The fact that in 500 BC we can still run 100% science and only pay 6 gold per turn leads me to believe that we may have under expanded (it may also be that we need better civics too, but that is already being worked on.)
Not necessarily. And expansion just for the sake of using up GPT is not necessarily a good idea. Every city should be useful for something.
By the way, did we build the Hindu Shrine? That could be accounting for some of our extra GPT, perhaps.
This is a difficult goal to plan for because I dont know how to calculate the costs or determine when inflation will begin.
In a normal game, inflation begins in 125 AD, I think. What is the difficulty level? The rate is difficulty dependent. (Most likely I think it'll be 100% though, since I doubt we're below Noble.)
In a normal speed game, corruption will stay at 0% for the first 120 turns. After that, it will increase by 0.3% per turn.
Until 125AD (turn 120), the percentage will be 0%.
In 1550AD (turn 220), the percentage will be 30%.
In 1900AD (turn 320), the percentage will be 60%.
In 2050AD (turn 460), the percentage will be 102%.
In 3050AD (turn 1460), the percentage will be 402%.
At settler difficultly level, the inflation is only 60% of normal. So
in 1550AD, it will be 18%, in 1900AD, it will be 36% and in 2050AD, it will be 61%. Inflation is at 100% at Monarch level and higher levels. At the higher difficulty levels, the AI pays less for inflation.
However we will soon have the ability to build courthouses and will need 2 more cities if we want to consider the Forbidden palace.
Bad idea to get the 2 extra cities just for the sake of the Forbidden Palace. Courthouses take quite a while to build, especially in low production cities, and then the Forbidden Palace isn't exactly a short build in itself. Plus, after all that effort, you really don't actually get much tangible benefit. In fact, I'd say that for the amount of hammers you'd be investing (eight Courthouses + Forbidden Palace) to save a mere few GPT, you're getting a very bad deal. Far better to focus those hammers on things we need - troops, workers, etc. I'd say to leave the build towards the Forbidden Palace until (much) later, when we're much more secure in our situation.
In addition I would like to refocus on growing our populations and specializing our cities. I think Polynesia should switch to a granary and we should plan on expanding its borders with a missionary.
Agree.
Im also weighting the benefits of building granaries in Sinsburge and Chowderton.
Granaries are almost always highly beneficial (unless you don't have a lot of spare happiness to grow your cities).
Please let me know if you think we should place our focus elsewhere, but if you agree then lets begin looking at city locations. These are a few ideas to start with.
I think it's a wise idea to keep expanding our empire, but we still need to make every city count, and not just found for the sake of founding.
Site 1 Horse and cow, on hill.
Reasonable. 1 south of that is also good (nets the clams too, the hill defensive bonus isn't absolutely important).
Site 2 Horse and hills.
I don't like it. 1 east is better (still have all the resources, but have coastal access).
Site 3 On coast w/ 3 hills.
Very bad city site. With no food we can't really utilise those hills to their full potential. You need at least one decent food resource per city.
Also bad, for the same reason as Site 3.
Site 5 Bananas, fresh water and coast
Ugh, all that Jungle will be a pain though. It'll take a fair investment of Worker time to fix up the site. Also, can we even use the Bananas yet (do we have Calendar)? If not then it's a fairly useless city location for now, since it can't really grow much.
(As a side note, it looks like this map has each civ connected only through a narrow land bridge)
Yep, although the fact that no-one seems to have met the other two teams seems to suggest that they might possibly be on a seperate land mass (who knows though). Incidentally, who made (or moderated) the map?
Site 1 and 2 will be on our front lines with Aloha and are our only source of an important military resource so I think the hill defense is more valuable for them than growth.
Possibly. Although if we actually want to win this game we'll need to be on the offence rather than the defence (if units start reaching our cities then we'll be starting to get screwed). So defensive values for cities will be of little importance.
As for the jungle surrounding sites 4 and 5, I don't think its that big of a deal. I remember in civ 3 jungle took like 16 turns to chop but it only takes 4 turns now and as long as the tiles are improved as fast as the city grows you hardly even notice it.
You still notice it, believe me. That site will be a major pain in the neck, and it will waste valuable Workers' time (they could be improving more profitable lands in the meantime).
Looked at it again and found better spots. Because I don't really know the costs lets just settle the northern cities for now. After that we can decide if we are ready to expand further.
I think that settling all three cities will badly hurt our economy as it is now. We still need to build a fair few more cottages, and allow them to grow before founding that many more cities. Founding just one though, and then checking up on how our economy is before deciding whether or not to found the second, would be a good idea IMHO.
In that case, I'd suggest that the top priority of the sites is probably Site 1 (or the tile 1 south of that). Site 3 might be best to found after that, to pull back the fog of the route to Site 1 so that we don't get hordes of barbs annoying us. Initially I didn't like the look of all the desert at Site 3, but considering the usefulness of the other tiles (flood plains for growth, then some nice hills for hammers), it might be quite good after all. Site 2 (or thereabouts) will be a decent future city site, but for now it's nothing special and will probably cost us more than it'll give us... let's wait before founding that one.
OK, that little essay concludes my thoughts for now.
