In this game, not all nations are created equal. Some small AI nations are set up quite well on their little continents, and you're going to have to unseat them if you're going to win. And then you'll have to take on the Romans, sitting pretty in the middle of the massive continent to the north. But the Romans are playing on Deity, so you might just have a chance...
You can play 5 different nations:
Greece: With 1 city and a small army, you'll need to conquer the Egyptians to forge your nation.
America: With 1 city and a large army, you'll need to conquer the stronger Aztecs to forge your nation, but you do have some barbarian help.
Russia: You have a settler. Get started.
China: You have a settler. Get started.
England: You have two cities on your own island... way out in the ocean. So you'll be a little bit behind when you finally meet some people!
This scenario uses "Billingsley's Rules" built into the bic, and has a few extra tweaks. So in summary:
* Military units get expensive to maintain in modern governments
* Barbarians really hurt
* The space race has been made more interesting -- you need Manufacturing Plants to build some components, and that means Robotics
* There is an extra government type "Capitalism". It's a bit of a toy, but can be handy in some circumstances, especially for giving outlying cities a production kickstart.
Plus (for this scenario):
* Resources won't move, and there aren't enough to go around (and some nations have a complete monopoly!)
* There's one AI nation that can't escape their continent -- at least not by sea.
Good luck!
Bill Billingsley
You can play 5 different nations:
Greece: With 1 city and a small army, you'll need to conquer the Egyptians to forge your nation.
America: With 1 city and a large army, you'll need to conquer the stronger Aztecs to forge your nation, but you do have some barbarian help.
Russia: You have a settler. Get started.
China: You have a settler. Get started.
England: You have two cities on your own island... way out in the ocean. So you'll be a little bit behind when you finally meet some people!
This scenario uses "Billingsley's Rules" built into the bic, and has a few extra tweaks. So in summary:
* Military units get expensive to maintain in modern governments
* Barbarians really hurt
* The space race has been made more interesting -- you need Manufacturing Plants to build some components, and that means Robotics
* There is an extra government type "Capitalism". It's a bit of a toy, but can be handy in some circumstances, especially for giving outlying cities a production kickstart.
Plus (for this scenario):
* Resources won't move, and there aren't enough to go around (and some nations have a complete monopoly!)
* There's one AI nation that can't escape their continent -- at least not by sea.
Good luck!
Bill Billingsley