Stupid mistakes you've made recently

Asklepios

Warlord
Joined
Jan 28, 2014
Messages
212
Aside from opening Piety. :)

This thread is about silly things you've done in game that you didn't mean to do, and kicked yourself for doing afterwards.

Polish Barbarians - Had a worker mining salt for me a couple of tiles from the city. A Polish Warrior wanders up. I check my diplo screen, note he's friendly at the moment, and that he hasn't sent a whole horde over. Odds are this is just a wandering unit, not a war force. So I leave the Worker there and don't bother moving over a bodyguard unit. Next turn, the barbarian warrior captures my worker. Lesson learnt - next time look more carefully at what colour the unit is!

Forgotten Elvis - Intending a tourism victory, and I have a trio of Great Musicians hovering near the French border, with the intention of "invading" with them and carrying out some (presumably militarised) concert tours. Next turn France declares war on me, and I hustle my forces to defend my capital, leaving the Great Musicians on Alert where they are. Fifteen turns later, a shame-faced Napoleon offers me massive reparations and a peace deal, which I gleefully accept. Guess which units I forgot to move?
 
Too many times, I gotten a great scientist, moved him where I wanted to settlle him, then mistakenly click on the icon to delete to add to science (usually 1 turn from my next discovery, so it is wasted).

Take a peace deal with city, and did not check to make sure it was the city I wanted (sometimes they have similar spellings).
 
Playing 20 minutes of CIV in the morning before I head to work, which usually results in me playing 60 minutes of CIV and avoiding the boss as I tiptoe in late.
 
Letting a great prophet convert your only (OCC) holy city 2 turns before completing Borobudur.
Needless to say that I deleted the 3 useless missionaries right off the bat...
 
While moving my only GG two tiles away I wasn't paying attention to the curious AI scout next to him. So he took the long way which just so happened to be directly in front of the enemy city.
 
Working on getting NC in my Cap with 3 cities. I build a settler in another city and just have it sit in the location it will be until the NC finishes. 2 turns from completing the NC I forget why the settler is dormant and found the city.

DOH!
 
I'm still kicking myself for this blunder last night as I forgot to bring home The Pisa.

Was playing a typical Immortal Babylon NC first game and was ahead in science and first to Reni via acoustics and once I finished Sistene (no competition for it when no one else is in Reni) about the time I discovered Printing Press, I thought .."ooo lets build the FP to help me own the WC and to prevent an AI from getting it".

This was daft since no AI had opened Patronage and the only AI of the 6 remaining (Harald was wiped out by Assur) likely to do so was Rammy and he was getting pounded by Oda and way behind. Thus I'd have no competition for FP.

I should've had no real competition for Pisa since I'd gotten there quickly (majority of civs still not Reni and many in wars) and Babylon had good production and was first to PP noting that I'd founded the WC. So much better would've been to build Pisa and take a free GE and then build another wonder with it, getting two wonders for the price of one.

This blunder was made worse by the fact that two CS wanted a GE and soon a third did. So I still miss out on influencing 3 CS and also on the very useful +25% GP production speed.

Don't forget the Pisa when you are sure you can get it and don't need to make something much more critical immediately.
 
I frequently forget and found/annex a new city a few turns from completing a National Wonder. In my frustration I often burn 800 gold to get the building I need...so lame.

In my current game as Venice I was determined to be the highest in the World Fair. This was a big sacrifice as I only had one city and effectively halted production for world fair and wasn't paying attention. I should've realized why the darn thing was taking so long with only 8 civs. Production completed, final tally:
1100 - Me
Next Highest: 367.
No one else was even trying. To make matters worse I figure out why: They were all working on the Taj Mahal. Lost it the next turn. :P

I, on the other hand had burned 15+ turns working on the thing...what a waste! It was the only Renaissance wonder that I could build that I lost so...oh well...
 
Working on getting NC in my Cap with 3 cities. I build a settler in another city and just have it sit in the location it will be until the NC finishes. 2 turns from completing the NC I forget why the settler is dormant and found the city.

DOH!

Did this recently, but the worst part was that I didn't even realize it. I just thought my NC was finished and went on playing, until 30 turns later I realised I could build the NC in my capital because I had just finished a Library in the new city. Pretty dumb, although it still was turn 105 or something, so late, but not disastrous.
 
Another stupid thing: fortifying your unit to heal near a barbarian encampment on raging and forgetting about it. Next thing I know I'm surrounded and almsost dead. That was a nice pikeman too... :(

This is insufferable. Not necessarily next to an encampment, but it happens to me all the time : I fortify a badly damaged scout to get him to heal, and a few turns later I get a popup saynig he's dead. Why doesn't he "wake up" when an enemy unit comes by is beyond me.
 
Don't use fortify heal -- just use alert. The unit will heal the same amount, and will wake up when threatened.
 
When I timed my liberty finisher for a GE to rush Oracle to open Rationalism to use another GE 9 turns later to rush Porcelain Tower...only to find that I calculated wrong and finished lib 1 turn before entering Renaissance
 
Don't use fortify heal -- just use alert. The unit will heal the same amount, and will wake up when threatened.

But, then he won't wake up when he's fully healed. So he'll just sit there dormant until an enemy strolls by or you remember to wake him up. So it's 6 of one, half a dozen of the other.

My stupid move is: when sieging a city I get annoyed at the need to hit "do nothing" every turn for all my GGs. So I tend to put them on "sleep." Then I capture the city and move on to the next one . . . and then the next one . . . and so forth. At some point I wonder what happened to all my GGs and then it finally dawns on me that they're still standing like statues around the initial city I was attacking.

Also, If I pop a GWAM with the intent on filling a theming bonus, I'll station it in a city until I get the rest of the GWAMs I need and create their works all together (so that they're all of the same Era). Quite often I pop the additional GWAMs and forget about the first one, so they're all just sitting around collecting dust and I'm missing out on several turns of Tourism bonus.
 
Then just choose "do nothing". Again, the scout will heal the same amount each turn. The unit won't have any defensive bonus and you have to hit the spacebar every turn when he pops up each turn asking for instructions, but you won't forget he exists.

The point is, the unit heals the same amount each turn whether you choose fortify until healed, fortify, alert, or do nothing. What matters are the ancillary implications of the choice you make (wake on heal vs. alert when in danger vs. forget about the unit vs. have to hit spacebar every turn, etc.).
 
I guess putting them on "Do Nothing" is indeed the best option, but I instinctively hit the little health button when my guys are at low health because it looks right. I don't know why it doesn't stay alert when it's healing, that makes no sense to me from a design standpoint. But oh well.

Oh yeah, putting GGs to Sleep is something I used to do all the time too.
 
My stupid move is: when sieging a city I get annoyed at the need to hit "do nothing" every turn for all my GGs. So I tend to put them on "sleep." Then I capture the city and move on to the next one . . . and then the next one . . . and so forth. At some point I wonder what happened to all my GGs and then it finally dawns on me that they're still standing like statues around the initial city I was attacking.

This.
Also happens so much in my games, especially when it's late game and you got many units and quite a bunch of GG. I really wish they could be an automatic follow option :(
 
This happened in a game I played last night:

*I settle a city right next to Shaka*
Shaka: I notice the close proximity of your newly placed city is close to my territory. I would like it if you refrained from settling near me in the future.
Me: SCREW YOU FATTY!
*I settle a 2nd city right next to Shaka*
Shaka: (Doing his best Jack Nicholson/Joker impersonation) Have you ever danced with the devil in the pale moonlight?
:ar15::run:
 
I don't know why it doesn't stay alert when it's healing, that makes no sense to me from a design standpoint.
Because fortification provides a defense bonus. I presume the devs figured that if you had a wounded unit that you wanted to preserve, adding a little defense bonus would make sense while it was healing.
 
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