TrilobyteOverlords
Chieftain
- Joined
- Aug 28, 2020
- Messages
- 7
Svaltafar is by far my most played civilization. You get to focus on the lesser used recon units, you can build in forests, they're evil but not end-of-the-world Evil, and are about the synergies between different units (magic, recon, and disciples) rather than a straightforward op strategy like hippus horse spam or mobius witch rush.
I am mostly a monarch player, but as I've attempted higher difficulties on epic speed, I've also realized svaltafar are not, compared to some other civilizations, actually that good. On crowded, non-flavored starts you can easily get into no win scenarios like doviello and khazad declaring on you synchronously while surrounded by flood plains or something like that. Recently I've been attempting emperor difficulty on the default Erebus map via extramodmod continued and losing repeatedly.
This isn't really a guide, but some observations I've made.
(1) The +1 recon unit bonus applies to scouts, hunters, satyrs, lizardmen from the dwarves versus lizards event, rangers, beastmasters, alzakan the assassin (you must give him movement promotions and blitz or orthus' axe; he wrecks this way) and mistforms from the the tier 3 shadow spell, but only on attacking. They also all can get another point of damage from the poisoned blades. And even though Faeryl has raiders and benefit immensely from 2 movement units with commando, none of these guys can pillage. Early on it's therefore okay to get some warriors and you may even be able to pillage some with the hidden nationality world spell, which helps a lot.
(2) Once you hit emperor, it takes way too long to set up a conventional economy or leaves. Since you start with farming, the best strategy I've come up with is to build a worker right away, research animal husbandry and calendar, research festivals, research mysticism, and progress towards deception while funding my economy with markets and god king city great merchants. I save a great priest or merchant to found the esus holy city.
(3) I then found (hopefully) and convert to Esus. Now you're thinking, sure esus is nice to have around, but why would I want esus as a state religion? Well, my free nightwatch could cast poisoned blades without researching sorcery, cast blur, and extort a 100+ money for 1 population, which is a lot of money. The second shadow mana gives the mages a free blur promotion, which will help you much later once you have mistforms with archmages, and you can get gibbon.
(4) Gibbon deserves his own section. Getting an early shadowalk (lets you ignore city defenses, which by default you have no other way to get around) or mistform may let you win a war on monarch or on emperor with an ally, but I've come to the conclusion that the impersonate leader ability is totally broken.
With impersonate leader, you -can't- do conventional diplomacy unless someone initiates with you, nor can you outright delete their units. AI also gets to control your civilization and they will tend to run it into the ground by doing things like changing civics or even declaring war. At this point you may be wondering what's so good about it.
What you can do with impersonate leader is:
- Make them lose their religion restricted units by converting to a useless religion.
- Convert to useless civics and crash their economy to the point units disband.
- Use slavery on useless buildings to drastically lower their population.
- Drop items like Orthus' Axe in your territory (being up against the 19 strength war machine unit with 5 movement and orthus' axe in my current play through was bad news).
- Declare war on other civilizations by attempting to move a unit into a civilization they don't have open borders with.
- Move all their units out of cities, leaving them defenseless.
- Declare war on your own civilization - I think gibbon is like a spy unit or something, but he certainly doesn't get kicked out if you close borders directly before using impersonate. Even though your AI is running your civilization into the ground, it's still smart enough to attack undefended cities, which can double your territory against someone who may have much higher strength than you. By the time you are in control of your old civilization, your enemy will often be willing to sign a peace treaty or at least be close to it. There's also no diplomatic penalty for the war since it's a 'defensive' war.
Therefore the AI may run your old civilization into the ground, but that doesn't matter anymore since you've gained so much territory you effectively have a new civilization. The AI will probably convert you to leaves or something while you're gone, at which point you may as well with it since you aren’t getting Gibbon back.
(5) At this point, your military strength may still be low, but you are now one of the major players in terms of territory, economy, and research, assuming you got the great library and built economy tiles and buildings. If you have access to five mana nodes you can go for the magic victory since Faeryl's arcane trait means you will be relying a lot on magic techs anyway. The reason 5 nodes works is that you can learn dispel via a metamagic node, dispel the metamagic node, and use those five nodes to get every type of tower by dispelling after each tower. Preferably you were able to set up the slave trade and can use that to complete the tower of mastery in one turn; otherwise everyone will declare war on you.
If that doesn't work, you can attempt to go for domination, which air magic will help with since people have big stacks by now (or alternatively veil ritualists casting fire). A hybrid approach is to vassalize people for mana tribute and use that to build your towers.
What do you all think? Are there any Svaltafar strategies I’m missing that are effective on Emperor? Some other tech path that would work better?
I am mostly a monarch player, but as I've attempted higher difficulties on epic speed, I've also realized svaltafar are not, compared to some other civilizations, actually that good. On crowded, non-flavored starts you can easily get into no win scenarios like doviello and khazad declaring on you synchronously while surrounded by flood plains or something like that. Recently I've been attempting emperor difficulty on the default Erebus map via extramodmod continued and losing repeatedly.
This isn't really a guide, but some observations I've made.
(1) The +1 recon unit bonus applies to scouts, hunters, satyrs, lizardmen from the dwarves versus lizards event, rangers, beastmasters, alzakan the assassin (you must give him movement promotions and blitz or orthus' axe; he wrecks this way) and mistforms from the the tier 3 shadow spell, but only on attacking. They also all can get another point of damage from the poisoned blades. And even though Faeryl has raiders and benefit immensely from 2 movement units with commando, none of these guys can pillage. Early on it's therefore okay to get some warriors and you may even be able to pillage some with the hidden nationality world spell, which helps a lot.
(2) Once you hit emperor, it takes way too long to set up a conventional economy or leaves. Since you start with farming, the best strategy I've come up with is to build a worker right away, research animal husbandry and calendar, research festivals, research mysticism, and progress towards deception while funding my economy with markets and god king city great merchants. I save a great priest or merchant to found the esus holy city.
(3) I then found (hopefully) and convert to Esus. Now you're thinking, sure esus is nice to have around, but why would I want esus as a state religion? Well, my free nightwatch could cast poisoned blades without researching sorcery, cast blur, and extort a 100+ money for 1 population, which is a lot of money. The second shadow mana gives the mages a free blur promotion, which will help you much later once you have mistforms with archmages, and you can get gibbon.
(4) Gibbon deserves his own section. Getting an early shadowalk (lets you ignore city defenses, which by default you have no other way to get around) or mistform may let you win a war on monarch or on emperor with an ally, but I've come to the conclusion that the impersonate leader ability is totally broken.
With impersonate leader, you -can't- do conventional diplomacy unless someone initiates with you, nor can you outright delete their units. AI also gets to control your civilization and they will tend to run it into the ground by doing things like changing civics or even declaring war. At this point you may be wondering what's so good about it.
What you can do with impersonate leader is:
- Make them lose their religion restricted units by converting to a useless religion.
- Convert to useless civics and crash their economy to the point units disband.
- Use slavery on useless buildings to drastically lower their population.
- Drop items like Orthus' Axe in your territory (being up against the 19 strength war machine unit with 5 movement and orthus' axe in my current play through was bad news).
- Declare war on other civilizations by attempting to move a unit into a civilization they don't have open borders with.
- Move all their units out of cities, leaving them defenseless.
- Declare war on your own civilization - I think gibbon is like a spy unit or something, but he certainly doesn't get kicked out if you close borders directly before using impersonate. Even though your AI is running your civilization into the ground, it's still smart enough to attack undefended cities, which can double your territory against someone who may have much higher strength than you. By the time you are in control of your old civilization, your enemy will often be willing to sign a peace treaty or at least be close to it. There's also no diplomatic penalty for the war since it's a 'defensive' war.
Therefore the AI may run your old civilization into the ground, but that doesn't matter anymore since you've gained so much territory you effectively have a new civilization. The AI will probably convert you to leaves or something while you're gone, at which point you may as well with it since you aren’t getting Gibbon back.
(5) At this point, your military strength may still be low, but you are now one of the major players in terms of territory, economy, and research, assuming you got the great library and built economy tiles and buildings. If you have access to five mana nodes you can go for the magic victory since Faeryl's arcane trait means you will be relying a lot on magic techs anyway. The reason 5 nodes works is that you can learn dispel via a metamagic node, dispel the metamagic node, and use those five nodes to get every type of tower by dispelling after each tower. Preferably you were able to set up the slave trade and can use that to complete the tower of mastery in one turn; otherwise everyone will declare war on you.
If that doesn't work, you can attempt to go for domination, which air magic will help with since people have big stacks by now (or alternatively veil ritualists casting fire). A hybrid approach is to vassalize people for mana tribute and use that to build your towers.
What do you all think? Are there any Svaltafar strategies I’m missing that are effective on Emperor? Some other tech path that would work better?
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