cracker
Gil Favor's Sidekick
This afternoon Soren Johnson revealed that:
quote:
"another change I should mention is that tech cost is now constant across difficulty levels, so Deity so no longer be (quite) the tech race it has been [...]let me rephrase. In 1.21 and earlier, a tech cost the AI 6 and the human 10 under Deity. With 1.29, techs cost the AI 10 and the human ~15 under Deity."
Instead of exposing the multiple AI cost factors in the editor to allow the users a bit of control over these features, Soren decided to include this undocumented change in the V1.29 release in a further attempt to conduct unannounced human behavior experiments on the million plus users that have purchased Civ3.
I definately agree that the tech research rate for the AIs may have needed to be adjusted but this approach deserves public flogging.
The two biggest problems with AI inequality at the various difficulty levels are the tech research rate and then the Great Wonder production costs. Instead of fixing these and at least revealing the code controls to adjust these factors in the editor, Soren has just adjusted the tech research rate for ever AI in every game and then left this change undocumented for us to stumble across the difference in another "skinner box" experience.
This is also one of the most significant changes in the whole damned V1.29 patch since it effects every game and every scenario that could possibly be played. Yet, Soren's choice was to leave this little tidbit out of the Readme documentation AND to continue to hide the controls that might allow other people to verify potential fixes that could counteract any performance issues with the change.
I would like a published list of the unannounced changes to the game engine so that we can have at least some clue of why the game environment is changing. Some of these changes may be good but based on experience some of the changes will have unforeseen side effects.
quote:
"another change I should mention is that tech cost is now constant across difficulty levels, so Deity so no longer be (quite) the tech race it has been [...]let me rephrase. In 1.21 and earlier, a tech cost the AI 6 and the human 10 under Deity. With 1.29, techs cost the AI 10 and the human ~15 under Deity."
Instead of exposing the multiple AI cost factors in the editor to allow the users a bit of control over these features, Soren decided to include this undocumented change in the V1.29 release in a further attempt to conduct unannounced human behavior experiments on the million plus users that have purchased Civ3.
I definately agree that the tech research rate for the AIs may have needed to be adjusted but this approach deserves public flogging.
The two biggest problems with AI inequality at the various difficulty levels are the tech research rate and then the Great Wonder production costs. Instead of fixing these and at least revealing the code controls to adjust these factors in the editor, Soren has just adjusted the tech research rate for ever AI in every game and then left this change undocumented for us to stumble across the difference in another "skinner box" experience.
This is also one of the most significant changes in the whole damned V1.29 patch since it effects every game and every scenario that could possibly be played. Yet, Soren's choice was to leave this little tidbit out of the Readme documentation AND to continue to hide the controls that might allow other people to verify potential fixes that could counteract any performance issues with the change.
I would like a published list of the unannounced changes to the game engine so that we can have at least some clue of why the game environment is changing. Some of these changes may be good but based on experience some of the changes will have unforeseen side effects.