Speed of the game

Iksterminator

Chieftain
Joined
Sep 1, 2010
Messages
7
Hi everybody,

Got a simple question: I like to play CIV5 on large or huge settings (terra nostra, real name earth, etc.), but later on in the game it becomes extremely slow. My computer is not a very bad one, quad i7, 6gb ram, nvidia 275. Is there a way to fasten it via the settings? mean that making smaller map is not an option, could I fasten it based on graphics settings or other gameplay issues?

Thanks in advance
 
They only way to really "speed up" the game via settings would be to turn on 'quick combat'. This makes a huge difference, and is more noticeable the bigger the map and/or the longer the game.
 
Speed up game by not exploring territory until you plan to conquer it (AI doesn't seem to need to process movement in same way in unexplored terrain). Also kill the enemy units. the speed of a game prior to and after you have decimated your biggest rival is immense. I just killed off Alexander in my current game (who had the biggest army) and the turns are going probably twice as quick.
 
Speed up game by not exploring territory until you plan to conquer it (AI doesn't seem to need to process movement in same way in unexplored terrain). Also kill the enemy units. the speed of a game prior to and after you have decimated your biggest rival is immense. I just killed off Alexander in my current game (who had the biggest army) and the turns are going probably twice as quick.

Now I understand why all those power hungry rulers through history did what they did...their turns were too slow...just kill everyone else and watch them fly by! :goodjob:
 
You could play in strategic view mode, that will definitely speed up things, if the 2D design is an option for you.
 
It is a hardware memory issue. The more resources that it has to keep track of, the slower the game gets. It has nothing to do with graphics, although framerate is affected. If you reach the 70 city mark yourself and have built all the buildings, just opening a city screen is very painful, if the memory and cpu are not fast and able to process the code effeciently. Of course coding the game properly would help also.
 
It is a hardware memory issue. The more resources that it has to keep track of, the slower the game gets. It has nothing to do with graphics, although framerate is affected. If you reach the 70 city mark yourself and have built all the buildings, just opening a city screen is very painful, if the memory and cpu are not fast and able to process the code effeciently. Of course coding the game properly would help also.

whats about the coding of the game properly?
 
whats about the coding of the game properly?

There are still issue where "memory" is not released properly. Even graphic memory, that lets the "icons" of units move with the cursor. The game still crashes for players at inconsistent times, or consistently.

The biggest issue I face is clicking on an icon to move and realize that the click never "took" and the cursor was still controlling the last unit "moved".
 
Now I understand why all those power hungry rulers through history did what they did...their turns were too slow...just kill everyone else and watch them fly by! :goodjob:

Indeed, and now they don't seem like such bad guys, just impatient is all :lol:


My RFRE mod needs more Lua functions available (or the DLL), so for the time being I've been working on "The Battle of Cannae" scenario. There are 2 camps (cities), ~40 units altogether, only conquest victory is possible, permanent war, and science/policy/etc.. are all turned off. There should not be very much for the AI to be considering! Looks very much like this: http://en.wikipedia.org/wiki/File:Battle_of_Cannae,_215_BC_-_Initial_Roman_attack.gif

All 4 cores are still banging away at 30%, just like in a normal game (or close enough at least). BtS had an issue similar to this, but in some patch they figured it out, and cpu usage dropped to minimal levels once the AIs were done for the turn, and turn times went down too.
 
Well, if your playing on DX11, you could try DX9.
In addition, you could try setting all graphics to minimal setting.

The strategic map is also a bit faster to move around in if your own turn is slowed down, but if its the AIs won't have as much impact as it still has to calculate what all those AI units are doing.
It is however a fraction of the delay you would have if you had that many human players taking their turns.

(See my sig for how the AIs feel about having to wait for the slow (human) player in the game.)
 
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