Maybe we could have specific religious victories instead (I know there's a thread about that topic somewhere

...)? Or both religious victories and ethical alignment victories? Here are my thoughts (I apologize for the redundancies and inconsistencies in them):
General Religious Victory: Spread your religion (ie, the religion whose holy city you control) to 80% of both the world population and the world governments, and build a temple in every city. It could be adjusted or eliminated based on which players spawned.
Superhero Victory: Create a non-hero unit and get him to Level 25 or some other ridiculous number like that, and then keep him alive for 15 turns - his position is revealed to all players and barbarians start spawning around him when he reaches 80% of the level required to start the countdown.
Chaos Victory: Found the Cult of the Dragon (if the Wrymhold burns down, you can't win), burn down all other religious holy cities, and raise the AC to 100 for 10 turns.
Evil Victory: (Btw, shouldn't volcanoes also spread fire, like burning sands?) Burn down the Order, Runes, and Leaves holy cities. Chop or burn down 90% of the forests and jungles. Possess both the OO and the Veil holy cities, and then spread the evil religions to a combined 75% to win.
Good Victory: Convert every player to good (or kill everyone else

) , and get them all to adopt the 'good' civics - public healers, scholarship, liberty, republic, etc.
Order Victory: Spread the Order to 51% of the world population and governments. Construct the Mercurian Gate. Destroy every demon and Infernal city in the world, and either the OO and Dragon
or Veil holy city.
Runes of Kilmorph Victory: Control (through conquest, culture, or trade) 90%of the non-Wonder based Earth resources: Earth mana, gold, silver, marble, stone, copper, iron, mithril, and cover all of the hills in your territory with mines (aside from the ones with other resources on them).
Fellowship of Leaves Victory: Cover 90% of the world's land area with forests.
Octopus Overlords Victory: Control every sea resource in the world, and then bring 50 slaves of at least 5 nationalities and/or races to the OO holy city for a massive blood sacrifice (a special 'sacrifice' button or counter will be available for the owner of the holy city, and can only be carried out by a level-8 OO UU).
Ashen Veil Victory: Spread Hell terrain to 90% of the world's land areas.
Another idea I had was this: when the Armageddo Counter reaches 75, a new world project/ritual will be available to build - the Frozen Throne. Once the project is completed, a special 'Ice Obelisk' will be created somewhere (in any uncontrolled land, or failing that, a large inland area close to one of the poles), along with some barbarian units and a permanent, very powerful barbarian defender. The Ice Obelisk will emanate tundra, then ice, similar to Hell terrain (which it will cede to, if they come in contact), in a wave spreading across the world (or merely the continent, if it seems to unbalanced). What will be unique about it is that Barrows will have a very high chance of spawning in the icy areas, equal to 1/3 of the AC, and other barbarian units will occasionally spawn in the Ice Obelisk. And floating sea ice will also have a chance to spawn

In fact, if it was desired, this could be made into a completely new civilization ... But I've probably gone too far already
