To be clear, "some form of modding" includes editing the base game's files.
I assume you don't want to use a mod so you can do Internet multiplayer and/or still obtain achievements. In the former case, there are possible workarounds, but not AFAIK in the latter.
BlouBlou's "Eras - Industrial Age" mod is a good template, since you'll be replicating the results.
Assets\Gameplay\XML\GameInfo\CIV5Eras.xml: Disable the post-Industrial eras
Spoiler:
Add <Disable>true</Disable> to Modern, Postmodern, and Future eras.
Assets\Gameplay\XML\GameInfo\CIV5GameSpeeds.xml: Change the Gamespeed_Turns.
Spoiler:
BlouBlou uses only 2 entries for each speed, the same entries for each of them:
MonthIncrement: 345; TurnsPerIncrement: 200
MonthIncrement: 1; TurnsPerIncrement: 1300
Assets\DLC\Expansion2\Gameplay\XML\Technologies\CIV5Technologies.xml [Assuming you have BNW]: Change the prereqs for Future Tech to the Industrial endpoints (Steam Power, Dynamite, Biology, and Electricity) [EDIT:and fix the tech tree].
Spoiler:
Change the following for Dynamite:
<GridY>9</GridY>
Change the following for Future Tech:
<PortraitIndex>39</PortraitIndex>
<IconAtlas>TECH_ATLAS_1</IconAtlas>
<GridX>10</GridX>
<GridY>8</GridY>
<Cost>24000</Cost>
<Era>ERA_INDUSTRIAL</Era>
You might also do as Bloublou did, by bringing espionage one era ahead (SpiesGrantedForPlayer and SpiesGrantedForEveryone) [or maybe just disable it]. He also tweaked the Artillery since it doesn't seem to fit the Industrial era (made it look like a cannon, and called it an "Improved Cannon") [or maybe just remove it].
The only way to do it is to delete all the techs, units, buildings and wonders after cannons and riflemen. If you look through the tutorials section here, there'll be a tutorial or two on how to do it, but if you're new to modding, it might be a little complex.
I know that you said you wanted to achieve this without mods, but I'd recommend you did try a mod - end at renaissance. Even if you didn't want to use it, you could look at the files and (possibly, depending on your learning style) understand from that how to mod the deletions.
EDIT: Cross-post with Nutty. The mod I linked to was the one he spoke of, by Bloublou.
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