A couple of questions about using specialists.
Priests: If I have founded a religion, constructing its specific building with a priest makes the most sense. Following that, having them settle in cities that lack productivity would be logical.
Engineers: Tougher. If I am constructing a world wonder, depending on how far along it is, I like to use the engineer to speed it up or finish it. If there aren't any buildings worth completing, I just have him settle.
Merchants: lately I have been enjoying the quick return from trade missions. If he were to settle, with all the city improvements, I would say a merchant could product 25 gold per turn, after banks are available. A trade mission produces over 1000 gold, or 40 turns worth. I understand the argument to settle, but the immediate cash is nice.
Artists: I always have them settle in newer cities to build up the culture as fast as possible, or in 1 of my top 3 if I am going for a cultural victory.
Scientist: I try to build academies in the cities with high research volumes already. I am not sure I have ever settled one before, huh.
I try not to use specialists for techs, unless I am falling behind in the tech race and I am hoping for something to trade. I was hoping that someome could let me know if I am on the right lines of thought or if I am missing the boat on how to effectively use specialists.
Priests: If I have founded a religion, constructing its specific building with a priest makes the most sense. Following that, having them settle in cities that lack productivity would be logical.
Engineers: Tougher. If I am constructing a world wonder, depending on how far along it is, I like to use the engineer to speed it up or finish it. If there aren't any buildings worth completing, I just have him settle.
Merchants: lately I have been enjoying the quick return from trade missions. If he were to settle, with all the city improvements, I would say a merchant could product 25 gold per turn, after banks are available. A trade mission produces over 1000 gold, or 40 turns worth. I understand the argument to settle, but the immediate cash is nice.
Artists: I always have them settle in newer cities to build up the culture as fast as possible, or in 1 of my top 3 if I am going for a cultural victory.
Scientist: I try to build academies in the cities with high research volumes already. I am not sure I have ever settled one before, huh.
I try not to use specialists for techs, unless I am falling behind in the tech race and I am hoping for something to trade. I was hoping that someome could let me know if I am on the right lines of thought or if I am missing the boat on how to effectively use specialists.