Splitting the Normans

That if an Exploration era England ever gets added, it should be its own separate thing, emphasizing different aspects of English history, not come from splitting the Normal civs into two normal civs, who are a perfectly valid choice in their own right.

Likewise (and far more likely) with an Exploration Italy, where there are about 72 dozen options that aren't "removing the civ that's actually in the game as a pretext to add different ones".
 
That if an Exploration era England ever gets added, it should be its own separate thing, emphasizing different aspects of English history, not come from splitting the Normal civs into two normal civs, who are a perfectly valid choice in their own right.

Likewise (and far more likely) with an Exploration Italy, where there are about 72 dozen options that aren't "removing the civ that's actually in the game as a pretext to add different ones".
I think a lot of people are still, subconsciously, thinking, to a degree, with the hard cap of POSSIBLE civ's mentality we all got stuck in back in the Civ6 days.

Hence why, to many here, the notion of a Pirate Republic, the relevance of Iceland and Tonga, was declared absurd.
 
Because the point of ages is to present distinct gameplay era, not to represent even singel moment of history perfecly.
 
I don't think there's enough in their design incorporating Sicily to effectively split them.

I do wish that they could have just incorporated more England into the design and have the civ be England from the Norman Conquest through the Tudor period, but that's wishful thinking.

First. Why 'Exploration Age' begins at 400 AD (roughtly by the end of Roman Empire) while the actual gameplay actually begins at 5 centuries after.
I'm pretty sure they went with the name "Exploration" not just because of the European Colonial empires, but other discoveries around the world including the Norse, Ming China and Polynesia voyages that happened earlier. And that's not even mentioning the various trading networks such as the Silk Road, the Maritime Silk Road, and the Trans-Sahara Trade routes.
 
Because the point of ages is to present distinct gameplay era, not to represent even singel moment of history perfecly.
But timing is abit.. or quite off. First the era begins at 400 AD and ends at 1400 (or 1500) while the gameplay begins at 900 AD
 
The eras don't have fixed hard date, and certainly not ones that correspond to historical era.

Eras are a gameplay mechanics, that represent what the developers want the game to focus on in that stage. It's historically flavored because this is civ, but the idea that any particular era has a one:one correspondence to any particular years in history or any particular historical period is just not what's happening.
 
I launched rockets into space in the 1800s in civ 6.
Not, necessarily, theoretically, impossible in an alternate history, as the Laws of Physics aren't actually required to be updated to major human milestones of achievement and calendric events in reality itself, and the lead-up achievements and knowledges (in cases, underrecognized) to the event were there or within theoretical reach by that point, if other matters had played out differently. This is part of the alternate history of civ.
 
Jules Verne wrote about this
Jules Verne also wrote about a superweapon of mass destruction that started an international arms races and changed the face of global politics and military endeavour, that was published about 50 years before the Manhattan Project.
 
I want a new age between antiquity and exploration just for situations like this...Normans in age 2, England in age 3 (exploration). That probably won't happen of course, but I want it.

I don't think the Normans need to be altered in any way to include England into exploration. Civ 7 seems to be the most likely itinerary of Civ to have more civs than any other itinerary simply because leaders are separated from civs.
 
I don't think the Normans need to be altered in any way to include England into exploration. Civ 7 seems to be the most likely itinerary of Civ to have more civs than any other itinerary simply because leaders are separated from civs.
I do think it would be weird if the Normans and England were in the same Age, considering the Normans became England. I think that's what they are trying to represent with Normans into Great Britain in the Modern Age. I don't think England would work unless they split the Exploration Age like you said above.
 
I do think it would be weird if the Normans and England were in the same Age, considering the Normans became England. I think that's what they are trying to represent with Normans into Great Britain in the Modern Age. I don't think England would work unless they split the Exploration Age like you said above.

This is what bothers me about the inclusion of the Pirate Republic, for example, starting day 1 with Spain and others in Exploration (I'm naming Spain specifically as it acts as chief New-World-colonizer in VII). In our timeline, the golden age of piracy is a result of European overextension and unchecked criminality in the New World colonies. Whereas in VII, it's almost as if the Pirates founded Havana and other Caribbean settlements.

I don't like how the ages are implemented in VII, so I can't (in good conscience) argue for more of them, but I understand the desire for more ages in order to correct some of these historical inaccuracies in a game, like VII, which points the player more towards historical simulation than previous iterations.
 
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