Like the elegant consistency of the Oval map script? Ever wish there was some new land to discover when you got to Compass? Wish no more, Terra Oval is here. In this map script I made some minor edits to the Oval logic to generate a pair of extra mini-ovals in the north and south sections of the open sea area to the east/west of the main oval. No major civs will start on these mini-ovals, but they will tend to get some City States distributed on them randomly. All three of the oval continents generated should be separated from one another by Ocean, though in some cases small islands might splinter off of any of them accessible by coast. The map is expanded in area a bit to add space for it all, and also to make sure ships can sail over the north or under the south side of the main oval. The main Oval is slightly reduced in size too, but not by very much; the effect tends to be that especially on larger map sizes there is more total space to settle (Oval by default is a pretty small map though, so it shouldn't feel too expansive.) I attached a couple screenshot images to give you an idea of what you're getting into, have fun. EDIT: Slightly revised version that handles different map sizes in a little more normal of a way.