Provolution
Sage of Quatronia
Strategy Proposal
I think we need to consider how to get as much production as possible up before we gamble all on a religion. We got so many good spots to settle, that religion is our smallest concern right now. We should steal Spanish Hinduism, and make that our religion, since we have to take them out as it stands.
Mathematics would allow us forts and 50 % bonus on forest chops, something very useful to our next two cities, as well as partly Arete.
Sailing would allow us to trade goods along rivers and sea, interconnecting our empire much faster, Lighthouse for Arete is imminent. Sailing and Mathematics are both prerequisites for Calendar, which we need for plantations (5 dyes and 1 silks). As calendar also gives us global map location, that is quite important too.
I honestly think our next city should get 4 dyes, cow, settle that jungle by river on the delta, for both freshwater and a port location, perfect site.
This way we can use sailing to trade along our coast and along all river tiles.
After that, we get Iron Working, to remove jungle tiles, and that fits in perfectly in developing our cities with the first dyes outside jungles, and the last dyes as we get iron working, capping it all nicely off with currency and market places
I recommend: Mathematics, Sailing, Calendar, Iron Working and then Currency and Code of Laws.
Meditation and Priesthood I consider a detour, as it seems we need to take out Spain anyways. Suggest an open border agreement to catch Hinduism and map their lands just prior to pillage and worker theft, after that we get mathematics in time for chops and make the Hindu holy city our own.
This game seems full of religious civs, as Buddhism, Hinduism and Judaism is already done, I bet we will be too late for Code of Laws and Confucianism first as well. I suggest we stick to the core plan, leverage our cavalry and resource advantage, and make Hinduism our religion, as it is a much lower risk as it stands. We also need that Dye-port, if people can agree to that, with markets etc, that will be a very very lucrative city.
Finally, we may need Iron Working for City Raider Swordsmen, if the Spanish are well defended on a hilly city etc, or behind river.
I think we need to consider how to get as much production as possible up before we gamble all on a religion. We got so many good spots to settle, that religion is our smallest concern right now. We should steal Spanish Hinduism, and make that our religion, since we have to take them out as it stands.
Mathematics would allow us forts and 50 % bonus on forest chops, something very useful to our next two cities, as well as partly Arete.
Sailing would allow us to trade goods along rivers and sea, interconnecting our empire much faster, Lighthouse for Arete is imminent. Sailing and Mathematics are both prerequisites for Calendar, which we need for plantations (5 dyes and 1 silks). As calendar also gives us global map location, that is quite important too.
I honestly think our next city should get 4 dyes, cow, settle that jungle by river on the delta, for both freshwater and a port location, perfect site.
This way we can use sailing to trade along our coast and along all river tiles.
After that, we get Iron Working, to remove jungle tiles, and that fits in perfectly in developing our cities with the first dyes outside jungles, and the last dyes as we get iron working, capping it all nicely off with currency and market places
I recommend: Mathematics, Sailing, Calendar, Iron Working and then Currency and Code of Laws.
Meditation and Priesthood I consider a detour, as it seems we need to take out Spain anyways. Suggest an open border agreement to catch Hinduism and map their lands just prior to pillage and worker theft, after that we get mathematics in time for chops and make the Hindu holy city our own.
This game seems full of religious civs, as Buddhism, Hinduism and Judaism is already done, I bet we will be too late for Code of Laws and Confucianism first as well. I suggest we stick to the core plan, leverage our cavalry and resource advantage, and make Hinduism our religion, as it is a much lower risk as it stands. We also need that Dye-port, if people can agree to that, with markets etc, that will be a very very lucrative city.
Finally, we may need Iron Working for City Raider Swordsmen, if the Spanish are well defended on a hilly city etc, or behind river.