Qitai
.
rabies> The irrigation is because the terrian contains lots of mountain, forest and hills. I need to balance the food. to use all tiles. If it is all grassland or floodplains, you will see a lot of mines. When I finish the mountains mining, I will then chop the forest and re-work the normal grassland to mine to prepare for the GA.
Offa> If you notice, my army in 410BC is not impressive yet, but builds up very quickly after that. The idea is you either have just enough troop for defense and concentrate on development first. And then when you are ready, full blast military. tactic would have to change for multiplayer I believe with a higher contend of military, since human player will not standby and watch you develop. 410BC is the turning point where I did the palace jump and finish almost all core land development which means soon after, I let the cities grow beyond 6 and then add the worker back.
And hey, playing GOTM is about learning and sharpening your skills. For example, the demand for city and palace jump wasn't really planned this time!! But it will become part of my strat next time. And yes, I do micromanaged an awful lot which is why I go around everywhere asking for the food/shield flow over to next production changes, just so I do not need to do it anymore. Check my F1 screenprint, did you notice my shield production is either 15 or 30, no in-betweens.
Txurce> Granaries depends on needs. My thinking is that a granary doubles your food production. So, the value of granary is +2 if you have no food bonus and +5 if you have food bonus to get 5 excess food. From that view, non-bonus town producing a settler or a granary is almost the same since a settler gives +2 food as well (for a new city) and cost 40 food, 30 shield whereas granary cost 60 shield and 1 gpt. However, when there is extra shield production and the food production cannot catch with the shield production or reduces the pop too fast if you produce settler, then building a granary will allow the pop to grow. So, it makes alot of sense to build granaries even on normal food production cities. The reason I had only 4 (5 actually since I forgot to count the one in the old capital which I abandon in 410BC) is that by this time I had enough workers to work the land and settlers to fill up new spots. And (1) For core cities without granary, the defense priority overrides the granary priority; (2) The outer cities simply do not produce enough shield due to corruption to make granary reasonable.
As for space or diplomatic victory, this is where I am not sure if this method is still correct. And of course, being scientific will unbalance those figures making libaries worthwhile again. One of the thing about those victory condition is that it is really all about how fast you can reach the 4-turn research rate and excess research capability wouldn't help. So, letting the towns to grow beyond 6 earlier, add a library and hope for a GL for the palace shift maybe a better option since it is possible to get 4 turn research in middle age with republic even without a second core. A second core is definately a must eventually, so it is a matter of timing. I keep the town size to 6 to churn out workers and wait for my palace jump. Anyway, Sir Pleb or all the other great players who won the last medal series would be better players to ask. They are more all-rounded than me. And to tell you the truth, I have not won by space race before in civ3
So far, all my victories are 100K, conquest and domination. I just want to get my conquest medal this time since Sir Pleb beat me to that in GOTM20 (And I lose gladly to such a great player). I will probably start trying for other victory type since conquest/domination is getting a bit old for me. But GOTM23, arab with the ansar warrior is very tempting - was thinking if BC victory is possible with the right conditions
Offa> If you notice, my army in 410BC is not impressive yet, but builds up very quickly after that. The idea is you either have just enough troop for defense and concentrate on development first. And then when you are ready, full blast military. tactic would have to change for multiplayer I believe with a higher contend of military, since human player will not standby and watch you develop. 410BC is the turning point where I did the palace jump and finish almost all core land development which means soon after, I let the cities grow beyond 6 and then add the worker back.
And hey, playing GOTM is about learning and sharpening your skills. For example, the demand for city and palace jump wasn't really planned this time!! But it will become part of my strat next time. And yes, I do micromanaged an awful lot which is why I go around everywhere asking for the food/shield flow over to next production changes, just so I do not need to do it anymore. Check my F1 screenprint, did you notice my shield production is either 15 or 30, no in-betweens.
Txurce> Granaries depends on needs. My thinking is that a granary doubles your food production. So, the value of granary is +2 if you have no food bonus and +5 if you have food bonus to get 5 excess food. From that view, non-bonus town producing a settler or a granary is almost the same since a settler gives +2 food as well (for a new city) and cost 40 food, 30 shield whereas granary cost 60 shield and 1 gpt. However, when there is extra shield production and the food production cannot catch with the shield production or reduces the pop too fast if you produce settler, then building a granary will allow the pop to grow. So, it makes alot of sense to build granaries even on normal food production cities. The reason I had only 4 (5 actually since I forgot to count the one in the old capital which I abandon in 410BC) is that by this time I had enough workers to work the land and settlers to fill up new spots. And (1) For core cities without granary, the defense priority overrides the granary priority; (2) The outer cities simply do not produce enough shield due to corruption to make granary reasonable.
As for space or diplomatic victory, this is where I am not sure if this method is still correct. And of course, being scientific will unbalance those figures making libaries worthwhile again. One of the thing about those victory condition is that it is really all about how fast you can reach the 4-turn research rate and excess research capability wouldn't help. So, letting the towns to grow beyond 6 earlier, add a library and hope for a GL for the palace shift maybe a better option since it is possible to get 4 turn research in middle age with republic even without a second core. A second core is definately a must eventually, so it is a matter of timing. I keep the town size to 6 to churn out workers and wait for my palace jump. Anyway, Sir Pleb or all the other great players who won the last medal series would be better players to ask. They are more all-rounded than me. And to tell you the truth, I have not won by space race before in civ3

So far, all my victories are 100K, conquest and domination. I just want to get my conquest medal this time since Sir Pleb beat me to that in GOTM20 (And I lose gladly to such a great player). I will probably start trying for other victory type since conquest/domination is getting a bit old for me. But GOTM23, arab with the ansar warrior is very tempting - was thinking if BC victory is possible with the right conditions
