The best Civs: Traits and Unique Units...

DrJambo

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In order to give you the best civs i should highlight the best traits :

5. Expansionist. Too random to be desirable as a trait and has a very short shelf life. Could do with a mid- to late-game boost.

4. Commercial. Underpowered, but i hear it will be given a boost in the next patch. The reduction in corruption with 1.21f reduced the effectiveness of this trait. Ideally could do with cheap marketplaces and banks!

3. Scientific/Militaristic. Both good traits, which you'll prefer will depend greatly on your playing style. Culture/tech or warmongering.

2. Religious, 1 turn anarchy is superb, plus cheap temples and cathedrals are fantastic early city improvements and usually essential to any game. How many times has the temple been the first thing you'll build in a conquered city? Sistene Chapel complements well with this trait.

1. Industrious, fast workers are the key to winning the game. Useful throughout and with a shield boost from the capital. Ai civs with this trait will usually give you the best run for your money.

Ok, in short, the best civs. Feel free to argue your points..

From poorest to best, in my opinion:

16. English.
Awful UU and awful traits in Commercial and Expansionist make the English the poorest civ around by a long margin. Can be hard to even trigger the overly late GA with the Man O War. Needs to be very lucky with goody huts to stand a chance. Improvements to their traits and a land-based UU (Longbowman/Crossbowman?) urgently needed. Either that or give them better sea units throughout the ages, since their awful UU only has a shelf-life of one tech until the Ironclad arrives with Steam Power. Shame the age of sail is so short... and that naval units are generally poor overall. IMPROVE the English :)

15. Zulus.
Militaristic trait is ok but the Expansionist trait is a poor choice for the Zulus. The "fast spearman" Impis are cool looking but serve no real purpose given that the Zulus also have scouts. The Expansionist trait is thus further weakened due to the conflicting roles of the scout and Impis. This civ always seems to do poorly when played by the Ai.

14. Americans.
Industrious trait saves this civ from being the worst since it F15 UU and other trait, Expansionist, are poor. A lucky start and the Americans can be flying, but the late arrival of the useless UU means that you GA and UU are unlikely to have much impact on the game. Aiming to get your GA by other means earlier is essential. Adding lethal bombardment to the F15 and improving its stats could lift this UU from being second worst to the English.

13. Russians.
Expansionist and Scientific traits are not compensated for by the Cossack UU. Adding defensive to a very offensive minded unit doesn't give much of a bonus, plus cossacks are at the end of the upgrading line. Had they been upgradable to tanks this civ's UU would be more useful.

12. Greeks.
The Hoplite is very useful defensively, although rely on being attacked to trigger the early GA. Scientific and Commercial means this civ currently has below average traits. The Greeks favour the tech whoring passive player.

11. Indians
Religious and Commercial traits together provide an average background to an average, but cool looking Elephant UU. If you are in the situation that you don't have the resources for your UU by chivalry then you probably aren't doing very well anyway. Timing of UU is useful though.

10. Romans.
The fantastic, long lasting Legionaire UU is let down by the current Commercial trait. The cool factor and Militaristic trait to go with the UU means this civ is worth a try. Rarely do well as an Ai civ in my experience.

9. French.
In my games, the Ai always plays the French very well. The best trait, Industrious, more than compensates for the currently poor Commercial. UU (musketeers) while not brilliant come at a very good time for GA and useful Wonders.

8. Germans.
The Panzer is a good fun, highly useful UU which means if you're still in the races in the late-game, you can cause some serious trouble! The movement of 3 means the Panzer can retreat from anything. Militaristic and Scientific are useful traits, but unless aggressive the Germans may struggle to keep pace with others due to late UU and possibly late GA.

7. Babylonians.
Mediocre Bowman UU compensates for the above average Scientific and Religious traits. Cheap science and religious buildings are neat, but overall nothing special and possibility of very early GA means this civ sits bang in the middle.

6. Iroquois
Have a superb UU, if used to its aggressive potential. Resulting early GA and randomly useful Expansionist trait mean this civ only sits in 6th place. Religious trait always useful. Potential for delaying the GA possible with the Mounted Warrior.

5. Aztecs.
I think this "fast warrior" UU, is a good UU. It can scout, but it can't enter other civs' territory like the actual scout can without RoPs, which can be expensive. Militaristic and Religious traits are good, but to make use of this civ's potential and its UU, early fighting and bullying is necessary. So hope that other conquerable civs are nearby and be prepared for the early GA.

4. Chinese.
The good, fast Rider with a timely arrival for the GA which complements warfare and makes the Chinese a scary adversary in the middle ages. The Rider doesn't have the shelf life of the Samurai, but makes up for it with manoeuvrability. Militaristic and Industrious compliment this civ well excellently.

3. Persians.
Excellent Immortals UU, which can be useful up to Military Tradition! GA can come a little early, but careful planning can lead to useful timing of GA like the Egyptians. Industrious is superb and Scientific is nice too.

2. Egyptians.
Ok UU (Chariot) with a potentially over-early GA compensates the best trait combination in the game being both Industrious and Religious. Ai usually plays these guys well. Potential for delaying GA by only using the Chariot when GA desired.

1. Japanese.
Excellent Samurai UU, which have a lasting period essentially from chivalry to replacable parts. It doens't even need horses! GA comes at a very useful time. Militaristic complements this well with Religious allowing swift government changes to suit warring as and when desired.

Obviously some of these are subjective to my personal choice, but i don't think there will be much doubt as to the worst civ!! :) The top four are all close, with maybe the Persians and Japanese sharing my top spot.

Lets hear your thoughts on these...
 
I reckon you've underrated the Babylonians and possibly the Egyptians. Sure the War Chariot sucks, but Religious and Industrious more than makes up for it (1 turn anarchy, cheap temples, fast workers, faster production, etc.) And the Bowman is useful - in one game I conquered the Zulus and English with only 5 of these (a lot of luck involved I guess, but they can defend what they capture) And the huge culture they have is enough to put them ahead. They do badly as AI because the AI doesn't play them right - too backstabby - but they are a very good civ to play.

Similarly you've overrated America. There's nothing flash about them at all, except the Industrious trait which is enough by you're standards to put them ahead of the Zulus who have better with their militaristic trait and the Impi.

In my experience, I would've put Persia in the top spot ahead of Japan - they always do better. But it is close, agreed.
 
I generally agree with these ratings, but the Impi is an under-rated unit, especially in continental or pangaean play. Two principle uses:

1) Defenders that can keep up with your horsemen attackers - so you can leave horse stacks out without worrying about them getting burned.

2) Even better, you can use Impi *as* scouts, and the inevitable wandering barbarians won't wipe them out the way they wipe out your scouts. Get 5-10 Impi scouting your pangaea and you can count on a tech and some gold every couple turns - makes a HUGE difference. Whereas doing the same thing with scouts, you have to keep building and keep rebuilding scouts, and then they just get killed anyway once they get into the hinterlands.
 
I agree with JohnGalt on the power of the Impi. What better unit to run along side your horseman army? With any other civ your horseman are waiting for the slow defenders (just about cancelling out the whole purpose of having the speed of 2), or you are taking casualties when the AI has the counterattack.

You rank the French too high IMO. The AI plays the French well, because it has a flag to build 'happiness improvements' often, so they have better infrastructure. Likewise, the Zulu are programmed to not build infrastructure much, so they usually get off to a strong start, but are crushed rather easily later on.

Americans being expansionists really helps on huge pangea maps. Since you won't always play pangea maps, I can understand it's low ranking. Industrious helps this civ out ALOT. You don't need a UU to trigger a golden age. I usually have the pyramids (either built or captured), then trigger the golden age by building Copernicus's.

Aztecs and Japanese have the same traits, with the only difference is the UU. But why such a big difference in the ranking? I would move the Aztecs up a couple of ranks and knock the Japanese down a rank or two.
 
1. I've only played a few games, but the Americans seem to do well in AI. Perhaps just random error, or maybe the industrious trait is just that good.

2. I would rate Aztecs higher, b/c their fast and early UU allows one to quickly explore surroundings. I had good luck with the Aztecs the one time I played them.
 
I set the Longbowman as the UU but still kept the Man O War. In the original 1.21f civ3mod.bic, Archers can be upgraded to Longbowmen, but I removed that flag so now archers can't be upgraded. I figured since AoE has the Longbowmen as thier UU, might as well do it here :)
 
I always play with the Americans and I agree that they suck; possibly the worst. I refuse to change, however, I'm too much of a patriot I guess :)

I don't know why they made them the worst civ, we've accomplished quite a lot in a short period of time IRL
 
Originally posted by Chris_b_89
I always play with the Americans and I agree that they suck; possibly the worst. I refuse to change, however, I'm too much of a patriot I guess :)

I don't know why they made them the worst civ, we've accomplished quite a lot in a short period of time IRL

Yeah, I often fear the American gestapo is gonna show up at my door a few minutes after I start a game as Babylon, Persia, China, or Russia. I make sure the windows are covered and I'm well out of view of the telescreen when I start the game.

I don't think they intentionally made America the worst civ, they prolly figured they were pretty balanced. Oh how wrong they were....
 
If you set barbarian activity high, expansionist is the best trait in the game, and industrial is the second best.

The American's UU is their only weakness.

I really don't think there's any bad civ -- just civs innapropriate to certain world conditions or playing styles.
 
Interesting debate going on here too, a lot of points raised are similar to those raised over at Apolyton.

Main ones being:

Aztecs being a lot better than i have them currently rated. I suppose i initially stuck them there because i personally don't favour early wars and prefer my GA in the middle ages.

Egyptians being underrated. Yep, i agree, it was tough between the top 4 with them all being much of a muchness.

French being overrated. Again, yes, possible true. I had them there because i always do very well with them, but i suppose that's to do with the excellent Industrious trait and the timing of their GA as a result of their UU, which in itself isn't very good.

One thing is for sure, the English are awful! ;( BEing a Scotsman though, this doesn't bother me ;)

THe Americans are saved only by the Industrious trait and the reason i put the Zulus so low was that in my opinion the Expansionist trait is the worst because it's benefits are so short lived. Furthermore one of the trait's benefits is the Scout and the Zulu's impis make this pointless.

I have updated the list with the one that's been updated at Apolyton....see what you think now. :)
 
Myartar,

Haha, just imagine if they included one of the Arab countries in the game. I assume they didn't include any so as not to offend anyone, but oh how much fun it would be to kick their ass.
 
Originally posted by Chris_b_89
Myartar,

Haha, just imagine if they included one of the Arab countries in the game. I assume they didn't include any so as not to offend anyone, but oh how much fun it would be to kick their ass.

Like the area in Pakistan where the Government has no control? Yeah, that's oppression right there... Please keep your racism to yourself.
 
Moderator Action: Chris_b_89, here at CFC we do not allow such racist comments as they are against forum policy. If you would like to post such racist remarks, do it on another forum, not on CFC, and on someone else's watch. As to everyone else, keep the discussion civil and On-Topic.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
I apologize. My comment was not meant to be racist. We (and when I say we, I mean the United States, I know this is an international forum) are at war with quite a few Arab/Muslim countries at this time. In Afghanistan right now, soon to be Iraq, possibly some others.

My point was that while we were watching this war on TV, hearing about our own casulaties (and I have many friends and family in the armed forces) it would be fun to get away from it all and in a make believe setting to be able to defeat these same countries in a long afternoon.

During the cold war would it have been racist of me to say I look forward to playing as the Americans and kicking the Russian's ass?

I did not come to this board to discuss politics, I get enough of that in my Church and from my army buds. I came to discuss Civilization 3 which is my favorite game. I got baited into discussing politics by quite a few anti-American comments which seem to be tolerated.
 
During the cold war would it have been racist of me to say I look forward to playing as the Americans and kicking the Russian's ass?

Yes. Racial discrimination of any kind is still racism regardless of the circumstances.

I did not come to this board to discuss politics, I get enough of that in my Church and from my army buds. I came to discuss Civilization 3 which is my favorite game. I got baited into discussing politics by quite a few anti-American comments which seem to be tolerated.

That is understandable but please direct me to these anti-American comments. EDIT: I have found the comments. I don't know how you interpreted them but I interpreted as being against the American civ in Civ3, not in real life. Racism doesn't apply to Civilization III or II or I. Now, if the comments were made about America in real life, and not about it's crappy UU then I would take action. I do thank you for bringing this up however and let this serve as a warning to everyone that racism against any country is not acceptable in this thread or on this webstie

I apologize.

Accepted, just make sure you keep it clean in the future, this is the only problem I have seen and otherwize you are doing a fine job as a poster.
 
On topic I'll add my least favorite and most favorite UU. Least: Man of war! It's pointless, even more so then the f-15

Favorite: thats tough, but I'll say it is the chinese rider because I use it very frequently and it allows FAST conquest in the early middle ages.
 
WOw, where did all this come from..?! Anyways, your least favourite UU is probably shared by everybody that plays civ3... the Man O War is awful :( The F15 is only marginally better, although with a little modding (lethal bombardment), the F15 can be made quite a bit better.

Good choice for a favourite UU, the cHinese rider is excellent for MA conquest, although it does die out with the advent of cavalry. The samurai has a longer lasting period with its 4 defence. :)
 
Hint: If what you want to say has nothing to do with topic, ie chris's server posts. Please use PM and stop cluttering up the threads. Sorry to whine, but half of this thread is rubbish.

OK, In my opinion, the persians are the best because a) they have the best trait (Industrious) b) they have the best UU c) they're second trait is one of the better traits too.

The best trait combo IMO would be the egyptians (Industrious, Religious), but their UU is next to useless. Especially when surrounded by jungle. Research horseriding and use horsemen instead.

America is useless. (Much like real life j/k :lol: wouldn't have said that without the previous ranting)
England not so bad but nearly.
Zulu have been severely underrated IMO they're my second favourite. Mainly cos playing as the persians i was against them as the other power, learned to respect they're advantages.
 
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