TheNiceOne
Emperor
Hades, do you have a save game, or did you really check that Ghandi did this without money? If not, there's no reason to conclude that this was a cheat.
It's funny to still see these issues being hashed, when they've been documented by Firaxis! But I guess it's been proven that folks don't read FAQsOriginally posted by Grey Knight
Originally posted by wohmongarinf00l
the manual says where to expect certain resources. both the human player and the AI have this information. the AI will try to build on terrain that has odds of containing certain resources.
I'm quite reluctant to call this a cheat, since as you say, the human player gets the same effect if using the governor to manage happiness. And I believe many players do so (I don't, but plan to experiment with the manage happiness function).Originally posted by Tassadar
As a new cheat ( since patch 1.29 ) i will add that a.i. take some action while it is YOUR turn.
If you precision strike their city, you will destroy happiness improvement but a.i. assign immediatly entertainer to counter civil disorder. So it impossible to make their city riot, but only starving ( it was possible with 1.21 and previous patch ).
I know that if human use governor to manage happiness it will do the same, but who use governor to manage city exept a.i..
So for me it is an a.i. exploit and it is against the very basic principle in this game, IT IS A TURN BASE GAME, so no action should be taken while it is my turn to play.
I loved when i saw a.i. smoking city with older patch, no more.
It might create such an illusion in the short term, but if you bother to write every occurence down, you will find that veteran units die more often than elite units. Simple as that.Originally posted by dmcarthur
Elite units may appear more vulnerable in the instance where units with extra movement are retreating from combat. IIRC, a cavalry unit will attack until it has one HP remaining and then retreat, unless the defender also has 1 HP remaining. Where a veteran unit, with 1 HP remaining, might retreat from a defender with 2 HP remaining, an elite unit conducting the same attack would have 2 HP left and would continue the attack. In that instance, the elite unit might be destroyed where the veteran unit simply retreated. The extra rounds of combat would also change the RNG determination whether the attempt to retreat is successful. This creates an illusion that the elite units are dying more easily than the veteran units, when they are merely fighting harder.
That mean human player can also use this to peek for the hidden resources, by comparing the peace terms for cities of even size, depeding on the terrain type You should be able pinpoint the crusial rubber and oil resources.Originally posted by Grey Knight
3) It will value a city with a strategic resource, even one ages away, more highly when being extorted for peace.