Athospd: Welcome to the forums here and do not worry about your english. Given the computer 'shorthand' these days, your posts are easier to understand for an older guy like me who's not good with the lingo.
In any case, to stay on topic:
Assuming a normal Deity game for me, I generally stay within this build order:
1. Found a city with settler #1 as soon as I can find a decent spot. City starts a warrior while settler #2 explores a bit. Tech = alphabet, COL, or Cem. Burial - depending on availability and starting techs.
2. During search, pop huts and try to find a spot for SSC. Hope to get a fast scout or two as well. Try to get city #2 built ASAP as well, and if it is not the spot for my SSC then so be it. City #2 starts a warrior.
3. Warrior #1 becomes scout. City #1 starts settler assuming food enough to grow in time.
4. Warrior #2 becomes scout. City #2 starts settler assuming food enough to grow in time.
5. With two scouts, I've hopefully spotted a nice location for SSC. Settler from city #1 will make a road near the city that spawned it and then head to that spot to found SSC. City #1 starts another warrior.
6. Settler from City #2 will build a road near its spawning city and then found city #4. Starts another warrior.
7. At this point, I should have ceremonial burial, so once warrior #2 is finished, I usually start a temple in either city #1 or city #2 (whichever has the better production usually). I will rush its completion whenever I can.
8. With the 'off-tech' that I'm forced to research on my way to Monarchy (usually Bronze Working), I will have the ability to start a wonder. I will start a wonder in the city that has the temple. I'll then send its scouting warrior back. With two warriors and a temple, I can get more workers to produce the wonder I'm going for.
9. With city #3, hopefully the SSC, the build order is slightly different. Here, I'll go with a warrior, then a temple, then start on a wonder. I will try to send another warrior from a nearby city to add to the military happiness. I'll send third warrior from another city if need be as well.
10. Once Monarchy is reached, revolt on first Oedo Year.
11. IPRB whenever and however possible. Saving even a few turns this early in the game can make a huge overall difference.
So basically, other than my SSC, my cities follow a path of warrior, settler, warror, settler, improvement (if necessary - usually temple), settler. There might be some exceptions, but that's usually the way I go. I only go for two wonders in the early game: The Colossus (in the SSC) and the Hanging Gardens (In one of the first two cities - hopefully the capital). Later on, I'll keep with a single warrior if possible.
As you can see, I play HEAVY expansionist, and this assumes a decent amount of land to expand freely. I am thin on my defense with warriors only, but at this stage I am more interested in land-grabbing. Barb attacks are a worry for me, so I try to have some dips around later on as well once I have the tech. Rarely, I cannot bribe the barbs or defeat them, and they take a city on me. I consider this a 'cost of doing business' and will write it off. If they take the city intact, all the better. I'll just go bribe it later on and it will be a cheap way to get the city back, and it usually has some units inside as well. I just have to keep an eye on my wonder cities.
Should I be on a small island or find myself with an agressive neighbor very close by, of course this means a change of strategy. Still, it is imperative for me to get an SCC up in one of my first three cities or else I may lose the Colossus under Deity.
Obtaining pottery is usually a bit of an issue for me. I'll get broze working as my off tech to Monarchy (again, assuming I did not start with it, get it from a hut, or trade for it with a neighbor). This allows for the Phalanx - which is my two-row shiled unit for rush buying. Further, I deem the Colossus for my SSC more important than the Hanging Gardens at this level. Still, I want the HG, so I have to make sure I get pottery at some point. Right after Monarchy, I usually set a path toward philosophy and/or monotheism (with trade in there somewhere). Taking a detour to pottery is sometimes bothersome, and I sometimes forget that I have two cities building the Colossus.
With military, I will try to stay peaceful, but if there is a neighbor nearby I will certainly try to take advantage when I can. If I have elephants or crusaders available to me and that neighbor does not have feudalism, I will devote some time and resources to taking them over completely. Expansion by military can be just as efficient and sometimes even more so when compared to settler building - although the AI city placements can be quite suspect.
The events in the early game can have a huge effect on what happens in your mid and late game, so it's pretty important, in my expansionist play at least, to slap down those cities and start the settler brigade. With two cities done early, my cities can grow exponentially. In my mind, wandering about for more than a few turns costs more in lost science and production. I'm not all that worried about having NONE units to start. I'll be in a Monarchy soon enough and can support three units without penalty anyway. Later on, I can have the unit supported by an outlying city if necessary. Often, as others have said, if I get a NONE settler from a hut, I'll build a city with it as well. I can still get another NONE settler later on, and I can now increase my city base and the rate I am building settlers. Fun.
Think - would you rather have one city at size 8 or 8 cities at size 1?
With the city at size 8, you have 8 workers in the field and one on the city location - 9 workers in essence.
With 8 size 1 cities, you have 8 total workers in the field PLUS 8 working the city locations - that's 16 workers in all. It's a pretty big difference.
There are some very skilled players at Deity level who will go the whole game without building a temple in cities or who hit an early republic and can have the tech tree done by the 1700's and earlier. I'd like to see some of those builds.
OK, I can't beleive you've read to the end of this post. Hope you weren't too bored.
