But why?
If you have radiant guards (particularly if you're no longer in empy) then those are units you'll want anyway in the stack, but not want to lose.
Therefore you don't want sun II units attacking unless the odds are really high, hence why not just cart around 3-4 RG and then spend your budget on getting good expendable units to fight.
So axes that can afford to be sent in at low(ish) odds, and then those that survive get promoted, and those that die act as warriorpults.
I can't see when id find sun II champions useful over having RG plus melee units I can fight with.