[19:50] <Falcon02> ******** Turnchat in 10 minutes *******
[19:59] <Falcon02> **** Starting with Build queues
[19:59] <Falcon02> Coppertown
[19:59] <Falcon02> Build Queue: Build Granary -> Re-enter Wealth or build military units
[20:00] <Mike6426> Correct
[20:00] <Falcon02> *** Build Queue changed to Granary -> Maceman -> Wealth
[20:00] <Falcon02> Rheims
[20:00] <Falcon02> Build Queue: Finish Courthouse -> Confucian Monastery -> Granary
[20:01] <Falcon02> *** Rheims Build Queue changed to Courthouse -> Confucian Monastery -> Granary
[20:01] <Falcon02> Marseille
[20:01] <Falcon02> Build Queue: Finish Granary -> Forge -> Courthouse
[20:02] <Falcon02> *** Marseille Build Queue changed to Granary -> Forge
[20:02] <Falcon02> Pisae
[20:02] <Falcon02> Build Queue: Finish Courthouse -> Forge -> Market
[20:03] <Falcon02> ***** 27 turns to courthouse, not adding anything else to queue for now
[20:03] <Falcon02> Worker Assignments
[20:03] <Falcon02> All workers assigned to me should develop the landscape near Marseille and Pisae. Chop jungle from hills and mine and connect the hills (by roads).
[20:03] <Falcon02> **** Noted
[20:04] <Falcon02> Riversight: Build miltary units (macemen)
[20:04] <Falcon02> *** Three Macemen queued
[20:04] <Falcon02> City 1: Contiue current project and then Dp can decide what to build
[20:05] <Falcon02> *** Courthouse will take 30 turns, left as is for now
[20:05] <Falcon02> Roman Cities, Contiue their current projects and then build a courthouse/library
[20:06] <Falcon02> Little non-discript... but okay
[20:06] <Falcon02> Workers jobs are left to the DP
[20:06] <Falcon02> EA
[20:06] <Falcon02> Maceman -> Wealth
[20:07] <Falcon02> Ainu
[20:07] <Falcon02> Courthouse -> Marketplace
[20:07] <Falcon02> *** Done
[20:07] <Falcon02> Workers
[20:07] <Falcon02> EA1 - Finish current task -> Build Cottages on Grasslands within EA's usable tiles.
[20:07] <Falcon02> EA2 - Finish current task -> Build Pasture at Cows (near Ainu) -> Build Camp at Ivory (near Ainu).
[20:07] <Falcon02> though be mindful of the Barbarians when building the Ivory camp.
[20:08] <Falcon02> As per Tech Research, trade for feudalism, then research guilds. If no trade is advantagous, then research feudalism
[20:10] <Falcon02> * .... wish this was a little better defined,
[20:10] <Mike6426> the advantagous part?
[20:10] <Mike6426> or overall
[20:10] <Falcon02> what defined as advantagous
[20:11] <Falcon02> beaker for beaker I think we can do it
[20:11] <Falcon02> But, it looks like we could trade Civil Service or Machinery, both of which are military techs I'm not willing to trade, especially since it looks like we're going to war with Germany soon
[20:11] <Mike6426> maybe for peace?
[20:11] <Falcon02> That's what I was just thinking
[20:12] <Falcon02> I'll look into it when I get to capturing Cumae
[20:12] <Falcon02> RL committments have prevented me from preparing detailed instructions, so the DP is free to use best judgement to meet objectives for the southern aimag cities of NotA, Lyon, Orleans, and Paris.
[20:12] <Mike6426> go for that, if you cannot then (as I said) research feudalism
[20:12] <Falcon02> that was quoted again from instruction thread
[20:13] <Falcon02> so looking at NOTA province
[20:13] <Falcon02> NOTA - Keeping on Wealth
[20:14] <Falcon02> Lyons - Work Boat -> Granary
[20:15] <Falcon02> Orleans - Temple -> Forge (left the same)
[20:15] <Falcon02> Paris - Market (left the same)
[20:16] <Falcon02> Okay queues are done
[20:17] <Falcon02> *- Warlord
[20:17] <Falcon02> Near Ainu: Give the Keshik Shock and attack the barbarian axe when he enters our territory
[20:17] <Falcon02> Near EA: kill the archer when it enters our borders
[20:17] <Falcon02> First part done, second noted
[20:18] <Falcon02> ---
[20:18] <Falcon02> Attack the city with Keshik #4, he should win and Cumae should be ours.
[20:18] <Falcon02> ---
[20:18] <Falcon02> City will be kept as noted in Poll
[20:19] <Falcon02> Cumae Captured - we sack 203 gold from the city, and install a new governer
[20:19] <Falcon02>
http://forums.civfanatics.com/showthread.php?t=228505
[20:19] <Falcon02> Poll shows peace with Rome after capture
[20:19] <Falcon02> investigating
[20:20] <Falcon02> ** Starting with demanding all, Monotheism, Feudalism, World Map
[20:20] <Falcon02> ** Rejected
[20:20] <Falcon02> taking out World Map
[20:21] <Falcon02> Taking Monotheism out and putting world map back in
[20:21] <Falcon02> Caesar accepts
[20:21] <Falcon02> We gain Feudalism, World Map, 10 turns of peace with Rome
[20:30] <Falcon02> Missionary used on Munich, Confusianism has spread
[20:31] <Falcon02> *** End of Turn 0
[20:31] <Falcon02> *** Pressing Enter
[20:32] <Falcon02> *** Keshik 8 attacks Axeman who went into Jungle in our territory, and dies
[20:33] <Falcon02> *** Keshik 6 attacks Barbarian Archer near EA, wins
[20:37] <Falcon02> Missionary spreads Confusianism in Neapolis
[20:38] <Falcon02> Getting ready to declare war on Germany
[20:40] <Falcon02> No good deal that I can see, he wants 250 gold for Monotheism, or Alphabet
[20:40] <Falcon02> Declaring War with Germany
[20:40] <Falcon02> War Declared
[20:41] <Falcon02> Units moved twoards Berlin
[20:41] <Falcon02> End of Turn 1
[20:41] <Falcon02> Hitting Enter
[20:42] <Falcon02> TURN 2 --- Barbarians attack Ainu, and are defeated
[20:42] <Falcon02> Bismark has Longbowmen
[20:43] <Falcon02> End of turn 3
[20:44] <Falcon02> er... End of turn 2
[20:44] <Falcon02> Hitting enter
[20:44] <Falcon02> Caesar gets Peace with Bismark
[20:45] <Falcon02> Keshik 6 attacks Barbarians Swordsman in our territory
[20:45] <Falcon02> Missionary spreads confusianism in Marsailles
[20:47] <Falcon02> End Turn 3
[20:47] <Falcon02> Berlin's defenses Bombarded down to 0
[20:48] <Falcon02> Longbowman with City Garrison III Promotion!!!
[20:49] <Mike6426> we have no chance against that
[20:50] <Falcon02> Having units heal for now
[20:51] <Falcon02> Can give a maceman +20 City Attack, and he has Cover and Combat I
[20:51] <Falcon02> but he only has an 8% chance as it is right now
[20:51] <Falcon02> best chance is throwing units at 'em right now until he slowly dies.
[20:52] <Falcon02> And Workboat finished, built fishing Net around clams
[20:53] <Falcon02> But, I think Caesar helped Germany more then he hindered him... that City Garrison III Longbow will take alot of units down with it.
[20:54] <Falcon02> after we get through the Longbowman it will be easy pickings (2 spearmen)
[20:55] <Falcon02> I'm contemplating ending the chat though, just so we can concider if we want to sacrifice men to the Longbowmen, or go elsewhere for now
[20:57] <Mike6426> well, the only thing that the warlord said about stopping would be "We are receiving severe German counterattacks, making our plan impossible"
[20:57] <Falcon02> DP always has the perogative to end the chat at his own disgression
[20:57] <Mike6426> but grant said Stop if the war with Germany goes horribly wrong
[20:58] <Mike6426> so the question is, would this be considered "horribly wrong"
[20:58] <Falcon02> --- Playing the Save Act ---
[20:58] <Falcon02> "The game session may last for as long as there are relevant instructions, until a posted instruction says to hold the session or when the DP decides to end the session."
[20:59] <Falcon02> Even if this isn't "Horribly wrong" by Grant's definition I can still end the chat if I think there's a good reason to
[21:01] <Falcon02> And I could go ahead and prepare to send suicide runs against Berlin (which would probobly work) but we'd take lots of losses. And the question is, is that alright with the people, or do we want to alter our goals in this war. right now I'd go for the first, playing it smart to try to reduce losses though.
[21:02] <Falcon02> But I think I'm going to let the people decide on that one
[21:02] <Falcon02> unless you have a good reason I shouldn't
[21:03] <Mike6426> I have no reason
[21:03] <Falcon02> or more appropriately, a good reason to continue as we are with the suicide runs
[21:03] <Falcon02> alright
[21:03] <Falcon02> BACK TO THE FORUMS!
[21:03] <Falcon02> Turnchat is officially over