Stack limits for Air/Missile only?

afaik there is only PLOT_UNIT_LIMIT which governs all unit types, which allows by default one unit per tile, or one unit with attack and one unit with no attack

there's stuff in the lua that ejects units you could look and see if those can be blocked... but it's going to be messy in game. ever had a coastal city with a naval unit, a garrison, a worker, and then a new unit just got built and a great person was born there also? not so simple to select a unit in that stack off the map
 
afaik there is only PLOT_UNIT_LIMIT which governs all unit types, which allows by default one unit per tile, or one unit with attack and one unit with no attack

there's stuff in the lua that ejects units you could look and see if those can be blocked... but it's going to be messy in game. ever had a coastal city with a naval unit, a garrison, a worker, and then a new unit just got built and a great person was born there also? not so simple to select a unit in that stack off the map

Air and missile units are handled a little differently.

I know the stack limit can be set to a specific value. I am just wondering if it can be made so that only those air units are limited.
 
Each aircraft can be given a "size", and then each city has a max amount of aircraft stationed. Buildings can also be made to increase (or decrease?) this size. Have a look at the units & buildings schema (first part of the xml's) and GlobalDefines.xml on how to change these.
 
Back
Top Bottom