Civilization 2: Test of Time allowed scenarios to have 4 linked maps each with it's own distinctive terrain graphics and units flagged to do so could travel between maps and there was even a terrain improvement that would allow units flagged to use it to travel to other maps once build on map. This allowed for many interesting possiblities, such have 1 for normal earth, 1 undersea/-ground, 1 air/high mountains and one for orbital space (just examples - could include a layer for solar system or even 1-3 for other planets).
I personally was very dispappointed to see they abandoned this idea totally in Civ3 and apparently haven't reintroduced it in Civ4 either, but at least in Civ3 it was possibly due to the engine being slow enough as it was with handling the contents of just 1 map (it has to be said that Civ2:ToT could become very slow on multi map scenarios).
Reintroducing and improving this concept/idea would IMHO have added a lot more to the game than any eyecandy in 3D will ever do, but oh well - things are as they are .
The author of the article I quoted from in the opening post wrote me a mail in which he apologizes for the mistake - now he admits that Civ IV will be 3D and will correct the article accordingly...
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