evonannoredars
King
- Joined
- Nov 17, 2024
- Messages
- 626
Too busy with essays right now to flesh this out, for now I'm getting the rough idea down on paper so I don't forget it.
I feel like someone else has definitely also come up with a Teotihuacan concept before, so hopefully I'm not accidentally plagiarising too much!
Ability - Tollan
The multiethnicity of Teotihuacan is one of the most interesting aspects of it imo. I'd like that be one of the main features of a Teotihuacan civ.
It likely being a single city-state would also be nice to incorporate, although we already have Carthage as a single-city civ (and Rome to a lesser extent) so I'd want to do something sufficiently different.
The design also resembles the Maya design in civ 6. I think that was cool and would like to see something similar again in civ 7.
Furthermore, the Pyramid of the Sun wonder ought to be thematically fitting for Teotihuacan.
What I'm imagining right now is an ability that encourages you to build a huge, sprawling city comprised out of multiple bordering settlements. Tollan works as an ability name both due to the Teotihuacan association and it works metaphorically:
Cities within 5 tiles of the Capital have unique projects called 'Establish [Civ] Neighborhood Centre'. How long this takes to run depends on your relationship with the civ, with an exponential increase for negative relations. Only one can be run per civ, but they allow you to build the unique improvement or unique buildings/quarter of that civ in the neighborhood. Bonus resources can't go in neighborhoods, instead resources slotted into the Capital will also apply to all neighborhoods.
Civic Tree Advancements
As is usually the case, the civic tree would have more upgrades to this system. To keep the megacity layout useful in later eras, it'd be important to have traditions that benefit it, eg perhaps:
- Increased yields for each unique quarter in a settlement.
- City halls gain yields for each other city hall within a certain radius
- Buildings gain an adjacency for districts in other cities
etc etc
Unique Quarter
The Miccaotli (Avenue of the Dead) makes most sense as the unique quarter. Pyramid of the Sun is already taken as a wonder, but the Pyramid of the Moon and Temple of the Feathered Serpent are still up for grabs, though I'd need to go looking for translations for those.
It would probably be best to be only buildable in the Capital, so some UQ ability that incorporates the fact it'd be positioned relatively centrally to the megacity makes sense.
Alternatively, a unique quarter could effectively be a neighbourhood centre itself and be buildable in each neighborhood, but two buildable UQs in one settlement might be odd.
Unique Units
For these, I'd need to do some research! I'm thinking Cultural/Economic for Teotihuacan, so perhaps some unique trader unit? A military unit might be tricky to find.
I feel like someone else has definitely also come up with a Teotihuacan concept before, so hopefully I'm not accidentally plagiarising too much!
Ability - Tollan
The multiethnicity of Teotihuacan is one of the most interesting aspects of it imo. I'd like that be one of the main features of a Teotihuacan civ.
It likely being a single city-state would also be nice to incorporate, although we already have Carthage as a single-city civ (and Rome to a lesser extent) so I'd want to do something sufficiently different.
The design also resembles the Maya design in civ 6. I think that was cool and would like to see something similar again in civ 7.
Furthermore, the Pyramid of the Sun wonder ought to be thematically fitting for Teotihuacan.
What I'm imagining right now is an ability that encourages you to build a huge, sprawling city comprised out of multiple bordering settlements. Tollan works as an ability name both due to the Teotihuacan association and it works metaphorically:
Cities within 5 tiles of the Capital have unique projects called 'Establish [Civ] Neighborhood Centre'. How long this takes to run depends on your relationship with the civ, with an exponential increase for negative relations. Only one can be run per civ, but they allow you to build the unique improvement or unique buildings/quarter of that civ in the neighborhood. Bonus resources can't go in neighborhoods, instead resources slotted into the Capital will also apply to all neighborhoods.
Civic Tree Advancements
As is usually the case, the civic tree would have more upgrades to this system. To keep the megacity layout useful in later eras, it'd be important to have traditions that benefit it, eg perhaps:
- Increased yields for each unique quarter in a settlement.
- City halls gain yields for each other city hall within a certain radius
- Buildings gain an adjacency for districts in other cities
etc etc
Unique Quarter
The Miccaotli (Avenue of the Dead) makes most sense as the unique quarter. Pyramid of the Sun is already taken as a wonder, but the Pyramid of the Moon and Temple of the Feathered Serpent are still up for grabs, though I'd need to go looking for translations for those.
It would probably be best to be only buildable in the Capital, so some UQ ability that incorporates the fact it'd be positioned relatively centrally to the megacity makes sense.
Alternatively, a unique quarter could effectively be a neighbourhood centre itself and be buildable in each neighborhood, but two buildable UQs in one settlement might be odd.
Unique Units
For these, I'd need to do some research! I'm thinking Cultural/Economic for Teotihuacan, so perhaps some unique trader unit? A military unit might be tricky to find.