my suggestions:
Old ideas in red
Refiend ideas in blue
no trade deputy untill caravans are invented
no change to trade {keep it as it is today}
when at war, we add a 2nd military deputy, called the "chief general" or some other other rank, who is appointed by the prez or mil leader, and stays on during the war. for example: if we are at war with the zulu's a chief general is appointed, if we then go to war with the actecs, an other chief general is appointed. if the wat with the zulu's ends, the chief general incharge of the zulu's then resigns. etc...
we should have 1 permanent position of General. appointed by the military leader to stragatise in the event of war.
eliminate diplomacy deputy untill we have 3 contatcs
no change to diplomacy
include the POSSIBILITY to create a 2nd expansion deputy of the other 2 feel they are swamped, mostley for early-mid-game
no change to expansion
keep Science as is
no change to science
City Planning deputy should be removed, instead, the govoners should all serve as joint deputy's. that way, the more cities we get, the more deputy's we get to deal with the more cities.
City Planning deputy should NOT be removed, BUT, the govoners should all be given more power.
also, CMaster, I think your way is more confusing and complex. 2 leaders of a bi-department? why not just make a joint deputy? I like all my new ways, they are simple, and there are only 2 changes. I will explain:
our military leader has a tough job. he has to make polls about things that are so abstract. therefore, a player, who is not nessacarley the most likable and would therefore get elected, but perhaps is the most militant, should be able to make military strageties for attacks on enemies.
our city planner has the toughest job of all. govoners are a great idea, but they should be given more power over what happesn in thier province. eventually, we will have, I hope, 20-40 cities. will we really fill the forum with 40 polls each with 10+ options? that will get tedious and boring to me. therefore, general polls should be made as things get advanced, where you can vote on the direction the province should take, and say some things you want to, but in general the govoner decides whats built where. an example would be:
poll, what direction should we take: temples, barracks, trade+{things that make trade increase}, money+ science+
an example reply would be:
we should build barracks, except in cityville, where we should build a ___
so, what do yall think?