Surviving Deity - Prod, Pop, GPT, :)

GKShaman

Prince
Joined
Jun 22, 2013
Messages
350
Hello Fellow Players,

In my recent moving up games from Immortal to Diety I have been doing well on the diplomacy, research, city expansion. Religion game is improving as well.

On Diety I know I can catch up on the science - clever use of Oxford, lots of emphasis on science, tower, rationalism, and research agreements.

I lack though on production, population, gold per turn, and happiness.

Production

When I put in spies in enemy cities - they have like 100 production all times worked and like 28-30 pop cities by turn 200 when I have 17 and maybe 40-50 production at best and I went Tradition. In addition the AI usually wins the World Fairs and such since I tried to go Tall and they usually go wide.

What to do? just tons of mines? I try to get the workshops and ironworks going but it gets hard. Y does freedom only get Statue of Lib as the production booster when Order gets five year plan (something every civ can get).

Population

Will I ever catch up if the city is on land? Just lots of food focus?

Can u catch up to an AI's on Population? To keep up with Science I have to staff the Universities right?

Happiness

To survive some initial happiness is it necessary to build colosseums and circus? do people build zoos? They seem so Expensive. Are just the 4-5 luxuries and pagodas enough? I dont prefer to trade for other civ's luxuries since thats not sustainable.

On lower difficulties I would just farm luxuries, build circuses, and stone works where possible, with monarchy, pagodas, and tons of wonders. Obviously thats not possible on Diety?

GPT

Markets and EIC, trading excess luxuries for gold, keeping minimal units around, and using almost all trade routes I can only go up to 106 gold per turn (when AI's are at 324 per turn or such) in my current game. Do I need to get into commerce to get past 150 gpt?

Thanks.
 
Dunno about the other points, but when would you even need more than 100 gpt? The AI get tons of gold because they're useless at spending it on the right things but that is no problem for a human player. Also 17 pop at turn 200 seems frightfully low even by my nooby standards.
 
Like you, early move from Immortal to Deity. I don't win all my games, so...

Production :
Choose you city location with an idea of potential population and production. Use caravans for hammers if you needs to increase production.
I can't catch world fair every games.

Population :
Again Caravans. My first is for AI, second (sailing) and third (Engineering) for capital. Look for river for Water Mill.
Sometimes I delay Education for Engineering.
To balance beetween pop and prod, I try to grow a pop every 10 turns. So I gain a population and next come 5 turn later, I moved worked tile on product tiles if in let me grow in 10 turns.

Happiness :
Coliseum and Circus. Maximum circus and Zoo just before Ideologies. I trade lux with AI. It's risky, but it works now.
5 luxs for 4 cities Tradition seems sustainable.
Eiffel Tower is possible. Sooner happiness wonders, not for me now.

Gold :
I had so many cash in my first games that I spend it for workers and settlers to loose game myself. Went to fast.
City connection, tall capital, caravans to AI, lux and strategic sell to AI : it's a lot of cash. 100 gpt turn is a cap. With it I'm comfortable.
 
In my sea games on power I've easily hit 600 gpt.

On land it's usually 300 gpt.

But those numbers are from immortal so maybe it's a diety thing.

I like high gold because it lets u speed buy units and infrastructure for growth or war.

I'll take note of caravans.
 
Production :
Choose you city location with an idea of potential population and production. Use caravans for hammers if you needs to increase production.
I can't catch world fair every games.

What this user said. :) I usually focus on production and send internal food trade routes. Don't worry that much about lower gpt, just don't drop into negative. Sell lux that you have copy off, if you have much more happiness then you need, don't be afraid to sell some you have only one copy off (or trade it with AI for lux you need). If you don't have aggressive neighbors or don't play to go war, you can always sell iron and horses, AI loves to buy them in early game for full price.

as for the growth, you should do quests for CS that gives happiness\food\culture. It's vital. :) Check out what lux your cities want, then get that one to get "King's Day". ;)

I found that befriending\allying CS in early games is very useful for growth\culture, even if it means you'll have to be low on cash. Also, if CS has the same luxury as you (let's say, you and CS both have Marble), and that Marble is your only copy, you can sell it to AI and you'll still retain happiness from CS's Marble. :) You'll have to watch out tho, in case AI steals that CS from you, your happiness will drop by 4. :(

build Adequates in cities whenever you get the chance, it should help you grow faster. ;)

Colosseum are must for me in each city, they cost low on maintance and give good happiness at early stages of the game. If you can build Circus, do it. :)

Zoo's are bit expensive, but I tend to build them if my happiness goes low. I never bothered with Stadiums tho, too expensive and not really necessary since you can always trade with AI for luxury you don't need.

as for citizen management and tech choices, those will require bit of practice, but since you're already at Immortal diff, that shouldn't be a problem, you probably know how to do those. :)
 
Regardleess of any level jump, trade routes are one of the most important things. Early game, when a opponent is ahead tech wise of you, send trade routes their way to get a 4-5 beaker boost which is a lot early game.
 
I don't think 17 pop at turn 200 is all that low at all

Edit: Oops, I play only on Epic speed now so on normal it might be low
Code:
 
Winning a world fair on deity is a lot more complicated. Prosperous cities on hills, rivers and grasslands that have big populations and production can contribute to the world fair and other comptetitions. Stables, stoneworks, forges and seaports also contribute to production. Having all these buildings built contribute little by little to the production as a whole and make your city that much productive. Great Engineer manufactory tiles also give good production when placed on the land like an academy.
 
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