dalgo
Emperor
It is possible to have a tax rate of 0% for the whole game, but it does take a bit of management. Obviously it is necessary to take the Boston tea party option at each attempted tax increase. The goods chosen for this option are only those in stock in a port city. This means you can regulate the item chosen by removing valuables such as tools and guns etc just before the tax increase is announced. Fortunately this comes at regular intervals so you can plan ahead. At Viceroy difficulty the tax rate increases every 14 turns starting in 1534. For Governor it is 1524 then every 16 turns and for Conquistador every 18 turns starting in 1528. You can either move the goods you dont want to lose into a wagon or ship, or use them to make pioneers, soldiers etc. Leave behind just one ton of the goods you can most afford to lose.
If you wish to follow a zero tax strategy you will find it easier to do with few ports and most of your colonies inland. The choice of goods you allow to be boycotted is up to you but usually food, timber and raw materials that you dont want to trade in Europe are best. If you do find you need to buy or sell goods that have already been boycotted you can pay to have that boycott lifted, and of course putting Fugger in Congress lifts all current boycotts.
There is one other aspect to the management of a zero tax strategy, and that concerns the Trade Route bug. When any of your goods are boycotted in Europe your wagons on automated trade routes will not unload those goods in your colonies (although they will pick them up). So if you know for example that you want to move cotton and ore between colonies automatically then dont allow those goods to be boycotted.
It may seem a lot of work, but it does pay off when you get a message like this:
Treasure fleet laden with 6100 gold arrives safely! Crown takes 0% share. 6100 gold added to your treasury
If you wish to follow a zero tax strategy you will find it easier to do with few ports and most of your colonies inland. The choice of goods you allow to be boycotted is up to you but usually food, timber and raw materials that you dont want to trade in Europe are best. If you do find you need to buy or sell goods that have already been boycotted you can pay to have that boycott lifted, and of course putting Fugger in Congress lifts all current boycotts.
There is one other aspect to the management of a zero tax strategy, and that concerns the Trade Route bug. When any of your goods are boycotted in Europe your wagons on automated trade routes will not unload those goods in your colonies (although they will pick them up). So if you know for example that you want to move cotton and ore between colonies automatically then dont allow those goods to be boycotted.
It may seem a lot of work, but it does pay off when you get a message like this:
Treasure fleet laden with 6100 gold arrives safely! Crown takes 0% share. 6100 gold added to your treasury
