Starting War

bradbowen

Chieftain
Joined
Feb 16, 2002
Messages
95
When it is time to go to war, what strategy is best? Is it best to simply punch them in the nose without warning or is it best to get them to declare war?

How severe is the penalty for treachery?
 
Build up a large force, see if you can get them to declare war. If you have enough troops then just invade, the other civs will be annoyed with you but most will do nothing unless you are a weak civ...The other civs will be annoyed with you for the rest game so one treachery will see you having to follow a military strategy for the rest of the game...
 
I generally build up my forces, position them at the border, and then if the enemy is an aggresive civ (like Japs, Zulus or Persians), I demand exorbitant amounts of money/techs/cities from them until they're furious with me. Then I do a spy mission that I know is going to fail (Like trying to find an enemy spy, on an immediate setting). The mission fails, and said aggresive civilization declares war on me, without, of course, any of their forces ready. The enemy takes 1) takes the diplomatic hit to its reputation while your own remains unscathed and 2) is ill-positioned to actually fight a war. An aggresive AI would declare regardless of any circumstances (it doesn't consider its troops compared to yours, or whether or not it is already in other costly wars). This exploit (what else could it be called?) works even if you have RoP with modern armor stacks stationed outside every one of its cities. And with an RoP, the AI gets punished even more for treaty-breaking, while you are then in a free position to negotiate military alliances at will.

The new patch also seems to make the AI more aggressive, with even the French and Indians declaring war on me, so they might just freely declare war if they want liebensraum.
 
I'll have to try that tactic in my next game...In my latest game its too late to play it to its best because everyone is already annoyed with me...
 
It has been my experience that the best strategy is to not say a word and just Sunday punch them with an overwhelming force. It just seems so dastardly though :-) I’ve noticed that the AI doesn’t seem to play like that. I can’t think of a time that they innocently walked by and hit me with a huge force. This dastardly tactic seems to be required at least once early on in order to catch up technology wise on the higher levels.

The AI has such a non-human style of play. I can see that in a multi-human player game things would be very different. As the game is now, knowing how to exploit the naivete of the AI is as important as wisely executing the tactics and strategies of the game.
 
If you are a democracy, get them to declare war on you. Easy enough, keep trying to plant a spy and keep asking them to remove their forces or declare war. When war starts, sell whatever you have to to get as many allies as possible - not only does it potentially add help (usually just some ironclad shelling, though), but it keeps eveyrone at war so nobody gets a tech edge profiteering.

In my experience, you can sucker punch even if you declare war first because the AI is such an unbelievable sucker (and will generally be at the same level of preparedness whether you tried to surpise them or not).
 
It is slightly harder to prolong a war in democracy for more than 5 turns. Ideally, you should attack hard and fast, capture 4-5 cities, raze a few small cities and declare a peace after 4-5 turns. then spend a couple of turns to move more units and reinforce captured cities and repeat process till you have him under your foot :mwaha::tank:
 
Warfare in democracy is not impossible to maintain if you are attacked, and your peoples luxuries are met, and your forces aren't in enemy territory. I just fought a lengthy (guessing 70 year) war w/ the Americans.

I, too, hate the AI method of dumping a stack of units in your territory and declaring war. I *know* this is the AI tactic, so I had my border w/ them cluttered with fortresses defended by MechInf such that there was no way they could strike my cities on their first assualt (they had to spend their MP's, but could not attack).

edit: They did have ~10 armor too (which is odd, in itself for the AI), but for some reason, they did not move to the adjacent city square (which, considering AI tactics, might not be so odd).

So, here is ~90 US MechInf in my territory, and one square away from Antioch. I summoned workers to surround the stack, build fortresses, and fortified w/ MechInf. I had a reserve of 50 cruise missles, so I used them. It took several turns of maneuver, but I kept the US force in my territory, and away from Antioch. For the cost of a few of my MechInf in the fortresses, and 50+ missiles, I destroyed their entire invasion force.

The kicker was I got 2 allies to declare war on US, signed ROP, and let them stream through my territory to US. Then I blocked both allies land routes through my territory, and let the allies and US bleed each other out. By then, my cruise missile inventory had been restocked.

I use missiles as bombardment (arty is useless - missiles can KILL enemy units). So, I send missile after missile against city, until last defender is dead. Send in MechInf - city is mine, and my units have never left my territory. Rinse, repeat as necessary.

Oh, and my 15 armies of armor was of some benefit, too. ;)

A little slower than some of you may want, but I only have to produce cruise missiles. My core cities were tossing out CM's every 1 or 2 turns. I never lost an army, only a couple of solo armor.
 
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