Storm The Castle!

whb

King
Joined
Jan 21, 2002
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702
In this game, not all nations are created equal. Some small AI nations are set up quite well on their little continents, and you're going to have to unseat them if you're going to win. And then you'll have to take on the Romans, sitting pretty in the middle of the massive continent to the north. But the Romans are playing on Deity, so you might just have a chance...

You can play 5 different nations:

Greece: With 1 city and a small army, you'll need to conquer the Egyptians to forge your nation.

America: With 1 city and a large army, you'll need to conquer the stronger Aztecs to forge your nation, but you do have some barbarian help.

Russia: You have a settler. Get started.

China: You have a settler. Get started.

England: You have two cities on your own island... way out in the ocean. So you'll be a little bit behind when you finally meet some people!


This scenario uses "Billingsley's Rules" built into the bic, and has a few extra tweaks. So in summary:
* Military units get expensive to maintain in modern governments
* Barbarians really hurt
* The space race has been made more interesting -- you need Manufacturing Plants to build some components, and that means Robotics
* There is an extra government type "Capitalism". It's a bit of a toy, but can be handy in some circumstances, especially for giving outlying cities a production kickstart.

Plus (for this scenario):
* Resources won't move, and there aren't enough to go around (and some nations have a complete monopoly!)
* There's one AI nation that can't escape their continent -- at least not by sea.

Good luck!

Bill Billingsley
 

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Note: This is harder than your average game!

I haven't completely playtested it for difficulty yet. I've played the Americans and Greeks a bit on Regent, and it should be possible for them. Russia and China would be much harder, and you may have troubles. England is going to be very hard unless you can quickly get a boat to survive a trek to the nearest continent.

Feedback, of course, is very welcome!
 
Originally posted by Exsanguination
looks interesting :goodjob:

how do you make certain civs unplayable?

Player 1 is ticked as being the human player. Players 2 to 8 have civilisations preset for them. That makes those civs unplayable for Player 1 (the human). So that just leaves 5 choices for the human (there are 12 civs in this scenario).

Unfortunately, you can't set the AI difficulty for a team AND have them playable by the human. For example, to make the Romans play on Deity, I had to set an AI player to Deity and assign the Romans to them.

Bill.
 
whb
did you really plan on the english player not being able to build any wonders? I could have used a shot at "Great Library" since I was forced to be so far behind.

By the time I was able to get off the island, everyone was so far ahead on the tech tree that I could not mount any significant force to attack anyone.
 
Hi Phoenix

The idea was though that they would have a real hard job keeping up (only two cities, the ancient wonders have already been built, and contact is tricky to make -- you have to throw galleys eastwards and hope they make it to shore). The English are definitely the hardest team to play.

I'm really hoping that when PTW comes out, I can fix the difficulties of each nation rather than just each player -- if the English play on Chieftain, it's probably fairer. I couldn't do that with the editor, because the human is always Player 1 (unless you pick another specific human Player), and difficulties are attached to Players so I can't vary the difficulty depending on which nation is picked to play.

I might have to alter it to make a galley/caravel route to shore possible but hard to find -- it probably is a bit rough that you also have to risk your invasion force sinking if you want to do any battling in the first half of the game. It's hard enough that the people you'll meet are quite well set up.

Bill
 
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