[Civ2] The Ant Farm, AI vs AI; better hands off?

SteamCiv

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May 18, 2012
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The Ant Farm, AI vs AI; better hands off?

Seems to work best in Civ 2 Classic
-Activate cheats
-Select human player>
on next popup >select "no human player"
Hit ENTER and the game starts to play itself
--turn off throne room (else yo have to respond to it)
--There are prompts that come up but most of the time these can be defeated by playing something weighty on the ENTER key
You have to monitor the "ant farm" from time to time as a prompt sometimes comes up and needs to be manually dismissed, hence my question
Any way to turn off prompts entirely?

Civ Multiplayer Gold MGE
well I gave up on observer mode and returned to Civ Classic.
--the casualty reports are excessive and must be manually dismissed
--hmm it seems almost ALL the prompts must be manually dismissed
Any way to disable prompts for a good AI vs AI game?
 
ToTPP allows you to disable more pop ups than the standard game. Have you checked it out yet?
 
Thank you, I have it but did not explore Test of Time too far, units bumping into each other and then one or the other disappears, , takes much the fun out of the combat, yes using static sprites
 
ToTPP is not just test of time - it is a modification that greatly enhances it (for example, it adds back "flashing unit" and "attack animations" from MGE. Check it out some time. It's a lot of fun!
 
ToTPP is not just test of time - it is a modification that greatly enhances it (for example, it adds back "flashing unit" and "attack animations" from MGE. Check it out some time. It's a lot of fun!

This is the Test of time Patch project? I shall look closer then!

EDIT: yes, it does have animations for the combat if one is controlling the fight. On an AI VS AI game these combat animations I did not see. Elsewhere I see great things coming with TOT (LUA scripting and so forth). I should probably switch. At this time I found my Fantastic Worlds CD and almost forgot how much stuff it had in it. Currently Doing the updated Dino scenario from that game.
 
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I've been playing more this style, this time on FANTASTIC WORLDS. It is close to MGE as far as I can tell without annoying casualty dialogue boxes to jam things up. At some point I may switch over to TOT for hands off.
Setup for the "ant farm."
Small map, 7 civs,
Cheat mode
select a player then "no human player," the game takes off
set a stack of coins on the ENTER key so dialogue boxes are auto entered.
Dialogue boxes still on occasion appear and refuse to dismiss without manual entry (but nowhere near MGE frequency)

If one selects a civ that is wiped out, the game may continue to play, but one sees a black screen and races through the years as no units are being moved by the computer that must be drawn on the screen- GOOD if one wants to jump into the modern era more quickly and see what the surviving civs are doing. The game on occasion may auto switch the view to another active Civ, rendering the inactive one inaccessible unless one reverts to a save .


observations:
--ELEPHANTS out the WAZOO. hardly any chariots. To correct this, I moved elephants to be researchable at philosophy, rather than polytheism, expiring as usual at Monotheism. There were more chariots showing up (check the casualty list for the difference) though some civilizations were still noticeably elephant heavy which was acceptable compared to before.
--NO POLLUTION from industry, though from atomic attack (with a human player civ, industry pollution frequently occurs ).
--Nukes are not as prevalent as I thought on AI only.
--the modern era gives the illusion of long periods of peace, however at this point I think there there are a lot of units the AI must move before END TURN so it just seems like long eras of peace.
--NO attempt by the AI to make a spaceship. I think the AI plays a slightly different game when a player is human
--the CARRIER is that a AI forbidden slot? Ive tried adjusting stats on the carrier so it is not a "carrier" but more like a warship with attack and defend values totaling the battleship, my testing is by no means complete, however what I have seen the AI builds NOTHING out of that slot.

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EDIT
I put a camel in the carrier slot, coded it for ancient times and it does not build them either
Discussion about the AI and carrier and the essence of it is that AI's DO NOT use the carrier slot
https://apolyton.net/forum/miscella...a/1451-carriers-how-does-one-make-ai-use-them
 
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