scoutsout
Minstrel Boy
You don't necessarily need a clown... all you need to do is get the number of happy faces greater than or equal to the number of unhappy faces. Sometimes a tax collector or scientist will keep the city out of disorder, and contribute more to the empire.Matto the Hun said:Hey, I'd like to check out those pointer to.
I usually make a clown in the disrupted city for the duration of the anarchy. The only trouble with that is switching back when its done.
I'd be interested to see if there is a better/smarter way
Background: Whomp, a friend of mine, put together a Succession Game for Chukchi Husky, who wanted to improve his game. Chukchi drew the turnset that involved the government switch, and he had some problems dealing with the rioting... so I posted some pointers. These pointers are rather basic, as Chukchi wanted to learn the mechanics of micromanaging as well as the technique... but here are the links:
The first link will take you straight to the post. This second link will take you to the page in the thread, if you want to read through the whole game.
Here are some additional pointers that may help:
- When MMing to hire specialists, consider all available tiles.
- You may need to "tile swap" in some cases. (Pull a citizen off a tile in one town so a citizen in another town can use that tile.)
- Look for any surplus food tiles. You may need to put citizens on these tiles in addition to hiring specialists.
- Once out of Despotism, an irrigated Bonus Grassland tile can be a Good Thing.
- Once rails are available, cities on plains may need to get some of their tiles mined.
- Read Bede's War Academy article on how to use specialists to get some value out of corrupt towns.