While I love Info Addict, I am obsessed about numbers, data and statistics, so I need MORE. MORE INFO. More percents, more data! So I decided to create my own mod which will provide some more or less obscure info for freaks like me.
I plan to make it similar to Info Addict but featuring different data for each civilization.
MILITARY STATISTICS
- Number of land units
- Number of naval units
- Number of air units
- Number of nukes
- war - peace turns during the game
- units killed – lost during the game
- Barbarians killed
- citizens killed – lost during the game (I mean conquering cities)
- total experience gain by all units during the game
- number of wars during the game
- Total Defense Indicator (defense of all cities)
- Defense per City (defense of all cities divided by number of cities)
- Military Expenses (unit maintenance divided by income)
- Military Expenses per capita (unit maintenance divided by population)
GEOGRAPHIC STATISTICS
- Number of land tiles
- Number of SEA tiles
- Combined number of tiles
- Tiles Discovered
- Improved tiles ratio
- Number of improvements
- Roads
- Railroads
- Citizens
- Citizens per city (citizens divided by cities)
- Population Density (citizens divided by number of land tiles)
- Forests and jungles percentage
- Deserts percentage
- Flat Terrain/Hills Ratio
GENERAL RANKINGS
- GDP
- GDP per citizen!
- Science output
- Technologies Researched
- Total Cost of all Technologies Researched
- Technologies stolen by spies
- Average Science Output per City
- Science per capita
- Production per capita
- Happiness per capita
- Culture per capita
- Number of buildings
- Golden age turns during the game
- Great People born during the game
- World Congress Delegates
- Total City State Influence
- Average City State Influence
- Human Development Index (technologies discovered + social policies enabled + GDP divided by population)
UNIT STATISTICS
- Distance Travelled
- Kills
- Total Damage Dealt
Any additional suggestions for cool statistics?
also, this thread will be used if I will have huge problems with implementing particular data via lua.
I plan to make it similar to Info Addict but featuring different data for each civilization.
MILITARY STATISTICS
- Number of land units
- Number of naval units
- Number of air units
- Number of nukes
- war - peace turns during the game
- units killed – lost during the game
- Barbarians killed
- citizens killed – lost during the game (I mean conquering cities)
- total experience gain by all units during the game
- number of wars during the game
- Total Defense Indicator (defense of all cities)
- Defense per City (defense of all cities divided by number of cities)
- Military Expenses (unit maintenance divided by income)
- Military Expenses per capita (unit maintenance divided by population)
GEOGRAPHIC STATISTICS
- Number of land tiles
- Number of SEA tiles
- Combined number of tiles
- Tiles Discovered
- Improved tiles ratio
- Number of improvements
- Roads
- Railroads
- Citizens
- Citizens per city (citizens divided by cities)
- Population Density (citizens divided by number of land tiles)
- Forests and jungles percentage
- Deserts percentage
- Flat Terrain/Hills Ratio
GENERAL RANKINGS
- GDP
- GDP per citizen!
- Science output
- Technologies Researched
- Total Cost of all Technologies Researched
- Technologies stolen by spies
- Average Science Output per City
- Science per capita
- Production per capita
- Happiness per capita
- Culture per capita
- Number of buildings
- Golden age turns during the game
- Great People born during the game
- World Congress Delegates
- Total City State Influence
- Average City State Influence
- Human Development Index (technologies discovered + social policies enabled + GDP divided by population)
UNIT STATISTICS
- Distance Travelled
- Kills
- Total Damage Dealt
Any additional suggestions for cool statistics?

also, this thread will be used if I will have huge problems with implementing particular data via lua.