Speeding up naval units?

Spearhead

Chieftain
Joined
Jan 25, 2002
Messages
9
Hello!

How would you change the movement of modern naval units in Civ3?

I'm getting more and more pissed at the naval combat system, not only because sailing ships are so quickly obsolescent but also because it takes a fleet forever to reach any given point. I'm playing on a large map, and 20 turns for a steam powered fleet to sail around my continent, that's just unacceptable.

Since I'm not going to change the rest of the combat system (apart from the Immo/Legion issue) I was thinking that it would be cool to change all ships except for galleys to explorer movement (giving them road bonus) and adjusting the values so a modern ship gets to do 12 moves per turn or fight and do 9 moves.
Galleys would keep their old 3 moves w/o road bomus, otherwise the 1+ bonus of the lighthouse would seriously overpower them.

But since there is no way to change rules in midgame and I've got no experience in modding, I would like to hear your opinions... have you done something similar, and does the road bonus work at all for ships?

Looking forward to your input,

Herr David
 
I just increased the movement of most naval units, except Trireme in the editor:

Caravel - 5
Frigate - 7
Galleon - 7
Ironclad -9
Transport - 12
Carrier- 12
Submarine - 6
Destroyer - 13
Battleship -11
AEGIS Cruiser - 13
Nuclear sub - 12

Actually giving all as road movement to naval units is a very good idea! I was thinking of giving AEGIS Cruiser a blitz ability, but with movement 13 that would be unbalancing. However if movement of AEGIS cruiser is say set to 4 or 5 and all as road is enabled, the blitz ability would not be too unbalancing.
 
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