Colincivmaster
Chieftain
Ok someone has to agree with me, stealth bombers suck theres plenty of reasons all of which im too lazy to put down sum1 plz reply
Blasphemer!!! The warrior does not suck!!! It's value rushbuying the first row of sheilds alone is worth hundreds if not thousands of gold over the course of a game.funxus said:Another example, the warrior sucks, as it is a crappy unit spec-wise, but is one of the better units in the game if you make a "usefulness per shield"-comparison.![]()
Maybe I'm not very good at wording myself, but what I said was that the warrior sucks spec-wise, i.e. only 1 in attack, 1 in defense, lowest FP/HP and only one movement. I then said that it was one of the better units in the game if you make a "usefulness per shield"-comparison, i.e. it's very cheap, but it's very useful in many different areas of the game, as mentioned above.TimTheEnchanter said:Blasphemer!!! The warrior does not suck!!! It's value rushbuying the first row of sheilds alone is worth hundreds if not thousands of gold over the course of a game.![]()
I knew what you meant. I was just kidding around because of the way you said it. I realize their att/def numbers aren't great, but neither are the numbers for trucks, spies and engineers!funxus said:Maybe I'm not very good at wording myself, but what I said was that the warrior sucks spec-wise, i.e. only 1 in attack, 1 in defense, lowest FP/HP and only one movement. I then said that it was one of the better units in the game if you make a "usefulness per shield"-comparison, i.e. it's very cheap, but it's very useful in many different areas of the game, as mentioned above.This was in response to WarMonkey's post, and the reason for saying it is that the Stealth-bomber is the exact opposite, i.e. very good spec-wise, but sucks when you make a "usefulness per shield"-comparison...
I know better than to say that the warrior sucks all around.![]()
There is a problem with that logic: it takes one shield every turn in order to suport a unit, so for a republic or democracy you would need to pay an extra shield every turn, and that will mean that you are actualy loosing shields that you wouldn't need for suport anyway. Of cource, if you need the defence anyway it is a good deal.Ace said:In addition to the tremendous value the warrior has in rushbuilding units, every warrior actually built is a potential rifleman via Leo's. Getting a 40 shield unit for 10 shields is a real bargain. And in the end game, if you "use" those cheap riflemen as seed shields to build SS parts, you still got 10 "free" shields from the original warrior.
warrior costs 10 shields
rifleman costs 40 shields
shields to production from disbanded rifleman 20
so for producing 10 shields, you get 20 back. A 100% return on investment is not to be sneered at.
Prof. Garfield said:There is a problem with that logic: it takes one shield every turn in order to suport a unit, so for a republic or democracy you would need to pay an extra shield every turn, and that will mean that you are actualy loosing shields that you wouldn't need for suport anyway. Of cource, if you need the defence anyway it is a good deal.
Xineoph said:I can't find the thread that talks about the mose useless unit in civ 2... can someone please link me?