Term 1: External Consulate

Military:

2 workers
5 warriors (5 regulars)
1 curragh (1 regular)
8 units out of 20 supported

Foreign:

India:
Attitude: cautious
Cities: 5
Down writing, mysticism
0g
Resources: silks
Military: stronger
Culture: 94?
Active trades: none
No embassy

Netherlands:
Attitude: cautious
Cities: 7
Down mysticism
14g
Resources: spices, iron
Military: stronger
Culture: 100?
Active trades: none
No embassy

China:
Attitude: polite
Cities: 5
Up horseback riding
37g
Resources: none
Military: stronger
Culture: 100?
Active trades: none
No embassy

Persia:
Attitude: annoyed
Cities: 6
Up horseback riding
12g
Resources: silks, horses
Military: stronger
Culture: 94?
Active trades: none
No embassy

Portugal:
Attitude: annoyed
Cities: 3
Up horseback riding
42g
Resources: ivory, horses
Military: stronger
Culture: 94?
Active trades: none
No embassy

Byzantines:
Attitude: annoyed
Cities: 6
Up horseback riding
26g
Resources: spices
Military: stronger
Culture: 94?
Active trades: none
No embassy

Japan:
Attitude: annoyed
Cities: 3
Up horseback riding
2g
Resources: horses
Military: stronger
Culture: 122?
Active trades: none
No embassy

Hittites:
Attitude: annoyed
Cities: 4
Up horseback riding
1g
Resources: horses
Military: stronger
Culture: 94?
Active trades: none
No embassy

Maya:
Attitude: annoyed
Cities: 3
Down writing
5g
Resources: horses, furs
Military: stronger
Culture: 130
Active trades: none
No embassy
 
The advisor screens are up. I must say I agree with them. ;)

In the future, I intend to provide more detailed information (and I may not have the advisor screens because they provide redundant information). Among the things I intend to include are full military statistics (the number of all types of units, including captured units, probably include experience where appropriate) and a detailed description of each AI: attitude, # of cities, tech position (what techs they're up or we're up), resources, military strength (strong/average/weak), active trades (including when they expire). Actually I may include the F4 screen because I don't feel like mentioning every known AI-AI war. If there's anything I've forgotten or anything else you'd like me to include, please mention it.

There's a discussion now about foreign affairs
 
We have met the Dutch and Chinese. What's your agenda for those civs?
 
We're going to get writing fairly soon. With writing comes the ability to build embassies. Since we've already met three of the neighbors, we have to consider if we want embassies and with whom.
 
The second post is updated. We have met the Netherlands and China. The Netherlands must have been India's trading partner, and it looks like they got 25g from a hut. It seems like China knows somebody, from whom they bought pottery (or they could have popped it from a hut). They may have bought bronze working, or they may have researched it themselves. It looks like either they or their partner got 25g from a hut.

It's too late for strategic thinking; I'll get to that tomorrow.
 
Second post is updated. Persia seems like China's partner. However, their lack of gold and knowledge of alphabet is interesting, since China has not gained anything other than our 2gpt for 3 turns. It seems they bought alphabet from somebody else. I would conjecture they paid masonry and 15g for it.

I'll be gone from Friday until a week from Monday, so Ulyaoth will be in charge of discussions.
 
Second post updated. We have met Portugal, the Byzantines, and Japan, and more technologies have been learned by others. It's becoming more complex, so my only conjecture is that mysticism was popped from a hut (either by China or someone we don't know). It's cheap and not an AI priority.
 
Well, I'm back. I might do something productive before handing it over to the new consul. I'll update the second post, certainly.

Edit: Second post updated. I didn't feel like getting more precise with the cultural estimates, and I don't feel like MapStat doing what I don't want to do.
 
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