Well, as I've stated before in this thread, the Barbs have been left to spawn on their own. As opposed to CDG1, where I placed the Barb Camps and villages on the map in an attemp to produce a more leveled playing field, this game saw no meddling with the local population, Barbs or villagers. Of course in CDG1, all the players were complaining about the Barbs being too numerous and the villages not being as profitable as they should. Luckily, in this game all the players only complain about the Barbs being too numerous and the villages not being as profitable as they should....
I can research increasing the spoils for razing villages AND the promotions given for showing Barbarians the door. I am not opposed to improving the bonuses given for playing well. BTW, congrats to Elephantium for joining me in 1st place.
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