MutilationWave
IDDQD
I thought so, too. So, I encountered a bug.
What does your percentage say? Do future techs or civics move it forward? You're going to be super powerful next age... If you get there.
I thought so, too. So, I encountered a bug.
It ended after around 150 turns with researching future civics. The counter was at 70% in turn 128. I’ll see if it persists in Exploration.What does your percentage say? Do future techs or civics move it forward? You're going to be super powerful next age... If you get there.
No mods used? If the files are untouched, hovering over the percentage under the circle should say X/240 on long ages.I thought so, too. So, I encountered a bug.
Eh, many mods used. But none other than UI mods, as far as I’m aware. I‘ll see if I can replicate it with and without my current mods.No mods used? If the files are untouched, hovering over the percentage under the circle should say X/240 on long ages.
Easiest way is to do as I suggested above; hover over the percentage and see that the number is X/240. If it's not 240, and you are using long ages, then there is a mod in play.Eh, many mods used. But none other than UI mods, as far as I’m aware. I‘ll see if I can replicate it with and without my current mods.
The 240 is shown correctly. It must have not counted one or more of the legacy path completion milestones.Easiest way is to do as I suggested above; hover over the percentage and see that the number is X/240. If it's not 240, and you are using long ages, then there is a mod in play.![]()
Modern update.
Well, after all those trials and tribulations of Antiquity and Exploration, in the Modern Age Ada was finally left alone to mind her own business. British Empire under her fired not a single shot, not a single engagement was fought, nothing more was conquered or lost. Just 6 IPs had to recognise our Suzerainty over them but that was it. Nothing else was necessary.
The Exploration Age left me with just 2 LPs and the choice of three Dark Ages, I decided to try out the Economic Dark Age, as I havent tried any DA before. While faster building of Railroad stations and Ports was nice, reduced culture was also felt and while I nearly completed the whole tech tree, there was still a lot left in the civics tree.
Anyway, as AI lost all interest in me and went at each other's throats, all I did was buidling and a bit of digging. Reached 14/15 artefacts and hit a dead end - all the possible digs were done, all the overbuilding possibilities exhausted and the Future Civic was far away. I've built half a sattelite when my banker set up the final branch of the World Bank on t113. Game completion by that time was 87% or so, but AI wasn't really threatening to win an imminent victory, so Modern Age was spent in very chill mood with no pressure.
I think FXS should still come up with some ideas how to enliven it, as there's not much thrill in it still, apart from trying to get the fastest win time.
No, not really. All the competition from the side of the AI was just gone, and when there's no pressure, the game becomes boring.Was it fun? If so, cool. To me it doesn't sound much fun.
No, not really. All the competition from the side of the AI was just gone, and when there's no pressure, the game becomes boring.
In Civ IV I have the race and thrill going until or almost until the very end, AI keeps up the pressure and will win if human player slacks. And it can win all sorts of victories there. But in Civ VI-VII there's no more final race, it is just a puzzle for adjacencies to set up a structure that will generate high numbers and try to optimize it to get faster win times, but you can also not optimize and leave your victory for later, AI will wait. While puzzle game can have its own merits, I don't think that it alone makes for an exciting civ game though.
Neither of my allies has done a single thing to help in this long war. Hattie has had a unit parked in a mountain pass near the front lines. I don't remember when it got there and I've never seen it move. All it does is impede my military movements. At one point Catherine showed up with three trebuchets right when I needed them, moved them aimlessly around behind the front line, then they left when I beat down the district walls with keshig fire.
Keshigs count as Calvary. Hard to tell with thr mixing but I didn't think they upgraded to guns. I thought I got all my guns from the legacy path.For what it's worth I save scummed one turn, took three cities, one for razing. A city with two districts and roughly five rural tiles that is going to take 22 turns to raze. Then I made peace with Augustus for Waset. The city, under resistance, is producing 300 gold per turn. Then I had a little management crisis being seven settlements over the limit. First time I've hit the penalty cap.
A cool little tip to remember once you're under such a happiness deficit is regarding temples. You should already have moved resources around to roughly equalize happiness in your cities where it's the worst. Then you go buy a temple. Damn, still -2 happiness. Don't forget you can move a relic into that temple to get an extra +2 bonus.
In one turn we jumped from 72% to 88% age progress. I think I've got enough time to get enough treasure fleets. I'll get all 4 legacy paths complete this age. What I'm still worried about is getting the last 4 settlement limit increases. If I have time I'll beat on Augustus a bit more, I've got a blitzkrieg all set up. I've got to be careful not to get too many cities so I can still have fun destroying the world next age. I should start the age with 30 ships of the line and a ridiculous amount of cuirassers and field guns. I'm assuming keshigs turn into field guns. Otherwise just an absurd amount, probably about 80 cuirassers. I was getting two free heavy cavalry every ten turns from Charlemagne and one free from each settlement I took.
Keshigs count as Calvary. Hard to tell with thr mixing but I didn't think they upgraded to guns. I thought I got all my guns from the legacy path.
I'm amazed that you were behind and went on to finish those and AI never completed anything.