atreas said:
I tried to count data from some of my games, to see what difference we have (I usually prefer to play Pangea maps). As expected, the numbers are quite higher (about 60-65% for 3+ commerce tiles, about 70-75% for 2+ commerce tiles). Still, in this there is "included" the difference in playing style, the difference in playing decisions (since these games were played without the new rules for Kremlin and Free Speech) and, most importantly, I was playing a non-Fin civ - that means, it wasn't so much of a priority to cover immediately all coastal tiles. In such a setting Fin would get ~11 * 1.6 while modified Fin would get ~ 9 * 1.6 (too much, even compared to Organized).
Another thing that troubles me is that in all this analysis we examined only Organized: even in this case, the fact that the difference between the two is smaller doesn't say that there is no difference (in fact, an ever increasing difference). Still, there are other traits too, and none of them has something to show for the end phase of game - that means, even in your Continents scenario the reduced Fin is still a good 15% per turn better than all the other traits, and Washington is still an overpowered leader. Maybe less powerful than before, but is it enough, compared to all others? I personally don't think that you can really achieve balance unless you completely eliminate the Fin advantage at some moment.
Thank you for checking out your own game. That is very useful as I would otherwise be thinking alone in my own dreamworld which could lead to a misinterpretation of the balance.
However, I may assume that you too would build slightly less cottages when their strength has been reduced, the strength of the other improvements increased and you can't rely on cash rushing for production anymore. Your city of size 15 would have about 9 tiles of 3 + commerce, while I'm talking about 6 of those tiles. It's not hard to imagine that the difference is caused by the difference in rules and the amount of land tiles (for cottage use) present on a pangea map compared to a continents map.
At present, I'm thinking that the organized trait and the reduced financial trait under the new suggested rules for cottages and rush buying might be reasonably balanced. Especially since the small advantage in numbers at the start of the game for organized is a relatively large advantage. An organized civilization starts the game with 1.5-2.5 upkeep less per city. This advantage for the organized trait over the financial trait grows slowly with city size to about 3 until sufficient cottages have been able to grow to 3+ commerce which takes a while. The difference grows smaller after cottages have been around some 30-50 turns (30 turns minimum on normal speed to grow a cottage into a village and not every cottage has been build at the moment that cottage building has been invented). But I think that you need the happiness resources given by plantations or the happiness given by hereditary rule to grow the cities large enough to use enough cottage tiles for the reduced financial trait to surpass the organized trait. It also takes some 30-40 turns for these new cottages to grow into villages. Late in the game with size 15+ cities and some gold/science improving buildings, the reduced financial trait really shines and has left the organized trait behind in the dust. However, the relative advantage in gold/science is not as big as at the start of the game. At the start of the game, the organized trait reduced upkeep in cities by 2 while the cities barely provide any commerce (size 3- and no cottages). This has a dramatic effect on science output and the organized leaders should really advance far faster in technology than the financial civilizations at this time. In the late game, the advantage in gold/science is something like 5 gold/science on 64 gold/science (my numbers) which will still have an effect on the science race, but it is relatively smaller. The advantage for the reduced financial trait is however present during a larger part of the game.
It is very difficult to prove that this might be balanced, but at present I think it is.
The organized trait has far better buildings that have been reduced in cost, namely the lighthouse and courthouse compared to the bank for the financial trait.
About balance compared to other traits. Some traits are very difficult to compare. I'll try a short comparison with the spiritual trait which allows you to switch civics without anarchy.
In a normal game without the spiritual trait, I'll change civics about 10 times. Maybe more if war weariness would force me, but that has not happened yet. With the spiritual trait, I would switch more to get every small advantage that I could get out of the different civics. You can even change state religion when someone asks you and switch back a few turns later.
Lets say that you switch 12 times in a game. Then the spiritual trait would give you 12 turns of commerce, food and production extra. A normal speed game is 460 turns, but often is finished long before that, lets say after 360 turns (1950 AD). 12/360= 3.333333%. If we value food, production and commerce equally then this is equal to a 10% increase in commerce.
In the early game, the organized trait increases commerce by more than 10% and in the late game by less then 10%.
The spiritual trait offers extra advantages by switching civics whenever you want to get everything out of the different civics and can be useful in diplomacy. The organized trait gives a better early game advantage and the early game is more important as it influences the whole game.
The buildings that can be build cheaper by the organized trait are slightly better than the buildings that can be build cheaper by the spiritual trait.
I think, these two are fairly balanced. There are some traits that might need some adjusting though. Although most traits can't be easily compared (using mathematics).
edit: a lot of interesting new posts to reply to, but it has to wait till later. First, I'm trying to find out how air interception works (what the various xml-entries do).