The brilliance of lethal bombardment!

DrJambo

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Superb addition Firaxis, i just love it!!

I gave lethal land/sea bombardment to:
Jet Fighters
F15s
Stealth Fighters/Bombers
BAttleships
AEGIS
Destroyers
Radar Artillery

I gave lethal land to:
Cannon and Artillery

I gave lethal sea to:
All bombarding sea vessels

Remember to label the air bombard to air units like Jet Fighters so that the AI will use them this way. And it does so very effectively too.

People really over estimate the unbalancing factor of lethal bombardment against the AI. Remember that Destroyers, Cannons and Artillery, my most questionable additions, can still reduce a unit to 1 hp effectively rendering that unit useless anyway and does actually killing it make that much of a difference?!

If you actually kill the unit you save the AI money (1 less maintenance fee) and time in returning the unit home to recuperate. Remember, in versions before 1.21f, AI ships would always run away to port once you bombarded them to red, not realising that you couldn't actually kill them outright. Human players would realise this and just keep on bombarding away, now this isn't the case. Human navies now have a reason to be scared once bombarded and a quick getaway often becomes necessary. To avoid this bring a carrier with jet fighters to protect your navy.

One thing i would advise though. Give modern ships +1 hp (AEGIS and Nuclear Subs +2) to help them a little. Also i made AEGIS have a defence of 16 and Battleships 14.

I had my navy (3 battleships, 1 destroyer, 2 subs, 1 carrier with 1 bomber and 3 jet fighers) causing havoc to the Egyptians off their coast, when all of a sudden, their bombers rained in, artillery from the coast fired and a whole squad of battleships blocked their escape and are closing in... they appear to be well and truly doomed. Great excitment though as they could yet escape....! :) Previously i wouldn't have been bothered as bombers and jet fighters were never a threat as they couldn't kill them and they could have just kept out of range from their battleships...

This is all incorporated into the Real_Deal v1.2 if you wish to take a peek later today when i get time to update the thread. :)
 
Lethal bombardment is brilliant for the not so brilliant who never learned to use artillary as implemented. Why should you get that last hit point of damage with a unit which is not at risk to being detroyed on its own move. If you want that last hit point of damage, there should be an equal chance that you could lose your artillary unit while attempting to get that last hit point. You have to take more risks to give the final lethal blow.

I can maybe understand lethal bombardment against sea-going units, but just can't comprehend using it against land-based units. Maybe Firaxis should give you the option to allow artillary to fight corruption, serve as strategic & luxury resources, rush wonders, and prevent city flips.
 
Originally posted by JollyRoger
Maybe Firaxis should give you the option to allow artillary to fight corruption, serve as strategic & luxury resources, rush wonders, and prevent city flips.

So don't enable it. It seems you are complaining that they gave the OPTION. If you don't like it then don't check the little box in the editor, and you dont have to worry about it.

"Lethal bombardment is brilliant for the not so brilliant who never learned to use artillary as implemented."
Yeah, I mean, arent all mods are just for people who just arent as brilliant as you, and never learned to play civ3? :rolleyes: You must be so much smarter than everyone who DARED to edit firaxis's wonderful, perfectly-balanced, well play-tested, masterpiece :rolleyes:
 
Anyone who believes in lethal LAND bombardment probably also believes in the tooth fairy. It is unrealistic nonsense to permit lethal land bombardment.


Next patch: let us toggle off the Culture Flipping garbage!!
 
Originally posted by Zouave
Anyone who believes in lethal LAND bombardment probably also believes in the tooth fairy. It is unrealistic nonsense to permit lethal land bombardment...

I am not allowing lethal land bombardment for any units. I did, though, allow lethal sea bombardment for several units (basically the battleship and both bombers).

I also took Zouave's advice from awhile ago and removed the bombardment feature from many of the naval units. I could not take how the AI used them. Now, I see the AI actually using their ships to control the oceans - instead of hit and running me to distraction.
Thanks, Zouave - was a very good pointer.

It is good that they included the lethal bombardment options, in my opinion. Whether I use them or not, the more options provided, the better.

(edit: A quick question, how did you chaps edit your radar arty? Did you give it any lethal abilites? I didn't, but I wonder as it is the 'ultimate' arty piece, it may make it a more attractive unit if lethal 'something' was checked.)
 
"(edit: A quick question, how did you chaps edit your radar arty? Did you give it any lethal abilites? I didn't, but I wonder as it is the 'ultimate' arty piece, it may make it a more attractive unit if lethal 'something' was checked.)"

To make radar artillery better i made it available with computers, not robotics, I gave it lethal ship bombard (as I did with all units that had bombard). I didnt give any lethal land bombard. I took away frigate bombard, because it was really annoying, but I gave them 5 move (while ironclads, which can still bombard, have 4) And I decreased ancient ship HP's, so a single bomb run/rad arty/regular arty hit will almost always destroy them. And i gave radar artillery 6 ROF (also doubled HP's) so it gets the equivalent of 3.
 
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