whoward69
DLL Minion
So India (player 4) has a work of art (GW index 12) they are willing to swap.
You (player 0) want to swap it with your spare work of art (GW index 20).
The Lua seems to be
but you can issue that until you're blue in the face and nothing will happen.
You need to select your work of art into your "swap space" first - blindly obvious!
The magic "1" is "work of art class"
What's really annoying about most of those parameters is that they are unnecessary - as the DLL can figure them out!
You (player 0) want to swap it with your spare work of art (GW index 20).
The Lua seems to be
Code:
Network.SendSwapGreatWorks(0, 20, 4, 12)
but you can issue that until you're blue in the face and nothing will happen.
You need to select your work of art into your "swap space" first - blindly obvious!
Code:
Network.SendSetSwappableGreatWork(0, 1, 20)
Network.SendSwapGreatWorks(0, 20, 4, 12)
The magic "1" is "work of art class"
What's really annoying about most of those parameters is that they are unnecessary - as the DLL can figure them out!
Code:
function SwapGreatWorks(iMySwap, iTheirSwap, bForceThem)
local iGwClass = Game.GetGreatWorkClass(iMySwap)
if (iGwClass == Game.GetGreatWorkClass(iTheirSwap)) then
local iMe = Game.GetGreatWorkController(iMySwap)
local iThem = Game.GetGreatWorkController(iTheirSwap)
if (iMe ~= iThem) then
if (bForceThem) then
Network.SendSetSwappableGreatWork(iThem, iGwClass, iTheirSwap)
end
Network.SendSetSwappableGreatWork(iMe, iGwClass, iMySwap)
Network.SendSwapGreatWorks(iMe, iMySwap, iThem, iTheirSwap)
end
end
end