PlutonianEmpire
King of the Plutonian Empire
I had a small scenario taking place on a Earth using the rules, terrains, cities, and units that I used for my "Pluto" scenario. I read somewhere that in mythology, Pluto ruled all the wealth of the underworld, so I used that for when I was designing my Pluto scenario: an unimproved hills tile gives you 1 food and no shields. When you mine it, you get 25 shields. For an unimproved Native Vegetation tile, you get 1 food and 1 shield. When you irrigate it, you get SIX food! When you add farmland and supermarket to that, you get TWELVE food per tile! Other irrigated terrains don't give you more than 5 food per tile. Mined mountains give you 50 shields. Irrigating ocean squares gives you the Ice Cap terrain before the turn is over (Pluto is a very cold place, so dropping water in the open ocean on Pluto would theoretically give you a whole lot of ice). Irrigating Ice Cap terrain turns it into ocean (try dropping boiling water on an ice cube...) The tech tree and the units were the same as the Mars Now! scenario, but modified a bit to fit the Pluto locale and to satisfy my hunger for my Empire to have all the power. All the original Mars techs are still available, but, again, modified to fit the Pluto locale. My civ-specific Plutonian Empire techs occupy all of the extra tech slots, so I had to get rid of Return to Earth. (Most of the wonders and improvements were available to everyone, along with almost all of the original Mars units, some of which were replaced by my civ-specific Plutonian Empire stuff). All of the units available in the extra slots can only be built by Plutonian Empire, and are virtually indestructible, (you gotta nuke them to destroy them). Only one city Improvement is civ specific, and that is SDI defense. Who doesn't like to watch the AI civilizations blow each other up with nukes
. About a third of all Wonders can only be built by my empire. All the others, including the ones disabled in the Mars scenario, were enabled in the Pluto scenario. 2 thirds of all wonders are available to everyone (I have morals, you know, so I don't selfishly edit the rules.txt so that I hog all the wonders to myself), although I do like to try to beat them and get all of them. Now that's out of the way, here's my tale.
I started out on a island in the middle of the Atlantic.
It is a single player game. There were 7 civs on the Earth map, Celtics, Nicolians (modeled after my sister, Zulus replaced), Vikings, Plutonian Empire (me, Aztecs replaced), Chinese, English (later vanquished by Celtics, then reborn as Cathaginians), and the Plutonians (Sioux replaced.) I had 4 specials in my radius, 2 of one type, 2 of another. At the edge of my city radius, I had hills on all 4 sides. Beyond those hills was a single row of mountains. There were narrow waterways to the north, south, east, and west that led to the open ocean. The waterways were large enough for a battleship. The land tiles adjacent to Pisces Centauri, and the one P.C. was on, were Native Vegetation tiles, all with rivers. I irrigated all four adjacent tiles. Because of mankind's experience with irrigation 6000 years running, in this scenario, the irrigation is completed before the turn is over (1 Field Scientist+4 Native Vegetation tiles=4 turns) I then started mining the hills at the edge of the radius. Over the years, with one year per turn starting at 4000 bc, the city quickly grew, but almost as quickly, there was civil disorder. I ignored it until I could get Plutonianism (Fundamentalism replaced, civ-specific) about 50 turns later. After even more turns, I spotted foreign (Celtic) units on my island. Because there is no negotiating in this scenario, I quickly bribed it. (Diplomats and Spies can only be built by the Plutonian Empire, because I got tired of enemies stealing my civ-specific Plutonian Empire techs.) There was a galleon (I allowed normal naval units to sail on Pluto) onshore, so I bribed it as well (yes, you can bribe naval units, even in normal games.) Unfortunately, the Celtics sunk it, killing my Diplomat. Since battleships came with Hydrogen Gelling, and because I had a bunch of mined hills already, I was able to produce a battleship in one turn. I produced up to twelve. I was already blasting Celtic naval units by the time my twelfth battleship was released. They also had hydrogen gelling, which allowed battleships, so I lost a few battleships, but I quickly replaced them. By that time, the "Wonder Race" was on. Eventually I decided to build The Plutonian Way (Manhattan Project replaced, civ-specific). At the exact same time, someone developed Orbital Construction, which allows Nuclear Msl. and Cruise Msl. (I replaced Orbital Bomb with Urban Shield which only I can build, and got rid of Mars Ascent Vehicle, and put Nuke Msl. and Cruise Msl. back into their normal spots). Fortunately, I turned one of the extra units into a "Nuclear Ice Bomb" (Extra unit, civ-specific), but I did not build one yet, even though I had the technology to do that. I gradually stopped blasting Celtic units into oblivion, and had my battleships form a blockade around my Island, to keep out enemy naval units. Fortunately, the Vikings had grown strong enough to keep the Celtics in check, and didn't bother at all with my Empire. However, by the time I discovered "The Plutonian Empire!!!" (extra tech, civ-specific), and had built "The Pluton Program" (Apollo Program replaced, civ-specific), the Plutonians (Sioux replaced) and Nicolians (Zulus replaced) had grown to be forces to be reckoned with, along with the Carthaginians. I didn't have to worry about Carthage, because they were being battered by my sister, but they did have all of South America under their control. At one point, Plutonians bombed my Field scientists, which, of course, ticked me off. By that time, I also had Orbital Construction, and I had one nuke (regular) in storage, so I used it to exact my revenge
. Once I had The Plutonian Empire!!!!, I was able to build "Boeing 717-200's" (extra unit, airborne settlers (it's good to deviate from conventional wisdom once in a while), civ-specific). I built one, and used it to start building an ice barrier around my Island. Meanwhile, when the barrier was halfway done, the Nicolians had built a wonder that I wanted to beat the other civs to, so I got mad and nuked (Nuclear Ice Bomb this time) one of their cities. When my barrier was nearly completed, Plutonians got Orbital Construction. They nuked Pisces Centauri, which made me laugh maniacally!!!!

Fortunately, they didn't capture it (I edited the rules.txt so that you can paradrop anywhere on the map, so that one of my civ-specific pluto units could work as intended. I also edited the Hopper Rocket unit so that it could perform airdrops), since it was still the only city I had. (Imagine, 200 turns, and still one city) I then started building my spaceship (SS Structural, SS Component, SS Module all civ-specific), just in case I didn't get Pltn. Laser Tech (Allows SDI defense, civ-specific) in time. Soon, the barrier around my island was completed, keeping out naval units, but not air units. A few turns later, I was able to build my SDI defense. After that was built, I built an Urban Shield (indestructible, civ-specific) before I started building "Pluto Vehicles" (My favorite Pluto unit, indestructible, civ-specific) so that I could have them fortified all around the barrier. I once tried having my "Plutonian Concordes" (air unit, indestructible, civ-specific.) surround my cities, but the enemies kept engaging in suicidal air battles with the PlutoCons (short for Plutonian Concordes), which was quite annoying, so I prefer Pluto Vehicles. Without blockades, the enemy can also bomb my cities repeatedly, and fail each time, because of my Urban Shields. I could use my Urban Shields as my barrier, but that is visually unappealing. I did allow the Shields one move per turn, but that was just so I could hit the F(ortify) key every time one was built. When I got "The Plutonian Empire!!!!," Plutonian Workshop (Leonardo's Workshop replaced, never obsolete) upgraded my battleships to Deathships (extra naval unit, indestructible, civ-specific). In a scenario with negotiation allowed, I try to keep the number of Deathships to a minimum, because those repeated missile attacks during official states of war are quite annoying and time-consuming. It's not easy being God
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So that is my Empire's first tale. The game is still in progress, because I allowed 32767 turns for this scenario. Here is the screen capture for this scenario from the time this story was posted:

I started out on a island in the middle of the Atlantic.






So that is my Empire's first tale. The game is still in progress, because I allowed 32767 turns for this scenario. Here is the screen capture for this scenario from the time this story was posted: