Ramstormp
Warlord
- Joined
- Jan 13, 2020
- Messages
- 247
Sweet woode! Some fun quotes in there too.How effective was the standard collection of lumber, though? If you can get plenty of lumber via the city-screen then why would you need so much more.
My low effort googling seems to imply that exporting lumber was a major reason for establishing James Town: https://en.wikipedia.org/wiki/History_of_the_lumber_industry_in_the_United_States
I'm not suggesting logging being a huge sustainable industry comparable with plantation cotton or processed cloth, but an early game decision point.
More generally though, I know that Lots of towns and settlements in my area (Australia, not America) were first founded for logging reasons, and that isn't supported by the current game design. It annoys me that gold rushes aren't really supported either. Or they weren't (I haven't played much of the recent versions of WtP).
And as I bang on about all the time, it incentivises expansion and interacting with the map. It's a good thing imo if you take note of the forests while exploring so you can factor that into later 'exploitation'.
Edit: regarding the AI, I assume it is easier to program the AI to apportion its lumber among cities after it gets a lot from chopping than to program it to decide in a long-term strategic manner whether it should chop them now, later or never, and for what reasons.
I have no idea whether the AI supports big chops currently.
So, what would be a reasonable amount per chop and at what sell price? Adding a zero per chop was the quickest way to change it in Civ4BuildInfos.xml, and also gave me a nice, drastic overview of what might happen. I have a feeling human players will take advantage of it more than the AI at that rate. I didn't play much myself. The AI was still using 2 lumberjacks with lodges per city. The AI also is being overly cautious about sending out pioneers... at least as of the non-development version. Also, the AI already magically redistributes a certain amount of all its goods among its settlements... I think.
There may be a question of how long it should take to clear the forest and if it should cost something; and maybe there should be two different types of forest removal... The other being a quick slash and burn method which could provide boosts to the soil.