- Joined
- Jan 24, 2011
- Messages
- 4,900
Hi all,
Attached please find my "coronavirus project," The Cold War. I thought it would be good to get it out to folks ahead of the long weekend in case you're still isolating and bored.
I'd greatly appreciate it if some of you would download this and take it for a spin. I'm hoping that in a few weeks we can get a multiplayer match going, but it would seem to make sense to delay this a short while so people can try out the game in single player to get used to it, and I can squish any bugs that remain. Please provide any feedback you have in this thread.
I've done pretty extensive bug hunting and play testing over the past several weeks and feel that I have caught most bugs, but you never know. Please report any issues you find in this thread. The text from the pop up box including the lines that are throwing the problem would be very helpful. I would suggest that you enable auto save so that you don't have to redo much in the case that there is an error, but I've played several games through the 1960s and fixed what I encountered.
There is a batch file included that allows you to swap events between SP and MP games. You all should be using the SP events at this time. If you play as the Soviets or United States, you can play a hotseat game with yourself also controlling your proxy (Pro-East or Pro-West), but you should still use the SP events. YOU SHOULD NOT PLAY AS 3 OR MORE CIVS BY YOURSELF WITH THE SP EVENTS. If you want to play as 3 or more civs, load the multiplayer events.
Some specific questions I have:
1. Are the arms sales (keys 5 and 6) and gifting options (2) intuitive enough? How about the rebel spawn mechanism (backspace)?
2. How long did China take to unify, if ever?
3. How well did the AI do with their proxy wars? I'm considering if I need to substantially up how many units they get or not, but they seem to do fairly well in my games.
4. Any obvious bugs?
5. There are probably 2 unit slots available at this time (terrorist and pirates) as I've reworked how the neutrals work (the major civs can't attack them)... What would you use these slots for?
6. Were the dialogue events interesting? Are there others that should be included?
7. What civ did you play with and what annoyed you about the experience vs. what did you enjoy?
Thanks all! Looking forward to hearing from you.
EDIT--adding a hotfix for the events file that corrects an issue when trying to align Norway.
Attached please find my "coronavirus project," The Cold War. I thought it would be good to get it out to folks ahead of the long weekend in case you're still isolating and bored.
I'd greatly appreciate it if some of you would download this and take it for a spin. I'm hoping that in a few weeks we can get a multiplayer match going, but it would seem to make sense to delay this a short while so people can try out the game in single player to get used to it, and I can squish any bugs that remain. Please provide any feedback you have in this thread.
I've done pretty extensive bug hunting and play testing over the past several weeks and feel that I have caught most bugs, but you never know. Please report any issues you find in this thread. The text from the pop up box including the lines that are throwing the problem would be very helpful. I would suggest that you enable auto save so that you don't have to redo much in the case that there is an error, but I've played several games through the 1960s and fixed what I encountered.
There is a batch file included that allows you to swap events between SP and MP games. You all should be using the SP events at this time. If you play as the Soviets or United States, you can play a hotseat game with yourself also controlling your proxy (Pro-East or Pro-West), but you should still use the SP events. YOU SHOULD NOT PLAY AS 3 OR MORE CIVS BY YOURSELF WITH THE SP EVENTS. If you want to play as 3 or more civs, load the multiplayer events.
Some specific questions I have:
1. Are the arms sales (keys 5 and 6) and gifting options (2) intuitive enough? How about the rebel spawn mechanism (backspace)?
2. How long did China take to unify, if ever?
3. How well did the AI do with their proxy wars? I'm considering if I need to substantially up how many units they get or not, but they seem to do fairly well in my games.
4. Any obvious bugs?
5. There are probably 2 unit slots available at this time (terrorist and pirates) as I've reworked how the neutrals work (the major civs can't attack them)... What would you use these slots for?
6. Were the dialogue events interesting? Are there others that should be included?
7. What civ did you play with and what annoyed you about the experience vs. what did you enjoy?
Thanks all! Looking forward to hearing from you.
EDIT--adding a hotfix for the events file that corrects an issue when trying to align Norway.
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