Traquenard-fx
Freedom for my poeple
Posts suggestions for Firaxis like:
-new diplomacy features ( like arms sales, etc)
-roles of the capital ( what happening when the capital is caught)
-total new features ( having a movable leader that can be caught)
-who to make colonies more strong in gameplay
...and so on!
Since the announcement of the xp we seen so many goods ideas that can by apply easily in the game and fans want. Firaxis have to take note of all the ideas of the civfanatics poeple.
Don't miss this occasion and post ideas in numbers for have a debate and take the more commons ideas to be apply in the game.
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For me, diplomacy need to be more complex and have real impact in gameplay. This can be done easily by adding new features like a ''protection pact'' instead of a ''mutual protection pact''. We can have the return of ''trade units'' like in civ2. A better role for the UN that can have a better impact on general diplomacy ( reputation if not member, nuclear club, if you declare war for no reasonables reasons( expansionnist or for razes cities) the UN vote a motion againts you damaging you reputation, etc).
War have to be more apply to tactics. In civ2 some units have betters abilities againts others ( ex: cruiser againts planes *2 of bonus) it a feature that make more fun the strategy of wars in civ3 than only go for the strong unique unit in the age. Railroads break the strategy of wars when we are able to go around all the country without very using tacticals defenses ( that mean not make the railroads make units move like they want with no limits).
I would like see a feature of ''precision bombing'' let choose you the type of targets to hit ( military,civil,cultural, production...). Having the cruise missiles doing precision strike with a better range. Now I have my airfields I will be able to not talk about this one
I really love the ideas of having a leader moving across the country that can be found and caught. Then if a rival civilization destroy a another one you can assure the security of that leader that can't be kill ( only if nobody want to protect him) so when the poeple begain to revolt I can retake is sit. I like to having someting special when the capital was caught is like take the entire country or someting that have a significant impact.
And much more... (... no morevery serious ideas for the moment)
-new diplomacy features ( like arms sales, etc)
-roles of the capital ( what happening when the capital is caught)
-total new features ( having a movable leader that can be caught)
-who to make colonies more strong in gameplay
...and so on!

Since the announcement of the xp we seen so many goods ideas that can by apply easily in the game and fans want. Firaxis have to take note of all the ideas of the civfanatics poeple.
Don't miss this occasion and post ideas in numbers for have a debate and take the more commons ideas to be apply in the game.
------------------------------------------------------------------------
For me, diplomacy need to be more complex and have real impact in gameplay. This can be done easily by adding new features like a ''protection pact'' instead of a ''mutual protection pact''. We can have the return of ''trade units'' like in civ2. A better role for the UN that can have a better impact on general diplomacy ( reputation if not member, nuclear club, if you declare war for no reasonables reasons( expansionnist or for razes cities) the UN vote a motion againts you damaging you reputation, etc).
War have to be more apply to tactics. In civ2 some units have betters abilities againts others ( ex: cruiser againts planes *2 of bonus) it a feature that make more fun the strategy of wars in civ3 than only go for the strong unique unit in the age. Railroads break the strategy of wars when we are able to go around all the country without very using tacticals defenses ( that mean not make the railroads make units move like they want with no limits).
I would like see a feature of ''precision bombing'' let choose you the type of targets to hit ( military,civil,cultural, production...). Having the cruise missiles doing precision strike with a better range. Now I have my airfields I will be able to not talk about this one

I really love the ideas of having a leader moving across the country that can be found and caught. Then if a rival civilization destroy a another one you can assure the security of that leader that can't be kill ( only if nobody want to protect him) so when the poeple begain to revolt I can retake is sit. I like to having someting special when the capital was caught is like take the entire country or someting that have a significant impact.
And much more... (... no morevery serious ideas for the moment)