OK, I am kinda with Sealman on this one

! Most veteran CFC posters will know that I have LONG advocated a supply line system.
Just to rehash quickly, my idea went somewhat along these lines:
(1) Every unit can operate normally within its own territory.
(2) Every unit also has an Operational Range, to indicate how far from friendly territory they can venture without harmful effects.
(3) In order to extend a units Operational Range, you have to build some kind of structure to act as a 'supply point'-which will then act as 'friendly territory' for Operational Range Purposes.
(4) For every hex a unit is outside its Operational range, its AS, DS, Firepower and Morale is diminished by 5%. In addition, said unit also has a 5% chance, per hex of losing a HP each turn due to attrition-10% if the unit has already suffered any damage.
(5) Units outside of their OR can also NOT heal, even with Battlefield Medicine.
(6) For a 'supply point' to work effectively, it must be able to trace a straight, UNBROKEN line to friendly territory. Thus enemy units can 'attack' an invading army not directly, but by going 'behind the lines' and either attacking the supply point OR cutting its 'access' to friendly territory!!!
(7) In completely 'virgin territory' (i.e., still blacked out) OR values are HALVED for non-explorer units.
(8) Certain Spec Op units and explorers would possess very HIGH operational ranges, to simulate their ability to go deep behind enemy lines or, in the case of explorers, their ability to penetrate deep into unknown territory!
Yours,
Aussie_Lurker.