Tales of the Plutonian Empire

PlutonianEmpire

King of the Plutonian Empire
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Mar 11, 2004
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I had a small scenario taking place on a Earth using the rules, terrains, cities, and units that I used for my "Pluto" scenario. I read somewhere that in mythology, Pluto ruled all the wealth of the underworld, so I used that for when I was designing my Pluto scenario: an unimproved hills tile gives you 1 food and no shields. When you mine it, you get 25 shields. For an unimproved Native Vegetation tile, you get 1 food and 1 shield. When you irrigate it, you get SIX food! When you add farmland and supermarket to that, you get TWELVE food per tile! Other irrigated terrains don't give you more than 5 food per tile. Mined mountains give you 50 shields. Irrigating ocean squares gives you the Ice Cap terrain before the turn is over (Pluto is a very cold place, so dropping water in the open ocean on Pluto would theoretically give you a whole lot of ice). Irrigating Ice Cap terrain turns it into ocean (try dropping boiling water on an ice cube...) The tech tree and the units were the same as the Mars Now! scenario, but modified a bit to fit the Pluto locale and to satisfy my hunger for my Empire to have all the power. All the original Mars techs are still available, but, again, modified to fit the Pluto locale. My civ-specific Plutonian Empire techs occupy all of the extra tech slots, so I had to get rid of Return to Earth. (Most of the wonders and improvements were available to everyone, along with almost all of the original Mars units, some of which were replaced by my civ-specific Plutonian Empire stuff). All of the units available in the extra slots can only be built by Plutonian Empire, and are virtually indestructible, (you gotta nuke them to destroy them). Only one city Improvement is civ specific, and that is SDI defense. Who doesn't like to watch the AI civilizations blow each other up with nukes:). About a third of all Wonders can only be built by my empire. All the others, including the ones disabled in the Mars scenario, were enabled in the Pluto scenario. 2 thirds of all wonders are available to everyone (I have morals, you know, so I don't selfishly edit the rules.txt so that I hog all the wonders to myself), although I do like to try to beat them and get all of them. Now that's out of the way, here's my tale.

I started out on a island in the middle of the Atlantic. ;) It is a single player game. There were 7 civs on the Earth map, Celtics, Nicolians (modeled after my sister, Zulus replaced), Vikings, Plutonian Empire (me, Aztecs replaced), Chinese, English (later vanquished by Celtics, then reborn as Cathaginians), and the Plutonians (Sioux replaced.) I had 4 specials in my radius, 2 of one type, 2 of another. At the edge of my city radius, I had hills on all 4 sides. Beyond those hills was a single row of mountains. There were narrow waterways to the north, south, east, and west that led to the open ocean. The waterways were large enough for a battleship. The land tiles adjacent to Pisces Centauri, and the one P.C. was on, were Native Vegetation tiles, all with rivers. I irrigated all four adjacent tiles. Because of mankind's experience with irrigation 6000 years running, in this scenario, the irrigation is completed before the turn is over (1 Field Scientist+4 Native Vegetation tiles=4 turns) I then started mining the hills at the edge of the radius. Over the years, with one year per turn starting at 4000 bc, the city quickly grew, but almost as quickly, there was civil disorder. I ignored it until I could get Plutonianism (Fundamentalism replaced, civ-specific) about 50 turns later. After even more turns, I spotted foreign (Celtic) units on my island. Because there is no negotiating in this scenario, I quickly bribed it. (Diplomats and Spies can only be built by the Plutonian Empire, because I got tired of enemies stealing my civ-specific Plutonian Empire techs.) There was a galleon (I allowed normal naval units to sail on Pluto) onshore, so I bribed it as well (yes, you can bribe naval units, even in normal games.) Unfortunately, the Celtics sunk it, killing my Diplomat. Since battleships came with Hydrogen Gelling, and because I had a bunch of mined hills already, I was able to produce a battleship in one turn. I produced up to twelve. I was already blasting Celtic naval units by the time my twelfth battleship was released. They also had hydrogen gelling, which allowed battleships, so I lost a few battleships, but I quickly replaced them. By that time, the "Wonder Race" was on. Eventually I decided to build The Plutonian Way (Manhattan Project replaced, civ-specific). At the exact same time, someone developed Orbital Construction, which allows Nuclear Msl. and Cruise Msl. (I replaced Orbital Bomb with Urban Shield which only I can build, and got rid of Mars Ascent Vehicle, and put Nuke Msl. and Cruise Msl. back into their normal spots). Fortunately, I turned one of the extra units into a "Nuclear Ice Bomb" (Extra unit, civ-specific), but I did not build one yet, even though I had the technology to do that. I gradually stopped blasting Celtic units into oblivion, and had my battleships form a blockade around my Island, to keep out enemy naval units. Fortunately, the Vikings had grown strong enough to keep the Celtics in check, and didn't bother at all with my Empire. However, by the time I discovered "The Plutonian Empire!!!" (extra tech, civ-specific), and had built "The Pluton Program" (Apollo Program replaced, civ-specific), the Plutonians (Sioux replaced) and Nicolians (Zulus replaced) had grown to be forces to be reckoned with, along with the Carthaginians. I didn't have to worry about Carthage, because they were being battered by my sister, but they did have all of South America under their control. At one point, Plutonians bombed my Field scientists, which, of course, ticked me off. By that time, I also had Orbital Construction, and I had one nuke (regular) in storage, so I used it to exact my revenge:lol:. Once I had The Plutonian Empire!!!!, I was able to build "Boeing 717-200's" (extra unit, airborne settlers (it's good to deviate from conventional wisdom once in a while), civ-specific). I built one, and used it to start building an ice barrier around my Island. Meanwhile, when the barrier was halfway done, the Nicolians had built a wonder that I wanted to beat the other civs to, so I got mad and nuked (Nuclear Ice Bomb this time) one of their cities. When my barrier was nearly completed, Plutonians got Orbital Construction. They nuked Pisces Centauri, which made me laugh maniacally!!!!:crazyeye::lol::nuke: Fortunately, they didn't capture it (I edited the rules.txt so that you can paradrop anywhere on the map, so that one of my civ-specific pluto units could work as intended. I also edited the Hopper Rocket unit so that it could perform airdrops), since it was still the only city I had. (Imagine, 200 turns, and still one city) I then started building my spaceship (SS Structural, SS Component, SS Module all civ-specific), just in case I didn't get Pltn. Laser Tech (Allows SDI defense, civ-specific) in time. Soon, the barrier around my island was completed, keeping out naval units, but not air units. A few turns later, I was able to build my SDI defense. After that was built, I built an Urban Shield (indestructible, civ-specific) before I started building "Pluto Vehicles" (My favorite Pluto unit, indestructible, civ-specific) so that I could have them fortified all around the barrier. I once tried having my "Plutonian Concordes" (air unit, indestructible, civ-specific.) surround my cities, but the enemies kept engaging in suicidal air battles with the PlutoCons (short for Plutonian Concordes), which was quite annoying, so I prefer Pluto Vehicles. Without blockades, the enemy can also bomb my cities repeatedly, and fail each time, because of my Urban Shields. I could use my Urban Shields as my barrier, but that is visually unappealing. I did allow the Shields one move per turn, but that was just so I could hit the F(ortify) key every time one was built. When I got "The Plutonian Empire!!!!," Plutonian Workshop (Leonardo's Workshop replaced, never obsolete) upgraded my battleships to Deathships (extra naval unit, indestructible, civ-specific). In a scenario with negotiation allowed, I try to keep the number of Deathships to a minimum, because those repeated missile attacks during official states of war are quite annoying and time-consuming. It's not easy being God :) .

So that is my Empire's first tale. The game is still in progress, because I allowed 32767 turns for this scenario. Here is the screen capture for this scenario from the time this story was posted:
 

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Wow, you're as obsessed with the Plutonian Empire as I am with the number 290! :lol: Good story.
 
Guess what? I've been working on the Plutonian Empire for the past 5 to 6 years! Imagine all the great strides I have mades. I am currently working, on and off, a civ 2 "novel" about the Plutonian Empire, titled, "The Rise of the Plutonian Empire." Each Plutonian Empire scenario is one chapter in the novel. Although, the story apparently lacks verisimilitude, but I think is a good story anyway. I'm still on chapter one. (I started a few weeks ago.) I did post a tiny section of Chapter One in the Scenario Creation section. The thread I posted there is called, "The Plutonian Empire: Coming Soon (or Later) to a Planet Near You!"
 
Maybe just to break up the monotony, you could make one chapter close to the end where the "last" Plutonian Emperor has died without a son and naming no heir, and the Empire splits into several different factions who each want to place their own candidate on the throne.
 
Actually, in my scenarios, the Empire splits multiple times: first, upon arriving on the Planet Pluto, second, upon returning home to an ice age Earth, where the ice age was triggered by the Empire splitting into 7 factions during my 100 year absense (50 years on Mars, the next 50 on Pluto). After retaking the Earth, the citizens on Pluto rebel and are spread into 7 faction across the solar system, each named after one of the Planets. After that, we detonate a "Plutonium Fusion Bomb" 2 light years from home resulting in a new star, named Pisces Centauri. We land on one of the planets in the Pisces Centauri system, but again, rebellion occurs, this time after learning that the planet will ultimately crash into a gas planet in the same star system. After that, we go to Vega, find a Earthlike planet. There are no more rebellions after this, if the AI civs are nice enough;). The scenario on Vega is a "free-for-all" scenario, with 1200 months (turns), and no negotiation. After "Belle Terre," we go to Deneb, and meet space aliens for the first time. "Belle Hades" is a cooperative scenario, with no negotiation, we are all allied, and we may have to face a few barbarians here and there, while building a space ship headed god knows where. After "Belle Hades," the rest of the story takes place in space. In "Imperialism," we keep our less-than-nice alien neighbors around the galaxy happy while we build a spaceship bound for the Andromeda Galaxy. The final scenario is "Universe," which is probably the hardest, since in that scenario, extraterrestrial barbarians manage to steal the blueprints for one of our Plutonian Empire civ-specific units. I'm thinking of writing two non-civ2 chapters in the story, "The Voyage to Pluto" and "Terrania." The voyage to pluto chapter is about how thing get progressively worse during the year-long trip from Mars to Pluto. The "Terrania" chapter, takes place very, very, very far into the future, when the universe is virtually empty, with only stars and planets, with no more galaxies. I might write a third and final non-civ2 chapter, which takes place after the "Terrania" chapter.
 
Sounds interesting. Do you have all of this written out, or is it still in your head and not on paper/MSWord?
 
In my most recent game, which I am playing right now, takes place on a customized large world map. I decided to go the way of my earlier days: start out the game with all techs discovered (yes, I cheat :) ). I had the small continent all to my self (yay). I built a few dozen cities, had all the game's wonders in my capital, (both normal and Pluto wonders). In the rules.txt, I replaced some civs with a few of my own. In this game, I had two non-civ2 civs, the Nicolians, modeled after my sister, and the Nibiruans, a race which supposedly came to earth half a million years ago and created man for purposes of slavery, (in this game, they start out like everyone else, a band of settlers and no techs). Time passed, my cities large, the continent urbanized, I built a spaceship, starting in the 17 or 18 hundreds. everyone else began catching up with me technologically, but as always, they can't have my pluto techs. The celts had all techs coverd half a continent due north, then they sneak attacked me, and lost one unit to me (celtic stealth bomber vs plutonian urban shield). the next turn, i contacted them, demanded gold from me, i refused, but they made peace anyway. A few turns later, Nibiru, covering the other half of the celt's continent to the northeast, which was neighboring my continent, sneak attacked me, but I forgave (we made peace.) In my main nuclear weapons production city, Nuke Factories, I had produced about 17 nuclear ice bombs. (42 movement rate, paradrops, additional abilities), and built the u.n. wonder, which requires a pluto tech in my world. A few more turns later, the Nibiruans landed near one of my cities, but didn't attack. They landed 2 freights and a marine. the freights headed for a certain part of my continent, but their path was blocked by one of my cities. In the final bunch of turns, they sneak attacked me again, so I destroyed all they had on my continent. This time, I made sure they wouldn't attack me again for a long time :evil: . I "ice-nuked" half of their cities in one turn, the other half the next. I also launched my spaceship. after the my nuclear retaliation, this was what was left of the Evil Nibiruan Empire. BWA-HAHAHAHAHAHAHA!!!! Beat that, Emperor Anu!
 

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I'm gonna try something different here. I'm gonna write a new story from scratch, post by post. Every once in a while, I'll post an addition.

**On the opposite side of the Milky Way galaxy, a lone G3V star floats through an isolated section of the galaxy. The star has only 3 planets, the innermost being slowly thawing from a recent Ice Age. The other 2 planets farther out are gas giants, both with rings, but no moons.

**The innermost planet is 1.42 times bigger than Earth, spins in a retrograde motion (the sun rises in the west, sets in the east), and has 8 moons, most of which are captured asteroids. Only 2 are about the size of Luna. The planet is mainly a desert world, with an ocean coverage of 45%, due to the ice age. It is very rich in resources, and one of very few terrestrial planets with naturally occuring Plutonium.

**On an icy beach far to the north, a band of 4000 humans braves subzero weather and settles an area just a few miles from the foothills of a Rocky Mountain-like mountain range. They call their settlement Pisces Centauri. They call their nation, "the Plutonian Empire." The structures in P.C. (short for Pisces Centauri) are mainly igloos and small "ice castles." Over the years, the population quickly swells to well over 50,000 citizens, in spite of the harsh ice age climate. The first visible signs of a self-defense system are appearing with the construction of a basic city wall.**

President Eugene E. Stauffer of the Plutonian Empire: Hey, hey! Watch it with that ice block! You almost dropped it on that cat!

Construction Guy: Whoa! My apologies Mr. President.

President: Accepted. How far along are we?

Construction Guy: At least another 3 years.

President: Fine by me. We have plenty of time.

Construction Guy: Uhh... what about our population growth? It'll surely make us need to expand the city wall every decade or so.

President: Well then, I guess we need to improvise here.

**Eventually, the Plutonians learn to build multi-level housing, delaying the need to move the city wall for at least a dozen decades.**
 
ANNOUNCEMENT: I have finally determined when the "terrania" chapter shall take place--20 billion years from now, just before the "Big Rip."

Definition of the "Big Rip" in the Wikipedia.
 
One suggestion from the Bathosians:
SAVE IT FOR THE POST WARS, but then I had the Bathosians and Fisher stuck as a little game I played with my friends, real life, imaginitive play. The Post Wars were the first outlet for them to the general public. They spent 6 months stuck in that game. But they have been freed! To create chaos on V201-1! MWWAAAAAHHHHAAAHHAAA!
 
I was playing the SNES version of civ on an emulator, when the intro music suddenly brought out emotions in me. Saddness, and grief. :sad:

It was the part about the goddess that got to me. The first thing to enter my mind when it began was, "Nibiruans."

It reminded me of the supposed beings from Nibiru Zecharias Sitchin talks about. From what I remember, the Nibiruans came to earth, slaughtered native earthlings (Neanderthals), and established Homo Sapiens for slavery.

I was practically weeping, thinking, "Why?! Why did they do this?!"

It was here that my anger and hatred of the Nibiruan Empire (my name for them) came out.

I entered civ2, started on a modified earthmap, selected deity, bloodlust, raging barbarian hoardes, manually selected opponents. I gave my empire all the techs right away, and when I was finished setting up my empire, I went total nuclear on the Nibiruans, without even making contact first. I just went straight to nuking. I even nuked the small cities as well. It was practically an "unprovoked" nuclear hate "crime."

I just felt like sharing this for no reason.

As (almost) always, here's a screenshot.
 

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