Specialist Economy Tips

chazzycat

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Oct 13, 2010
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I think I am finally getting the hang of this on my 5th game. If you want a late-game specialist powerhouse, it's something you want to plan far ahead for. Here's what worked for me:

- Confucius is the obvious leader choice. Not much more to be said, he's just perfect for this approach.
- Specialists aren't very important in the antiquity age. It's more important to focus on growth, in both your cities and towns. Choose the governments with the 20% food bonus. I assigned a handful of specialists in this age, but not many.
- Don't worry too much about productivity of your towns. These exist solely to funnel food to your megacapital. As soon as growth slows down, convert to fishing/farming towns. Whenever you unlock a new building you can buy in these towns that add food, do so and also revisit the growth timing. It may make sense to let your towns grow a bit more if the new food source cut down the time to something more reasonable. You don't want to just "set and forget" your towns for the entire age. Every tile they grow into is more food for your capital eventually.
- I played Khmer and found it a very solid choice for growing a huge capital. Their traditions and wonder are also great fits for an eventual specialist economy, even if you don't get much impact in the early game.
- Maintain a town:city ratio of about 3:1. That means for the first age it's mostly about your capital, but you do want to develop a 2nd city as well. I'd recommend this city be coastal. In fact, settling a bunch of fishing towns up & down the coast seems like a great strategy.
- In the exploration age, your main goal is to acquire as many "fish" resources as possible. Settling the islands on continents plus is a great way to do this.
- In my game I went with Majapahit and they are truly fantastic for this approach. They have a strong incentive to settle all the islands, due to their tradition for +1 production and culture on every marine tile. So I naturally gobbled up tons of fish along the way. Majapahit also generate a ton of culture & happiness from their unique quarters. Happiness is actually really important for this strategy, because a specialist economy needs a lot of social policy slots to be effective. The culture is frankly more than needed, but hey doesn't hurt.
- I actually found a use case for switching capitals. It makes a lot of sense to do this as Majapahit, since it effectively lowers the specialist cap in your capital. This way, you focus on building up your 2nd city as the new capital, while your old capital (likely much bigger) still gets their extra specialists.
- In the modern age, focus on getting 1 factory up ASAP and fill it with fish. Each fish adds 5% growth to your entire empire. In my game, I have nine fish slotted in my capital. As you could imagine, this takes your growth to a ridiculous level. I'm talking about cities growing every ~5 turns on EPIC SPEED
- Meiji Japan is a very potent civ to wrap up this playstyle in the modern age, especially if you went Majapahit and grabbed islands. They get +1 production from specialists, and TONS of production especially on islands. It's actually crazy how much production they can get out of small islands. The tradition for coastal adjacency on military buildings is lowkey INSANE, in addition to their unique production building with the same adjacency bonus. Production is probably the weakness of a specialist/coastal based economy, so it's a great fit IMO. Their wonder giving more pop growth is nice too.
- For ideology, I prefer communism so that assigning specialists doesn't slow down growth too much. +6 food isn't a lot at that point, but with all the multipliers it adds up, because you WILL stack up a crazy number of specialists in every city.

What do you all think?
 
It's still a bit confusing to me, tbh, but you didn't mention adjacencies? I thought that's important for specialist yields. In general, does it make sense to stack specialists onto the same hex or spread them out, or does it just depend?

For growth, right now the Dogo Onsen in insane/likely bugged as it grows pop in every settlement when there's a celebration (think you mention that - it is the Meiji Japan wonder)
 
It's still a bit confusing to me, tbh, but you didn't mention adjacencies? I thought that's important for specialist yields. In general, does it make sense to stack specialists onto the same hex or spread them out, or does it just depend?

For growth, right now the Dogo Onsen in insane/likely bugged as it grows pop in every settlement when there's a celebration (think you mention that - it is the Meiji Japan wonder)
Good call. Adjacencies are indeed important - they form the base yield from which specialists multiply the output. But also, there has been a lot of discussion about those already, and are rather straightforward relatively speaking. In comparison I hadn't seen much conversation about maximizing the number of specialists in your empire.

Yeah, the Dogo Onson is bugged. But the general strategy was not relying on that at all, it's more of a ridiculous cherry on top.
 
A single specialist on a juicy library+barracks district will do wonders in antiquity.
For sure. A few sprinkled here & there strategically are a great idea. I didn't mean to imply they should be ignored in antiquity. Just that the strategy doesn't really come into full effect until later on.
 
Once specialists are placed they can never be moved right? And they stay in place across ages?
 
Finished that game last night. Ended up with ~2200 science and culture per turn, on just 4 cities. Two over 70 pop and the other two over 60. Well over a hundred specialists. Pretty nuts!
 
Good job. Growth bonuses are just dumb when stacked, should at least multiply like gold reductions and not add. By the way did you find something equivalent to growth stacking in Exploration ? (Antiquity has Khmers and Modern has fishes)
 
In the exploration age, it was mostly about settling the islands quickly and getting those fishing towns set up, to enable expansion to 4 cities while maintaining a high town:city ratio (i.e. never stop growing). I bought a bunch of gristmills but thats fairly standard I think? Generally no there wasn't a single impactful multiplier like a fish factory, it was more of a gradual accumulation. There are a few things that give +1 food to fishing boats so of course I prioritized those.
 
Majapahit and Angkor Wat synergise very well. The civ bonus allows an extra specialist outside of the capital, while Angkor Wat in the capital effectively nullifies that exception.
 
Majapahit and Angkor Wat synergise very well. The civ bonus allows an extra specialist outside of the capital, while Angkor Wat in the capital effectively nullifies that exception.
Agreed, though I think I prefer to move my capital for exploration so that I can keep adding specialists in my original capital. With no switch you'd be capped until education, which is quite some time.
 
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