Tables by Number of Spots Which Don't Have 10 Entries

Spoonwood

Grand Philosopher
Joined
Apr 30, 2008
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"Sid 8" means that the table currently has 8 entries. Tables with 10 entries are not listed.

Before any submissions in this time period:

Huge Histographic - Sid 8. Deity 8.

Large Histographic - Sid 0. Deity 2. Demigod 5. Emperor 6. Monarch 6. Regent 7. Warlord 4. Chieftain 6.

Standard Histographic - Sid 2. Deity 4. Demigod 2. Emperor 8. Monarch 6. Regent 6. Warlord 5. Chietain 6.

Small Histogrpahic - Sid 1. Deity 1. Demigod 3. Emperor 2. Monarch 6. Regent 7. Warlord 8. Chieftain 8.

Tiny Histographic - Sid 4. Deity 3. Demigod 4. Emperor 4. Monarch 7.

Tiny Spaceship - Sid 4. Deity 5.

Small Spaceship - Sid 2. Deity 8.

Standard Spaceship - Sid 3. Deity 6. Demigod 9.

Large Spaceship - Sid 2. Deity 4. Demigod 6.

Huge Spaceship - Sid 2. Deity 5. Demigod 4. Emperor 9.

Huge Domination - Sid 2. Deity 5.

Large Domination - Sid 2. Deity 7. Demigod 6.

Standard Domination - Sid 6. Deity 7.

Small Domination - Sid 3. Deity 6.

Tiny Domination - Deity 9.

Tiny Diplomatic - Sid 4. Deity 3. Demigod 7.

Small Diplomatic - Sid 4. Deity 3. Demigod 6.

Standard Diplomatic - Sid 3. Deity 6.

Large Diplomatic - Sid 4. Deity 8. Demigod 6.

Huge Diplomatic - Sid 4. Deity 3. Demigod 6. Emperor 9. Monarch 8.

Huge 100k - Sid 0. Deity 1. Demigod 2. Emperor 5. Monarch 9. Regent 8.

Large 100k - Sid 0. Deity 3. Demigod 2. Emperor 4. Monarch 5. Regent 5.

Standard 100k - Sid 1. Deity 1. Demigod 4. Emperor 8. Regent 8.

Small 100k - Sid 2. Deity 3. Demigod 4. Emperor 7.

Tiny 100k - Sid 2. Deity 4. Demigod 6.

Any 100k - Sid 5.

Huge 20k - Sid 3. Deity 5.

Large 20k - Sid 8. Deity 7.

Standard 20k - Sid 6. Deity 8.

Tiny 20k - Sid 8.

Tiny Conquest - Deity 9.

Small Conquest - Sid 3. Deity 4. Demigod 8.

Standard Conquest - Sid 5. Deity 6.

Large Conquest - Sid 2. Deity 2. Demigod 8. Emperor 9. Regent 8.

Huge Conquest - Sid 1. Deity 2. Demigod 2. Emperor 8. Monarch 9. Regent 9.
 
Last edited:
Now updated to the August 1st, 2024 update.

"(in progress...)" means that I have a game or two that I think will change the number in the next update.
 
FYI, there are 125 Sid Games in the HOF currently. But they have been submitted by only 50 people. As of now, here are the top Sid submitters:

Spoonwood 19
Moonsinger 10
CKS 6
ignas 5
Chamnix 4
Karl_t_great 4
sanabas 4
Tone 4
Calis 3
Drazek 3
Elear 3

Spoonwood and Moonsinger account for more than 23% of all Sid games in the HOF. These top 10 contributors are more than 50% of all Sid entries.
 
Since I pulled down the data, here is the Sid game count by Civ. I note that my Viking game will be the first Scandinavian Sid game in the HOF!

Byzantines 33
Maya 12
Aztecs 11
Iroquois 10
Netherlands 9
Carthage 8
Celts 7
Egypt 6
Greece 5
Sumeria 5
China 4
Persia 4
Spain 4
England 3
France 2
Babylon 1
Korea 1
Ottomans 1

Note that there is no Russia, even though Russia is popular overall - probably due to the lack of benefit in popping settler huts at the Sid level. The Cossack is a great UU that comes at a wonderful time, so I wonder if that isn't an oversight just because the UU is so good. No Russia, No Germany, No Japan, no Arabia, No Hittites, No Vikings (until next update), No Rome, No Portugal, No Mongols, No Zulu, No America, No Inca, No India.

If you think about it, playing for Sid's weaknesses, the Vikings make a TON of sense for a Sid game. Picking non-seafaring / commercial civs gives you a lead on Alphabet + longer range curraghs for Archipelagos. Militaristic gives you a greater chance of generating elites / an MGL, which is absolutely critical for winning a Sid game. Plus, an early 6- offense unit that requires no resources is a huge advantage and it generates a Golden Age whenever you want to start to war in earnest (and it may allow you to surprise capture a coastal town or two in the beginning turn of a war).

I'm trying to think what to pair with the most useless civ trait with Expansionist for a civ run. Industrious and Agricultural are always useful, as is Commercial and Scientific (free new age tech could be meaningful). Religious is less useful but not totally useless. Maybe Arabia as Expansionist and Religious?
 
Militaristic gives you a greater chance of generating elites / an MGL, which is absolutely critical for winning a Sid game.

Militaristic only affects promotion probability directly. It does not change the probability of spawning an MGL for any given battle. A militaristic civ may have more elites available and may have elites ready to fight a bit sooner.


I'm trying to think what to pair with the most useless civ trait with Expansionist for a civ run. Industrious and Agricultural are always useful, as is Commercial and Scientific (free new age tech could be meaningful). Religious is less useful but not totally useless. Maybe Arabia as Expansionist and Religious?

Arabia has their Ansar Warriors with their extra movement though. Russia has their cossacks. America's UU is poor. In order to get a golden age, you have to either do so by wonder building an expansionist and industrious wonder, or get an industrious and expansionist wonder into your empire and then build another one, or build The Internet (or any wonder that may trigger a golden age for all civilizations). Portugal has a UU that doesn't have much use, and are expansionist.
 
Militaristic only affects promotion probability directly. It does not change the probability of spawning an MGL for any given battle. A militaristic civ may have more elites available and may have elites ready to fight a bit sooner
Yes, more elites equals more MGLs even if MGL chances don't increase. I was surprised at how high of a % my Viking forces were Elite.

Arabia has their Ansar Warriors with their extra movement though. Russia has their cossacks. America's UU is poor. In order to get a golden age, you have to either do so by wonder building an expansionist and industrious wonder, or get an industrious and expansionist wonder into your empire and then build another one, or build The Internet (or any wonder that may trigger a golden age for all civilizations). Portugal has a UU that doesn't have much use, and are expansionist.
Yeah, the Russian and Arab UU are pretty good. America's UU is so poor that it kind of cancels out the Industrious trait, doesn't it? Portugal at least has seafaring trait, which is useful (Byzantines are the #1 Sid civ).
 
Now current with the May 10, 2025 HoF update! We had some tables filled and thus removed from the list.
 
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