While I love Info Addict, I am obsessed about numbers, data and statistics, so I need MORE. MORE INFO. More percents, more data! So I decided to create my own mod which will provide some more or less obscure info for freaks like me.
I plan to make it similar to Info Addict but featuring different data for each civilization.
MILITARY STATISTICS
- Number of land units
- Number of naval units
- Number of air units
- Number of nukes
- war - peace turns during the game
- units killed – lost during the game
- Barbarians killed
- citizens killed – lost during the game (I mean conquering cities)
- total experience gain by all units during the game
- number of wars during the game
- Total Defense Indicator (defense of all cities)
- Defense per City (defense of all cities divided by number of cities)
- Military Expenses (unit maintenance divided by income)
- Military Expenses per capita (unit maintenance divided by population)
GEOGRAPHIC STATISTICS
- Number of land tiles
- Number of SEA tiles
- Combined number of tiles
- Tiles Discovered
- Improved tiles ratio
- Number of improvements
- Roads
- Railroads
- Citizens
- Citizens per city (citizens divided by cities)
- Population Density (citizens divided by number of land tiles)
- Forests and jungles percentage
- Deserts percentage
- Flat Terrain/Hills Ratio
GENERAL RANKINGS
- GDP
- GDP per citizen!
- Science output
- Technologies Researched
- Total Cost of all Technologies Researched
- Technologies stolen by spies
- Average Science Output per City
- Science per capita
- Production per capita
- Happiness per capita
- Culture per capita
- Number of buildings
- Golden age turns during the game
- Great People born during the game
- World Congress Delegates
- Total City State Influence
- Average City State Influence
- Human Development Index (technologies discovered + social policies enabled + GDP divided by population)
UNIT STATISTICS
- Distance Travelled
- Kills
- Total Damage Dealt
Any additional suggestions for cool statistics?
also, this thread will be used if I will have huge problems with implementing particular data via lua.
I plan to make it similar to Info Addict but featuring different data for each civilization.
MILITARY STATISTICS
- Number of land units
- Number of naval units
- Number of air units
- Number of nukes
- war - peace turns during the game
- units killed – lost during the game
- Barbarians killed
- citizens killed – lost during the game (I mean conquering cities)
- total experience gain by all units during the game
- number of wars during the game
- Total Defense Indicator (defense of all cities)
- Defense per City (defense of all cities divided by number of cities)
- Military Expenses (unit maintenance divided by income)
- Military Expenses per capita (unit maintenance divided by population)
GEOGRAPHIC STATISTICS
- Number of land tiles
- Number of SEA tiles
- Combined number of tiles
- Tiles Discovered
- Improved tiles ratio
- Number of improvements
- Roads
- Railroads
- Citizens
- Citizens per city (citizens divided by cities)
- Population Density (citizens divided by number of land tiles)
- Forests and jungles percentage
- Deserts percentage
- Flat Terrain/Hills Ratio
GENERAL RANKINGS
- GDP
- GDP per citizen!
- Science output
- Technologies Researched
- Total Cost of all Technologies Researched
- Technologies stolen by spies
- Average Science Output per City
- Science per capita
- Production per capita
- Happiness per capita
- Culture per capita
- Number of buildings
- Golden age turns during the game
- Great People born during the game
- World Congress Delegates
- Total City State Influence
- Average City State Influence
- Human Development Index (technologies discovered + social policies enabled + GDP divided by population)
UNIT STATISTICS
- Distance Travelled
- Kills
- Total Damage Dealt
Any additional suggestions for cool statistics?

also, this thread will be used if I will have huge problems with implementing particular data via lua.


I'd like to see a lot more tech stats though.
left until your next tech, and you're putting out 200 BPT, how much will be added to the next research project), Average Science Output per City, and maybe some other technology stats.