Sulomon's Civilization Designs.

SULOMON

Mod Civs Best Civs.
Joined
Dec 21, 2013
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United States of Murica
This is a compilation of all my completed civilization designs. My designs are mostly focused around Europe and from the Medieval age onward. Even though these are supposed to be completed designs feel free to add feedback.


Russian Area Civilizations
Spoiler :

Kronstadt Rebellion
Leader- Stepan Petrichenko

UA: 15 Demands- When below -10 happiness can cause a reform.

UU: Revolutionary Dreadnought- Doesn’t replace any unit and is available when an ideology is chosen. Randomly spawns as a hostile unit when the empire is below -10 happiness but switches to your side when the empire is happy. 30 strength and is a naval melee unit.

UB: Kronstadt Fortress- Replaces Arsenal. Increases chances of Revolutionary Dreadnoughts spawning.

Spoiler :
Reform- Grants 12 global happiness but causes all yields to be reduced by 30% for the next 10 turns and resistance in all cities for 3 turns. Also causes all current Revolutionary Dreadnoughts to turn friendly.



Provisional All-Russian Government
Capital- Omsk
Leader- Alexander Kolchak
Colors- White and Green.

UA: White Movement- When at war against a civilization with a different ideology friendly and allied city-states and major civilizations give units and gain influence with City-States that are at war with the same major civilization with you. All military land units come with the “White Terror” and “Ice March” promotions.

UU: Czechoslovak Legion- Replaces Great War Infantry. Cannot be produced but is given by friendly and allied city-states during war. Has 1% more combat strength for every 5 influence with the city-state it was gifted from. Disbands if the city-state that gave the unit is at zero or less influence.

UU: Wrangel Fleet- Replaces Battleship. Upon construction while at War with another Major Civilization, receive a random Land Military Unit for which you have the technology from any Civilization not in the game. Faster than the Battleship it replaces, it also confers the Amphibious promotion to any embarked Land Unit within one hex.
Spoiler :
White Terror- Units pillage for no movement cost and when garrisoned reduce unhappiness from ideological influence.
Ice March- Units below 50% health gain +1 movement.


Alternate Unique.
UNW: Imperial Gold Reserve- Replaces the East India Company. When built yields 500 gold and another 150 gold for each gold resource. Yields 150 gold the each time a gold resource is improved for the first time. Produces +6 gold per turn and can be moved between cities when at war.



Rus' Khaganate

UA: Pillagers of Byzantium- Gain gold when attacking cities. Melee Naval units transfer their movement to embarked units

UU: Monoxyla- Replaces Trireme. Costs 33% less production to build and has +1 movement. Can enter land tiles and provides a 15% siege bonus to adjacent land units. Cannot attack land units and defends at half strength to land units.

UU: Varangian- Replaces Swordsman. Costs no movement to pillage. During peacetime generates gold when on a trade unit's path.


Crimean Khanate

UA: Harvesting of the Steppe- Pillaging enemy tiles and attacking enemy cities has a chance to create enemy workers which are immediately captured. Workers can be disbanded in a city for a lump sum of production :c5production: and gold :c5gold: .

UU: Tatar Cavalry- Replaces knight. Has 16 combat strength :c5strength: with a ranged attack strength of 16 :c5strength: . Can melee attack and ignores enemy ZOC. Transfers its movement :c5moves: to workers on the same tile.

UB: Slave Market- Replaces Caravansary. Generates +1 gold :c5gold: for every trade route to and from this city for 5 turns (standard speed) when a worker is disbanded in this city.


Other European Civilization Designs
Spoiler :

The Hussites
Leader: Jan Žižka

UA: Crusade Destroyers- Gain faith :c5faith: and get a 15% combat bonus against civilizations following a different religion. Siege units have +1 movement and 25% combat bonus against infantry and cavalry.

UU: Wagenburg- Replaces Knight. Has 2 movement, less strength (18) and a penalty when attacking cities. 60% combat bonus when fortified and only takes 1 turn to fully fortify. 50% combat bonus when defending (except when fortified). Adjacent unit gets double flanking bonus when attacking a unit that attacked the tabor the previous turn. Requires horses.

UU: Houfnice- Replaces trebuchet. No bonus against cities and has 1 range. 14 strength and 15 ranged strength. Enemy cavalry may retreat and take damage when attacking a Houfnice.


Nazi Germany

UA:Lebensraum- For every city being razed the Capital gains a 33% bonus to production of settlers and workers. Cities with 12+ population :c5citizen: can transfer population :c5citizen: to cities with lower population.

UU:Wehrbauer- Doesn't replace any unit. After selecting an ideology two Wehrbauer are produced when a settler is being built. Has two movement :c5moves: and 30 strength :c5strength: and start with an extra two strength :c5strength: when entering a new era. Provides one population :c5citizen: when disbanded in a city.

UB:Reichskommissariat- Replaces Constable. Provides 5% growth plus another 5% growth for each city being razed. When built allows a city to be puppeted :c5puppet:, puppeted cities yield 5% more production :c5production: and gold :c5gold:. Automatically built in new cities after selecting an ideology.



North America
Spoiler :

U.S.A
Leader: John F. Kennedy

UA: Interest in Cuba- Spies have a chance to escape when caught. An unhappy city-state with a spy will give units.

UU: CIA Agent- Starts at a higher level than a normal spy and can attain a 4th level.

UU: Peace Corps- Gains 2 influence per turn when stationed in a city-state's territory. Doesn't replace any unit and is available upon entering the Modern era.


U.S.A.
Richard Nixon.

UA: Vietnamization- When declaring peace with a major civ gain WLTKD in all cities. During peace for every 1 happiness unit maintenance goes down 1% per turn to a maximum of 70%.

UU: Vietnam Conscript- Costs 1/2 the hammers but for each a one the player gains .5 local unhappiness in the city it was built/bought in. Replaces infantry.

UI: Firebase- Gives 25% defensive strength to friendly units. Can perform ranged attacks with a 2 tile range at strength equal to 3/4 the most advanced siege unit available. Is available at artillery. Can be built on terrain without jungle or forest.


New Spain
Leader: Hernan Cortes

UA: Native Diplomacy- Upon defeating an unit of a civilization gain influence with the nearest city-state that has been wronged (Doing something to gain negative influence with the city-state) by said civilization. Upon gaining allied status with a city-state receive a free unit at a maximum of one unit every 10 turns from said city-state.

UU: Conquistador- Replaces the knight. Comes in two versions, mounted and non-mounted. The mounted version and comes with a version of the, “fear” promotion. Enemy unit’s that are of a previous era are affected by a -15% combat strength penalty and has a chance to force units from a previous era retreat and take extra damage. The dismounted version acts as a longsword man that receives twice as much gold when pillaging cities.

UI: Encomienda- Can only be built around conquered cities and provides +2 production :c5production:, +2 gold :c5gold: and .5 local unhappiness :c5unhappy:.


South America
Spoiler :

Muisca

UA: Gautavita Worship- If a city has a gold resource gain +1 faith :c5faith: and +1 culture :c5culture: for every other citizen in the city. External trade routes count as gold resources for the UA but have no other effects.

UU: Iraca- Replaces Missionary. Yields +2 production :c5production: and +1 :c5food: when stationed in a city. Gives +2 experience :c5war: per turn to any unit on the same tile it is.

UNW: Sue Temple- Replaces Grand Temple. Along with normal effects it yields +2 happiness :c5happy:, +2 culture :c5culture:, and starts WLTKD in all cities.


Chachapoya
Leader: Gauman

UA: Warriors of the Clouds- Chachapoyan cities have double the normal resistance time and Chachapoyan cities that are controlled by another civilization spawn rebels whenever said civilization is declared war against.

UU: Chachapoyan warrior- Replaces warrior. Has the woodsman promotion and gains a combat bonus against civilizations that control Chachapoyan cities.

UB:Burial Cliff- Replaces monument . Starts with +1 culture :c5culture: and provides one more culture for every three units produced by this city that die up to a maximum of five culture :c5culture:.


Fictional Civilization Designs
Spoiler :

Signal Studios
UA: Wargame from Bothel- All units have have 50% upkeep and are 33% cheaper to produce but have -33% combat strength and can only heal in friendly territory.

UU: Toy Soldier- Replaces Great War Infantry. Starts with the, "Capture the Toy box" promotion which gives a 33% combat bonus against cities. Also when built in a city with a factory the Toy Soldier gains the, "Mass Produced," promotion which lets the unit start with double health. Does not obsolete.

UI: Emplacement- Available starting in the Industrial Era. Automatically starts with a promotion with 6 different promotion paths to choose from. Combat strength based on era.

Spoiler :

Example of a promotion path.
First Promotion: Maxim Gun- 20% bonus against infantry and cavalry. -30% bonus against everything else. Has 1 range.
Second Promotion: Quick Fire 37mm- 20% Bonus versus infantry and cavalry. Has 1 range.
3rd Promotion: Tommy Cannon- 30% bonus versus infantry


Stronghold Crusader
The Abbot

UA: Receive faith from kills and automatically gain the Holy Warriors belief when founding a religion.

UU: Monk- Can spread religion like a missionary but is also a combat unit (14 strength). Comes at theology and doesn't replace any unit.

UB: Cathedral- Replaces temple and comes at theology. Can be bought with faith. Whenever a citizen converts to your religion in a city with a Cathedral receive a free Monk.

 
The south america ones look especially interesting. The USA once are rather... Weird, IMO.
 
Revised and have added one of my old civilization designs. Thanks to Scapegrace for the Wrangel Fleet unique.

Provisional All-Russian Government
Capital- Omsk
Leader- Alexander Kolchak
Colors- White and Green.

UA: White Movement- When at war against a civilization with a different ideology friendly and allied city-states and major civilizations give units and gain influence with City-States that are at war with the same major civilization with you. All military land units come with the “White Terror” and “Ice March” promotions.

UU: Czechoslovak Legion- Replaces Great War Infantry. Cannot be produced but is given by friendly and allied city-states during war. Has 1% more combat strength for every 5 influence with the city-state it was gifted from. Disbands if the city-state that gave the unit is at zero or less influence.

UU: Wrangel Fleet- Replaces Battleship. Upon construction while at War with another Major Civilization, receive a random Land Military Unit for which you have the technology from any Civilization not in the game. Faster than the Battleship it replaces, it also confers the Amphibious promotion to any embarked Land Unit within one hex.
Spoiler :
White Terror- Units pillage for no movement cost and when garrisoned reduce unhappiness from ideological influence.
Ice March- Units below 50% health gain +1 movement.


Alternate Unique.
UNW: Imperial Gold Reserve- Replaces the East India Company. When built yields 500 gold and another 150 gold for each gold resource. Yields 150 gold the each time a gold resource is improved for the first time. Produces +6 gold per turn and can be moved between cities when at war.
 
A fictional civilization based off a Victoria 2 random world country.
Mitlatlatlan Confederacy
UA:Confederate Ultimatum- Captured enemy cities can either be puppeted :c5puppet: or vassalized :c5influence:, city-states that you can demand tribute from can also be vassalized. Can gain control of a vassal's units during war. Receive 10% of a vassal's yields.
UU:Huexotzotl Legion- Replaces the musketman. Is weaker (22 :c5strength:) but has the "War of Rikamark" promotion which grants +1 movement :c5moves: after pillaging and no movement cost to pillage. Ignores enemy ZoC.
UU:Pixoc Recruiter- Replaces Great General. Vassals have a chance to generate a Pixoc Recruiter when war is declared. When garrisoned increases unit production speed by 33%. Can be disbanded to spawn to random units next to the city.
Spoiler :

Vassalization- A vassal state is like a city-state that the player is permanently allied with. Will make more units and send units much farther to attack. If a player chooses to control a vassal's units the vassal still pays the unit's maintenance. Does not provide normal city-state bonuses.
 
Another random civilization! Feel free to comment.
Wurzgurst

UA:Musical Renaissance- Starting a Golden Age spawns an Ensemble or Great Musician. 1/12 of a cities culture :c5culture: output contributes to Great Musician and Ensemble generation.

UU:Ensemble- Doesn't replace any unit and cannot be controlled by the player. Ensembles wander around the player's cities performing concerts which generate a lump sum of culture :c5culture: and gold :c5gold: depending on the population of the city. Also generates two local happiness when garrisoned. Occasionally wanders to the cities of other nations and generates tourism :tourism: when performing concerts in their cities.

UB:Brass Shop- Replaces Musician's Guild. Doesn't have a limit to how many can be built or have specialist slots but generates +1 gold :c5gold: and +2 culture :c5culture:. During Golden Ages it generates +1 Ensemble points, +1 GM points. Yields Golden Age points :c5goldenage: whenever a concert is performed in this city or a GM is born or expended in this city.

Spoiler :

Ensembles are limited to one for every other city or one for every 15 population in the civilization but cannot go higher than one a city.
 
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