beestar
subdeity
I'm curious, do the GOTM designers ever discuss the maps they make for each game?
For example, was there a specific rationale behind the choice of opposing civs, where to place them, how were resources tweaked to help players (or hinder them)? I would be very interested to know what kind of decisions need to be made and whether the maps are mainly Civ-standard random, or have to be heavily tweaked.
Discussion would probably be considered spoilering - would it fit in the end-of-game spoiler threads? I'm not 100% sure as those are mainly for discussion of how the game went, and they also rapidly expand to 10 pages so any designer comments would be buried.
For example, was there a specific rationale behind the choice of opposing civs, where to place them, how were resources tweaked to help players (or hinder them)? I would be very interested to know what kind of decisions need to be made and whether the maps are mainly Civ-standard random, or have to be heavily tweaked.
Discussion would probably be considered spoilering - would it fit in the end-of-game spoiler threads? I'm not 100% sure as those are mainly for discussion of how the game went, and they also rapidly expand to 10 pages so any designer comments would be buried.