First up: Movement Costs
I don't know if it's too late right now, and I'm sure this has been brought up before (but not in this forum, AFAIK), so I'll just say it right here and now:
Why in the world does it take exactly the same amount of time to cross a grassland or plain as a desert or tundra? Historically AFAIK deserts are almost right up there with mountains and jungles in blocking exploration and movement.
I was wondering if anyone else thinks it would be more accurate if grasslands, plains, tundra, and deserts did not all have the same movement cost. My suggestion: Make deserts and tundra have a movement cost of 2, the same as hills and forests.
I'll note, though, that I have not thought this through all that much, and there may be problems with this that haven't crossed my mind yet, but as I picture in my mind a long stretch of desert in a Civ3 game actually dampering movement, I think this would improve the game. I know this can be done in the Editor as it is, but like many others I don't like playing with modified rules; I like my games to be "official."
Thoughts?
Second: Why can't we make new terrain in the Editor, instead of only being able to replace terrain? I think I remember there being a reason, but I can't remember it. Can anyone explain?
Also, as the thread title suggests, feel free to post any other ideas you have about terrain.
I don't know if it's too late right now, and I'm sure this has been brought up before (but not in this forum, AFAIK), so I'll just say it right here and now:
Why in the world does it take exactly the same amount of time to cross a grassland or plain as a desert or tundra? Historically AFAIK deserts are almost right up there with mountains and jungles in blocking exploration and movement.
I was wondering if anyone else thinks it would be more accurate if grasslands, plains, tundra, and deserts did not all have the same movement cost. My suggestion: Make deserts and tundra have a movement cost of 2, the same as hills and forests.
I'll note, though, that I have not thought this through all that much, and there may be problems with this that haven't crossed my mind yet, but as I picture in my mind a long stretch of desert in a Civ3 game actually dampering movement, I think this would improve the game. I know this can be done in the Editor as it is, but like many others I don't like playing with modified rules; I like my games to be "official."

Thoughts?
Second: Why can't we make new terrain in the Editor, instead of only being able to replace terrain? I think I remember there being a reason, but I can't remember it. Can anyone explain?
Also, as the thread title suggests, feel free to post any other ideas you have about terrain.
