Switching government twice?

ecuwins said:
Learn to generate commerce and unit support is not an issue, even in 2gpt/unitover Republic.

I have to disagree. You still have less cash even if you generate a bunch of commerce. And sometimes you might need all the money you can get to buy tech to keep up in tech. At least at high levels. I agree about learning to generate every last bit of commerce fathomable, but unit support can still become an issue, even if you have mostly workers (say for clearing jungle).
 
One mistake that's easy to make if you're new to republic, is to keep too many obsolete and/or regular units. Since you don't need them for military police, it's better to disband some of them when switching to republic. Disbanding five regular warriors in your core cities (cities that your enemy can't reach) when you get out of despotism saves you 10 gpt, which usually is a decent amount of money at that stage of the game.

In republic you'll put troops of high quality in your towns close to the borders, where defense really is needed. It's also necessary to be more flexible with the number of troops you have, depending on if you're at war, or plan to wage war in the near future, or if you believe you'll be peaceful for a while.
 
bit off topic but when it saids you citezens have overthrown your dempcracy you are decending into anarcy how do i deal with this
 
Learn to generate commerce and unit support is not an issue, even in 2gpt/unitover Republic.
I have to disagree. You still have less cash even if you generate a bunch of commerce. And sometimes you might need all the money you can get to buy tech to keep up in tech. At least at high levels. I agree about learning to generate every last bit of commerce fathomable, but unit support can still become an issue, even if you have mostly workers (say for clearing jungle).
I think this depends, in large part, on the chosen victory condition. For 100K games, I'm going to need to have tons of libraries, temples and cathedrals, for which I'll have to pay. For 20K, I suspect this is less true, as you don't need to build every culture building in every city . . . . I wouldn't think. OTOH, if I'm playing for Conquest or Domination and mostly disregarding culture, I can use that gold to support my military.

Clearly, difficulty level is also a factor and I think you're correct in that you might need all your gold to buy techs at higher levels. At Emp and below, it's not that much of an issue. Self-research, pointy-stick research, and a few well-timed trades is usually sufficient there. Also, at levels up to and including Emperor, though, it's entirely possible to win by Conquest or Domination in Republic without unit support becoming a serious issue.

danthemanglitch, I don't know the answer to your question, but welcome to CFC!
 
bit off topic but when it saids you citezens have overthrown your dempcracy you are decending into anarcy how do i deal with this

It sounds a lot like you have been hit by too much War Weariness. It is a 'feature' of Democracies that if the War Weariness rises above a certain level the government will simply fall. When you have already gotten to such a high WW there is nothing much you can really do about your Dem falling.

What you could have done in the past is to avoid WW as much a possible. WW is caused by losing cities, any defensive battle even if you win, losing units in offensive battles etc. Another thing is to simply not go into a Democracy and remain a Republic or even a Monarchy. It would depend how much WW you expect exactly. A Republic only gets stricken half as badly as a Democracy and it will never fall, while a Monarchy on the other hand has no WW at all, but is however somewhat weak wrt research.

For the future, now that you are in Anarchy, you have several options. Either go into a more WW friendly government (Rep/Mon). OR bring your war to an end by whatever means during the remaining anarchy period and go Dem again. If you were to go Dem with the war(s) still on your government would simply fall again.

Here is a War Academy article on War Weariness:
http://www.civfanatics.com/civ3/strategy/war_weariness.php
http://forums.civfanatics.com/showthread.php?s=&threadid=61628

Also somewhat related is I.Larkin's thread on War Happyness:
http://forums.civfanatics.com/showthread.php?t=246590
 
Either I'll go Republic or I'll go Monarchy.
...I never see the need for any government beyond Republic, and in rare cases Monarchy.
Lads, how often have you tried Feudalism? In games where you can conquer fast there's no match for Feudalism. I never go there myself, as it doesn't fit my playing style, but we did it in a succession game recently, and in the late game we were about a 100 units BELOW our free unit support. That was a conquest game, of course. Feudalism can be awesome for a quick military win.
bit off topic but when it saids you citezens have overthrown your dempcracy you are decending into anarcy how do i deal with this
I never had this myself, but I suspect you simply need to choose a different government once the Anarchy ends, preferably one that allows MP's and has no war weariness - I assume some war weariness contributed to your people's unhappiness? So choose Monarchy, or perhaps Fascism or Communism.
 
Me neither. But the term 'pop-rush government' is overused, I think. The better unit support can give it enough edge over Monarchy and Republic to pick it solely for that reason in some type of games.
 
Because of Feudalism's awkward position that whipping your people actually increases unit support, it seems to me that if you have a food-rich, commerce-poor start and an agri civ, Feudalism might have a pretty healthy edge over Republic for warmongering. I haven't played enough Feudalism to know that for sure, but that's my hunch.
 
Because of Feudalism's awkward position that whipping your people actually increases unit support...
The way I see it, Feudalism is the ideal government for quick conquest, where quick means: before everything has grown into cities. It's only after the ReX phase that everything grows into cities. With Feudalism, the ReX phase shouldn't end; you need to keep conquering new towns, and popping new towns in to fill the gaps. Those new towns will support your units. Your core, meanwhile, can grow into big armoury cities, churning out the units that are supported by your borders. There's no need to whip here.
 
The unit support of a Feudalism is phenomenal if you are into Conquest. In the CBob SG where we went for 100K, we could support upwards of 400 units, which meant our wars were fast and brutal. We won the wars so fast that WW was nearly nonexistent.
 
The main problem with Feudalism is that it is a Middle Age tech. If you want to play in Feudalism then either you are switching government twice (which I still think is a bad idea if you are not religious), or you are spending way too long in despotism.
 
I could see switching directly from Despotism to Feudalism, especially if you were planning on lots of wars. True, WW is the same as Republic, but the unit support could allow faster wars. Imagine 5 stacks of 20 trebuchets, 3-4 Muskets and 8 Knights, taking 5 cities every 2-3 turns. It wouldn't take long to run through even a large country like that. Republic is better, but Feudalism is a viable alternative for those of us with less than godlike warmongering skills. I was the skeptic in our India game against going Feudal, but I learned respect for what it can do.
 
The key here is that the revolution described in the OP was from a non-commerce-bonus Govt (Monarchy) to a commerce-bonus one (Republic).

Clearly the OP felt that the risk of up to 9 turns' anarchy (quite possible with a large empire at DG) was outweighed by the possibility of saved research time. Gaining 2 turns/tech, you get back those 9 "lost"* turns in 5 techs. Not bad if you're going for a Space/Diplo win, or even just trying to keep up/ahead of rivals at a high level.

The biggest issue is that anarchy comes with the same food penalties as despotism - so if there were large cities relying on food bonuses, or irrigated grass, they'd start starving.

* Depending on the food/happiness situation, it may be necessary to create a bunch of specialists, typically all scientists. So some limited research may still get done.
 
bit off topic but when it saids you citezens have overthrown your dempcracy you are decending into anarcy how do i deal with this
You will go into revolt (revolution) if the WW in Demo is 100%.
You can stop that by stopping the war.

If you are in Revolt aka anarchy aka revolution, then you have to sit that out for a few turns before you select a new government.
My sig has a link to the government page.
 
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