Expansionist is broken. Right now, it is good for early exploration and an early tech lead (free scout popping the goody boxes), and then it becomes useless. This doesn't really fit in with the image of the civs that have been assigned that trait. For expansionist...
- Drop the goody hut bonus. They should have the same odds as any other civ.
- All cavalry units that aren't weighed down by heavy armour are given 3 move. In vanilla civ3, this would apply to all horse units except the knight.
That should make it much more viable in the long term game.
- Drop the goody hut bonus. They should have the same odds as any other civ.
- All cavalry units that aren't weighed down by heavy armour are given 3 move. In vanilla civ3, this would apply to all horse units except the knight.
That should make it much more viable in the long term game.