Heh, Ideology - that's gonna be a special chapter this time. I'll give that much of a spoiler: I botched this one up in every possible way.
But before I get to that, I still have a war at my hand.
In the norhern seas, not much is going on. Some skirmishing and raiding, but I am getting nowhere, but neither is Ramesses.
At least I finally get something going on the main frontier: The push to Madrid will be successful this time around. Because it is a capital I am going to keep it regardless, as I still haven't ruled out domination as a victory (although attacking Persia surely would be a pain).
Still it is an awfully slow progrees. The combat modifier from unhappiness and the fact that Egypt has Fuseliers against my Tercios both work against me here. And I am teching towards modern age, ignoring military techs.
But range and logistic muskets are still range and logistic muskets.
Poor Samarkand, being trolled by my citadels already gets another strike of bad luck:
I was hoping a little bit that it would fall, but my citadel hurt the barbarians, and the city never was in any real danger. As all my military was occupied at the Egypt border (even though it was close) I could not capitalize the situation. A few tiles got pillaged, but no big deal.
Also capturing Madrid has pushed my happiness dangerously close to -20 again, but what can you do (of course you could chose to
not conquer cities under these circumstances, but come on!)
Meanwhile, I started working on Toledo. This city I will liberate (keeping it would have given me a shot a amber monopoly, but I didn't realize that at the time).
The Egyptian carpet north of Madirid looks intimidating, but it is not at all. Those are all ranged units, so Madrid is under no danger, while my ranged units on mountains slowly pick them apart. And since both tiles north of madrid are rough terrain, I am save from melees, as they would always end their movement there (a lancer might do it, but Egypt hasn't many horses and prefers cuirrasiers). An embarked fusilier could take the city, but aparently the AI is not capable of that, and instead of a amphibious attack on the city would disembark next to it. All in all, situation under control.
Here is something that doesn't happen very often to me: AI digging up my lands. Usually I prioritise archeologists, but this this time I didn't pay enough attention. And unfortunately the open border agreement is still running for a long time.
Another attempt in the north, but is will end like the others: Take city, lose it, be repelled. Whatever.
The AI smells blood in the water, and Morokko and Polinesia both try to get their share of Egypt. Polynesia never did much, they sent half a dozend units one at a time which just died.
Morokkos action was more serious, they sent quite a carpet. On one side I was glad, as it was help. But then I was concerned that he would get a city I wanted. But the fact that his units had to manouver around mine resulted in them arriving piecemeal, with little effect. They soaked up a good deal of fire though. All in all, they were moderately helpfull. Still Ramesses realises he is losing:
Generous terms, but nope.
The plan here is to take Seville, liberate and attack Giza from the west, where I have better fields of fire.
I messed my troop placement up a bit here: The cannons in the back cannot advance because they are completely blocked by my Muskets (which I didn't want to move becuase they were in perfectly places and had to shoot every turn). Awkward.
Also Ahmed is going after Giza too, and I have very few melees in the area.
Meanwhile Theodora digged up two more artifacts in my lands (really sloppy play from me). I asked her to stop, and she obliged. And continued digging.
However, finally I entered the modern area and got my Ideology.
What do I want?
Well, I said before, I want Freedom, because it synergizes the best with my specialist economy. If the Autocracy tenet Military Industrial Coplex was working (I played before reading kungapa's posting) I would have been very, very tempted to take Autocracy just because of that (although +3 from UIs is silly and should be reduced anyway). But none of this really matters because:
It is really not a choice. Freedom it is. Which is fine, but getting no free early adopter tenet really sucks. I delayed the research of important military techs for more than 50 turns while in a gruelling war of attrition to get to ideologies, and as a reward I get nothing. Yeah, that was really bad.
But wait, it gets even better (or worse).
It seems that taking Freedom is the clear pick, but in hindsight it was clearly another huge mistake.
What I should have done is pick order. Sounds crazy, but:
I would have gotten a free tenet, which would have been the free museum in every city. Then, I get a massive wave of unhappiness and can revolt to freedom. I lose the free tenet, but I didn't get one by taking Freedom anyway. But here is the thing: I would have kept the free museum in every city. Ok, there would have been a few turns of anarchy from the switch, but a free museum in every city would have been easily worth it.
I don't think I could have handled Ideologies any worse.
While I am at, what policies do I have?
I started Tradition and completed it.
Then I started Piety and completed it.
After that, I was torn between Rationalism and Comerce, and picked Rationalism. I had enough money (if there is something as enough money), and with science victory as my preferred route, Rationalism seems the correct choice. I have not benefited from the bonus science if the empire is happy a lot, though. But that will hopefully change someday. I am currently going down the the left branch.
And Freedom is my Ideology.
A free policy from an event gave me free hospitals (if Freedom, I always pick public healthcare first. It is the best happiness enhancer, since -20% poverty need is a lot). Avant Garde for more GPs was next.
After that wall of text, for something completely different. Not much to say here but "thanks".
Things are looking up: I am influental enough to make a proposal.
Proposals I am looking for in the future are better GS generation, and boosts to my VC (space) and travel ban against Persia. Not too likely those will pass, but we'll see.
On the border, once I had artilleries things sped up significantly. Giza is already taken, and I finally get Memphis. And look: I am no longer unhappy!
At least briefly. But the cities I take now are good, courthouses come quickly. I'll be fine. Meanwhile, Boudoca tries her luck for the umpteeth time. That lone musket is enough to hold her back though.
Heliopolis is the last city I am going to keep, nice wonders. Machu Picchu even makes the mountains usefull.
And here is Egyptland after the war. The crappy tundra cities were either liberated or razed. And Ramesses is reduced to the crappy city of Akhentaken, which was conquerd and reconquered so many times that there is not a single building left. Here he can spend the rest of the game. I like that it is next to the Celts. It's like having both my victims in the same arctic exile.
I got the powerfull Egyptian core cities and am busy poldering them up.
Quebeck has an uprising, which I use to inflate my influence even more.
And happiness is looking all right now.
Southern Egypt.
Morokko has declared on Polynesia before. Godspeed, Ahmed, but I fear this one ends badly for you. It's been just three turns after he has declared, and he is already pushed back. He will get Samarkand though (for what it's worth).
Long term, I think I will have to fight with Polynesia too. They are Autocracy, hate me and have denounced me already. But right now I am reluctant, because they are like 5 techs ahead.
The core. Note that I have two Great Artists in reserve. I will burn them when I am going after a world project. Hopefully I have gotten the Rationalsm policy that improves science during golden ages by then.
And former Celtica. I am still planning on acquiring Essaouira somehow (peacefully). Ahmed isn't too attached, he offerd it several times in exchange for Fez. But since Fez is my trading city with EIC, i declined every time. Still, if my offer is right, I guess I can get it.
Not the historical site that I have buildt in anticipation of aquiring the city someday, and the manufactury that is pillages for way over 100 turns by now.
And the final turn of the last session. I took the tenet that reduces unhappiness from specialist,and filled every available scientist slot in every city.
Now happiness is fine, science is back up. Exploration of the seas has resumed.
My military is deploying along the Polynesian border, I don't trust them. Still, for this war I would need more troops - the time where a small detatchment of elite units wins a war on their own is passed. But for now Polynesia has enough on their hands. I just hope Ahmed isn't defeated too badly, or I will have to intervene anyway.
I also bought Perisa's maps, it's as bad as I feared, they are huge.
Still, I am quite happy with my empire right now.
I am a bit behind on techs, but will catch up quickly.
The main next steps will be:
Become more influecial in the congress.
Explore and possible colonize the seas.
Get more military on the Polynesian border.
Develope the Egyptian cities.
My chances for victory are decent, I guess.