Stealth Bombers SUCK!

So, um, build stealth fighters, instead?
I mean, really, when I think a unit sucks, I don't gripe about it, I just don't build it.
 
There's already a thread for most useless units, which I see you've found. You can't be so eager to get a reply, we're not that many visiting this particular forum.:)

I seldom use them, but in the "Most useless unit"-thread you'll find plenty of reasons for why other units are even worse.
 
they may suck because you can only attack once where as a fighter can attack till it runs out of fuel
 
What? Do they suck? And here I've been using them with great success all this time..

Geeze...
 
If you make a comparison between units for their "usefulness per shield", then they suck. That doesn't mean you can't use them successfully however.

Another example, the warrior sucks, as it is a crappy unit spec-wise, but is one of the better units in the game if you make a "usefulness per shield"-comparison.:)
 
funxus said:
Another example, the warrior sucks, as it is a crappy unit spec-wise, but is one of the better units in the game if you make a "usefulness per shield"-comparison.:)
Blasphemer!!! The warrior does not suck!!! It's value rushbuying the first row of sheilds alone is worth hundreds if not thousands of gold over the course of a game. ;)
 
In addition to the tremendous value the warrior has in rushbuilding units, every warrior actually built is a potential rifleman via Leo's. Getting a 40 shield unit for 10 shields is a real bargain. And in the end game, if you "use" those cheap riflemen as seed shields to build SS parts, you still got 10 "free" shields from the original warrior.

warrior costs 10 shields
rifleman costs 40 shields
shields to production from disbanded rifleman 20
so for producing 10 shields, you get 20 back. A 100% return on investment is not to be sneered at.
 
You can use horsemen for the 20 shield box, if you do your best to avoid chivalry. Too bad gunpowder makes the warrior obsiliete, though it is usualy hard to avoid feudalism, as it is a direct niccesity to theo, and the comp doesn't put a high reserch price on theo.
 
TimTheEnchanter said:
Blasphemer!!! The warrior does not suck!!! It's value rushbuying the first row of sheilds alone is worth hundreds if not thousands of gold over the course of a game. ;)
Maybe I'm not very good at wording myself, but what I said was that the warrior sucks spec-wise, i.e. only 1 in attack, 1 in defense, lowest FP/HP and only one movement. I then said that it was one of the better units in the game if you make a "usefulness per shield"-comparison, i.e. it's very cheap, but it's very useful in many different areas of the game, as mentioned above.:) This was in response to WarMonkey's post, and the reason for saying it is that the Stealth-bomber is the exact opposite, i.e. very good spec-wise, but sucks when you make a "usefulness per shield"-comparison...

I know better than to say that the warrior sucks all around.;)
 
funxus said:
Maybe I'm not very good at wording myself, but what I said was that the warrior sucks spec-wise, i.e. only 1 in attack, 1 in defense, lowest FP/HP and only one movement. I then said that it was one of the better units in the game if you make a "usefulness per shield"-comparison, i.e. it's very cheap, but it's very useful in many different areas of the game, as mentioned above.:) This was in response to WarMonkey's post, and the reason for saying it is that the Stealth-bomber is the exact opposite, i.e. very good spec-wise, but sucks when you make a "usefulness per shield"-comparison...

I know better than to say that the warrior sucks all around.;)
I knew what you meant. I was just kidding around because of the way you said it. I realize their att/def numbers aren't great, but neither are the numbers for trucks, spies and engineers! ;) You don't even need to do a usefulness-per-sheild analysis to see how valuable our little stick-wielders can be.
 
D'oh.:wallbash: Sorry I didn't get that... It was just that all of the three following responses seemed to focus on the "warriors suck" part, and completely ignore the rest of the sentence... It confused me. :)
 
I think that one might view Steath bombers as "reusable" cruise missiles -- similar potential range (12 spaces) very high attack (14 vs 18; fire power 2 vs firepower 3, but the extra hit point should allow serious damage parity.)

I don't use either often, but if I pick up one or two along they way, I'm hesitant to throw them away.
 
Besides, Vet Stealth bombers might get the call vs those nasty fortified (democratic) partisans on mountaintops (maybe too tough for the ST fighters) -- if they're a bit off the road for howies, no sense in letting them get behind the lines.
 
Ace said:
In addition to the tremendous value the warrior has in rushbuilding units, every warrior actually built is a potential rifleman via Leo's. Getting a 40 shield unit for 10 shields is a real bargain. And in the end game, if you "use" those cheap riflemen as seed shields to build SS parts, you still got 10 "free" shields from the original warrior.

warrior costs 10 shields
rifleman costs 40 shields
shields to production from disbanded rifleman 20
so for producing 10 shields, you get 20 back. A 100% return on investment is not to be sneered at.
There is a problem with that logic: it takes one shield every turn in order to suport a unit, so for a republic or democracy you would need to pay an extra shield every turn, and that will mean that you are actualy loosing shields that you wouldn't need for suport anyway. Of cource, if you need the defence anyway it is a good deal.
 
I can't find the thread that talks about the mose useless unit in civ 2... can someone please link me?
 
Prof. Garfield said:
There is a problem with that logic: it takes one shield every turn in order to suport a unit, so for a republic or democracy you would need to pay an extra shield every turn, and that will mean that you are actualy loosing shields that you wouldn't need for suport anyway. Of cource, if you need the defence anyway it is a good deal.

Your last sentence solves the problem with logic. I don't like to leave cities undefended, therefore, I consider the one shield cost as "maintenance", just as the two coins are for an aquaduct. Especially before all the AIs have been beaten into submission and there is no place for barbs to appear AND the time for sea barbs is past. You may have 100 cities and if just one is undefended, that nasty little red dude will find it asap.

I always allow one unit for defense in each city until they are no longer needed, than use them up as seed for either trucks or SS parts. I did not intend to give the impression that I build hordes of warriors just so they can morph into riflemen and become SS parts. ;)
 
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